/* spawnfunc */ ATTRIB(OverkillHeavyMachineGun, m_canonical_spawnfunc, string, "weapon_okhmg");
/* ammotype */ ATTRIB(OverkillHeavyMachineGun, ammo_type, int, RES_BULLETS);
/* impulse */ ATTRIB(OverkillHeavyMachineGun, impulse, int, 3);
-/* flags */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON);
+/* flags */ ATTRIB(OverkillHeavyMachineGun, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_RELOADABLE | WEP_TYPE_HITSCAN | WEP_FLAG_SUPERWEAPON | WEP_FLAG_PENETRATEWALLS);
/* rating */ ATTRIB(OverkillHeavyMachineGun, bot_pickupbasevalue, float, 10000);
/* color */ ATTRIB(OverkillHeavyMachineGun, wpcolor, vector, '0.5 0.5 0');
/* modelname */ ATTRIB(OverkillHeavyMachineGun, mdl, string, "ok_hmg");