git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3931
d7cf8633-e32d-0410-b094-
e92efae38249
-n darkplaces: segfault reading memory in windows when starting a new server from menu (yummyluv)
-n darkplaces: server is starting before the "port" cvar is set by commandline and scripts? (yummyluv)
-n darkplaces: typing ip in join game menu should show 'trying' and 'no response' after a while, or 'no network' if networking is not initialized (yummyluv)
+d darkplaces: PF_traceline/PF_tracebox now work with world as the edict
d darkplaces: make the static light built messages be developer prints (Tomaz)
d dpmod: use Tomaz's ammo box models (Tomaz)
d darkplaces: make bounce check for fabs(dotproduct)<60 velocity, not dotproduct<60, so now an explosion above gibs will cause them to bounce up into the air
areagrid_t *grid;
int i, igrid[3], igridmins[3], igridmaxs[3];
+ // if the passedict is world, make it NULL (to avoid two checks each time)
+ if (passedict == sv.edicts)
+ passedict = NULL;
+
memset(&clip, 0, sizeof(moveclip_t));
VectorCopy(start, clip.start);