// the code above executes next frame, starting the reloading then
if(skill >= 5) // bots can only look for unloaded weapons past this skill
if(self.clip_load >= 0) // only if we're not reloading a weapon already
- if not(self.clip_load < self.clip_size) // we're already holding a weapon we can reload, don't look for another
+ if not(self.clip_load < self.clip_size && self.(self.current_ammo)) // we're already holding a weapon we can reload, don't look for another
{
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{