Set ent->render.alpha to its old value of 0.
999999f. This doesn't seem to break
anything else, or anything that was recently fixed. There's probably a better
fix, but this is simple and seems to work for now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12572
d7cf8633-e32d-0410-b094-
e92efae38249
ent->state_current.active = true;
ent->render.model = cl_meshentitymodels + i;
Mod_Mesh_Create(ent->render.model, cl_meshentitynames[i]);
- ent->render.alpha = 1;
+ ent->render.alpha = 0.999999f;
ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
ent->render.framegroupblend[0].lerp = 1;
ent->render.frameblend[0].lerp = 1;