this.m_itemid = IT_INVISIBILITY;
this.m_skin = 3;
this.m_sound = SND_Invisibility;
- // this.m_glow = true;
this.m_respawnsound = SND_STRENGTH_RESPAWN;
#endif
this.netname = "invisibility";
this.m_itemid = IT_INVINCIBLE;
this.m_skin = 1;
this.m_sound = SND_Shield;
- // this.m_glow = true;
this.m_respawnsound = SND_SHIELD_RESPAWN;
#endif
this.netname = "invincible";
this.m_itemid = IT_SPEED;
this.m_skin = 2;
this.m_sound = SND_Speed;
- // this.m_glow = true;
this.m_respawnsound = SND_SHIELD_RESPAWN;
#endif
this.netname = "speed";
this.m_itemid = IT_STRENGTH;
this.m_skin = 0;
this.m_sound = SND_Strength;
- // this.m_glow = true;
this.m_respawnsound = SND_STRENGTH_RESPAWN;
#endif
this.netname = "strength";