]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Remove commented out code
authorterencehill <piuntn@gmail.com>
Tue, 4 Jun 2024 12:29:39 +0000 (14:29 +0200)
committerterencehill <piuntn@gmail.com>
Tue, 4 Jun 2024 12:29:39 +0000 (14:29 +0200)
qcsrc/common/mutators/mutator/powerups/powerup/invisibility.qh
qcsrc/common/mutators/mutator/powerups/powerup/shield.qh
qcsrc/common/mutators/mutator/powerups/powerup/speed.qh
qcsrc/common/mutators/mutator/powerups/powerup/strength.qh

index 110fef86f6802c289b09de6d80e903bfb55f9d41..6ec71504ecd8bbb03e5cc04efac9ec4136f2377f 100644 (file)
@@ -37,7 +37,6 @@ REGISTER_ITEM(Invisibility, Powerup) {
     this.m_itemid           =   IT_INVISIBILITY;
     this.m_skin             =   3;
     this.m_sound            =   SND_Invisibility;
-    // this.m_glow             =   true;
     this.m_respawnsound     =   SND_STRENGTH_RESPAWN;
 #endif
     this.netname            =   "invisibility";
index f2c03b295c2e7867a8cec3e0a24b0235607e82de..64e04cc8eb05852b811deb961454bc9cfe21d029 100644 (file)
@@ -36,7 +36,6 @@ REGISTER_ITEM(Shield, Powerup) {
     this.m_itemid           =   IT_INVINCIBLE;
     this.m_skin             =   1;
     this.m_sound            =   SND_Shield;
-    // this.m_glow             =   true;
     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
 #endif
     this.netname            =   "invincible";
index 2d7ee88565d0e9c43969d023041d45e05f37d069..f8da5d4d66e434383decee242b9427493d385662 100644 (file)
@@ -38,7 +38,6 @@ REGISTER_ITEM(Speed, Powerup) {
     this.m_itemid           =   IT_SPEED;
     this.m_skin             =   2;
     this.m_sound            =   SND_Speed;
-    // this.m_glow             =   true;
     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
 #endif
     this.netname            =   "speed";
index c4a0800420d538d4a4a737b3088fa1e675429b39..f4f676ee7f9b4bf0733381cbcd348cc2e5d1d5c8 100644 (file)
@@ -38,7 +38,6 @@ REGISTER_ITEM(Strength, Powerup) {
     this.m_itemid           =   IT_STRENGTH;
     this.m_skin             =   0;
     this.m_sound            =   SND_Strength;
-    // this.m_glow             =   true;
     this.m_respawnsound     =   SND_STRENGTH_RESPAWN;
 #endif
     this.netname            =   "strength";