me.TR(me);
me.TDempty(me, 0.2);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, "Crosshair color:"));
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));
- me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", "By health"));
+ me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_per_weapon", _("Per weapon")));
+ me.TD(me, 1, 0.9, e = makeXonoticCheckBox(0, "crosshair_color_by_health", _("By health")));
setDependent(e, "crosshair_color_per_weapon", 0, 0);
me.TR(me);
me.TDempty(me, 0.4);