CLASS(Survival, Gametype)
INIT(Survival)
{
- this.gametype_init(this, _("Survival"),"sv","g_survival",GAMETYPE_FLAG_USEPOINTS,"","timelimit=20 pointlimit=20",_("Identify and eliminate all the hunters before all your allies are gone"));
+ this.gametype_init(this, _("Survival"),"sv","g_survival",GAMETYPE_FLAG_USEPOINTS,"","timelimit=30 pointlimit=20",_("Identify and eliminate all the hunters before all your allies are gone"));
}
METHOD(Survival, m_isAlwaysSupported, bool(Gametype this, int spawnpoints, float diameter))
{
{
entity pl = surv_LastPlayerForTeam(this);
if (pl)
- Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+ Send_Notification(NOTIF_ONE_ONLY, pl, MSG_CENTER, CENTER_ALONE);
}
}