origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
- 1/16.0, 0.0, FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
- 0.0, 1/16.0, FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
+ 1.0f/16.0f, 0.0f, FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
+ 0.0f, 1.0f/16.0f, FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
"common/origin",
0
);
}
else
{
- fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %.8f %.8f %.8f %.8f %.8f %s %d 0 0\n",
+ fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s %.8f %.8f %.8f %.8f %.8f %d 0 0\n",
origin[0] + 8 * S(i,0,0), origin[1] + 8 * S(i,0,1), origin[2] + 8 * S(i,0,2),
origin[0] + 8 * S(i,1,0), origin[1] + 8 * S(i,1,1), origin[2] + 8 * S(i,1,2),
origin[0] + 8 * S(i,2,0), origin[1] + 8 * S(i,2,1), origin[2] + 8 * S(i,2,2),
+ "common/origin",
FRAC((S(i,3,0) * origin[0] + S(i,3,1) * origin[1] + S(i,3,2) * origin[2]) / 16.0 + 0.5),
FRAC((S(i,4,0) * origin[0] + S(i,4,1) * origin[1] + S(i,4,2) * origin[2]) / 16.0 + 0.5),
- 0.0, 0.25, 0.25,
- "common/origin",
+ 0.0f, 0.25f, 0.25f,
0
);
}
if( side->shaderNum < 0 || side->shaderNum >= numBSPShaders )
continue;
shader = &bspShaders[ side->shaderNum ];
- if( !Q_stricmp( shader->shader, "default" ) || !Q_stricmp( shader->shader, "noshader" ) )
- continue;
+ //if( !Q_stricmp( shader->shader, "default" ) || !Q_stricmp( shader->shader, "noshader" ) )
+ // continue;
/* get plane */
plane = &bspPlanes[ side->planeNum ];
// nt = cosv * vecs[1][tv];
// vecsrotscaled[1][sv] = ns / scale[1];
// vecsrotscaled[1][tv] = nt / scale[1];
- scale[0] = sqrt(sts[0][0] * sts[0][0] + sts[0][1] * sts[0][1]);
- scale[1] = sqrt(sts[1][0] * sts[1][0] + sts[1][1] * sts[1][1]);
- rotate = atan2(sts[0][1] - sts[1][0], sts[0][0] + sts[1][1]) * (180.0f / Q_PI);
+ scale[0] = 1.0/sqrt(sts[0][0] * sts[0][0] + sts[0][1] * sts[0][1]);
+ scale[1] = 1.0/sqrt(sts[1][0] * sts[1][0] + sts[1][1] * sts[1][1]);
+ rotate = atan2(sts[0][1] * vecs[0][sv] - sts[1][0] * vecs[1][tv], sts[0][0] * vecs[0][sv] + sts[1][1] * vecs[1][tv]) * (180.0f / Q_PI);
shift[0] = sts[0][2];
shift[1] = sts[1][2];
/* print brush side */
/* ( 640 24 -224 ) ( 448 24 -224 ) ( 448 -232 -224 ) common/caulk 0 48 0 0.500000 0.500000 0 0 0 */
- fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %.8f %.8f %.8f %.8f %.8f %s %d 0 0\n",
+ fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s %.8f %.8f %.8f %.8f %.8f %d 0 0\n",
pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
- shift[0], shift[1], rotate, scale[0], scale[1],
texture,
+ shift[0], shift[1], rotate, scale[0], scale[1],
// DEBUG: valid ? 0 : C_DETAIL
0
);
}
}
else
+ {
+ vec3_t vecs[ 2 ];
if(strncmp(buildSide->shaderInfo->shader, "textures/common/", 16))
+ if(strcmp(buildSide->shaderInfo->shader, "noshader"))
+ if(strcmp(buildSide->shaderInfo->shader, "default"))
fprintf(stderr, "no matching triangle for brushside using %s (hopefully nobody can see this side anyway)\n", buildSide->shaderInfo->shader);
+
+ MakeNormalVectors( buildPlane->normal, vecs[ 0 ], vecs[ 1 ] );
+ VectorMA( vec3_origin, buildPlane->dist, buildPlane->normal, pts[ 0 ] );
+ VectorMA( pts[ 0 ], 256.0f, vecs[ 0 ], pts[ 1 ] );
+ VectorMA( pts[ 0 ], 256.0f, vecs[ 1 ], pts[ 2 ] );
+ if(brushPrimitives)
+ {
+ fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( ( %.8f %.8f %.8f ) ( %.8f %.8f %.8f ) ) %s %d 0 0\n",
+ pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
+ pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
+ pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
+ 1.0f/16.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f/16.0f, 0.0f,
+ texture,
+ // DEBUG: valid ? 0 : C_DETAIL
+ 0
+ );
+ }
+ else
+ {
+ fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) %s %.8f %.8f %.8f %.8f %.8f %d 0 0\n",
+ pts[ 0 ][ 0 ], pts[ 0 ][ 1 ], pts[ 0 ][ 2 ],
+ pts[ 1 ][ 0 ], pts[ 1 ][ 1 ], pts[ 1 ][ 2 ],
+ pts[ 2 ][ 0 ], pts[ 2 ][ 1 ], pts[ 2 ][ 2 ],
+ texture,
+ 0.0f, 0.0f, 0.0f, 0.25f, 0.25f,
+ // DEBUG: valid ? 0 : C_DETAIL
+ 0
+ );
+ }
+ }
}
/* end brush */