}
else if (vdist(this.origin - view_origin, >=, max_shot_distance))
return;
- if (!a) return;
- float resize = 1;
- if (autocvar_hud_shownames_resize) // limit resize so its never smaller than 0.5... gets unreadable
- {
- if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
- {
- float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
- if (dist == -1)
- dist = vlen(this.origin - view_origin);
- resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
- }
- }
+ if (!a || o.z < 0) return;
- if (o.z >= 0)
- {
- o.z = 0;
- vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
- vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
- mySize.x *= resize;
- mySize.y *= resize;
- myPos.x += 0.5 * (mySize.x / resize - mySize.x);
- myPos.y += (mySize.y / resize - mySize.y);
+ o.z = 0;
+ float resize = 1;
+ if (autocvar_hud_shownames_resize && vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
+ {
+ // limit resize so its never smaller than 0.5... gets unreadable
+ float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+ if (dist == -1)
+ dist = vlen(this.origin - view_origin);
+ resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+ }
+ vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
+ vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
+ mySize.x *= resize;
+ mySize.y *= resize;
+ myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+ myPos.y += (mySize.y / resize - mySize.y);
- this.box_org = myPos + mySize / 2;
- this.box_ofs = mySize / 2;
+ this.box_org = myPos + mySize / 2;
+ this.box_ofs = mySize / 2;
- float namewidth = mySize.x;
- if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
- {
- vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
- vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+ float namewidth = mySize.x;
+ if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
+ {
+ vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
+ vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
- this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide
- this.box_ofs.y += sz.y / 2;
- this.box_org.y = myPos.y + (mySize.y + sz.y) / 2;
+ this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide
+ this.box_ofs.y += sz.y / 2;
+ this.box_org.y = myPos.y + (mySize.y + sz.y) / 2;
+ // antioverlap debug code
+ //drawfill(this.box_org - this.box_ofs, this.box_ofs * 2, '1 1 1', a / 2, DRAWFLAG_NORMAL);
- if (autocvar_hud_shownames_statusbar_highlight)
- drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
- if (this.healthvalue > 0)
- {
- HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar",
- this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
- DRAWFLAG_NORMAL);
- }
- if (GetResource(this, RES_ARMOR) > 0)
- {
- HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar",
- GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
- DRAWFLAG_NORMAL);
- }
+ if (autocvar_hud_shownames_statusbar_highlight)
+ drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
+ if (this.healthvalue > 0)
+ {
+ HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar",
+ this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
+ DRAWFLAG_NORMAL);
+ }
+ if (GetResource(this, RES_ARMOR) > 0)
+ {
+ HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar",
+ GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
+ DRAWFLAG_NORMAL);
}
- string s = entcs_GetName(this.sv_entnum - 1);
- if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
- s = playername(s, entcs_GetTeam(this.sv_entnum - 1), true);
- drawfontscale = '1 1 0' * resize;
- s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
- float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
- myPos.x = o.x - (width * resize) / 2;
- drawcolorcodedstring(myPos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
- drawfontscale = '1 1 0';
}
+ // antioverlap debug code
+ //else drawfill(this.box_org - this.box_ofs, this.box_ofs * 2, '1 1 1', a / 2, DRAWFLAG_NORMAL);
+
+ string s = entcs_GetName(this.sv_entnum - 1);
+ if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
+ s = playername(s, entcs_GetTeam(this.sv_entnum - 1), true);
+ drawfontscale = '1 1 0' * resize;
+ s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
+ float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
+ myPos.x = o.x - (width * resize) / 2;
+ drawcolorcodedstring(myPos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
+ drawfontscale = '1 1 0';
}
void Draw_ShowNames_All()