// cl_cmd (client console command) - client/gamecommand.qc
// =========================================================
alias radar "cl_cmd hud_panel_radar_maximized"
-alias scoreboard_columns_set "cl_cmd scoreboard_columns_set ${* ?}"
-alias scoreboard_columns_set "" // aliased later
-alias scoreboard_columns_help "cl_cmd scoreboard_columns_help ${* ?}"
+alias scoreboard_columns_set "cl_cmd hud scoreboard_columns_set ${* ?}"
+alias scoreboard_columns_help "cl_cmd hud scoreboard_columns_help ${* ?}"
// =========================================================== // TODO: FIGURE OUT ANY CONFLICTS WITH NORMAL COMMANDS
// ===========================================================
set sv_clientcommand_antispam_time 1 "Amount of seconds after a command before another command can be called again without being considered spam. (Use -1 for no antispam limit)"
set sv_clientcommand_antispam_count 5 "Amount of commands considered spam before commands are rejected.
-
seta sv_status_privacy 1 "hide IP addresses from \"status\" and \"who\" replies shown to clients"
-
seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying"
alias autoswitch "cmd autoswitch ${* ?}"
// ==============================================
// CSQC client commands code, written by Samual
-// Last updated: November 26th, 2011
+// Last updated: December 16th, 2011
// ==============================================
/*