-set hud_panel_status_edge "bottom"\r
+set hud_panel_status_background_position "0.5 0.5 0"\r
+set hud_panel_status_background_scale "0.5 0.5 0"\r
\r
-set hud_panel_status_background_position "96 96 0"\r
-set hud_panel_status_background_scale "192 96 0"\r
+set hud_panel_status_item_weapon_position "0.5 0.5 0"\r
+set hud_panel_status_item_weapon_scale "0.5 0.5 0"\r
\r
-set hud_panel_status_item_weapon_position "96 96 0"\r
-set hud_panel_status_item_weapon_scale "192 96 0"\r
+set hud_panel_status_item_health_icon_position "0.5 0.5 0"\r
+set hud_panel_status_item_health_icon_scale "0.5 0.5 0"\r
+set hud_panel_status_item_health_text_position "0.5 0.5 0"\r
+set hud_panel_status_item_health_text_scale 0.5\r
\r
-set hud_panel_status_item_health_icon_position "53.5 42 0"\r
-set hud_panel_status_item_health_icon_scale "32 32 0"\r
-set hud_panel_status_item_health_text_position "43 58 0"\r
-set hud_panel_status_item_health_text_scale 22\r
+set hud_panel_status_item_armor_icon_position "0.5 0.5 0"\r
+set hud_panel_status_item_armor_icon_scale "0.5 0.5 0"\r
+set hud_panel_status_item_armor_text_position "0.5 0.5 0"\r
+set hud_panel_status_item_armor_text_scale 0.5\r
\r
-set hud_panel_status_item_armor_icon_position "50.5 82 0"\r
-set hud_panel_status_item_armor_icon_scale "16 16 0"\r
-set hud_panel_status_item_armor_text_position "43 68 0"\r
-set hud_panel_status_item_armor_text_scale 12\r
-\r
-set hud_panel_status_item_ammo_icon_position "-34 39 0"\r
-set hud_panel_status_item_ammo_icon_scale "20 20 0"\r
-set hud_panel_status_item_noload_ammo_text_position "-17 37 0"\r
-set hud_panel_status_item_noload_ammo_text_scale 16\r
-set hud_panel_status_item_load_ammo_text_position "-15 43 0"\r
-set hud_panel_status_item_load_ammo_text_scale 12\r
-set hud_panel_status_item_load_clip_text_position "-10 27 0"\r
-set hud_panel_status_item_load_clip_text_scale 16
\ No newline at end of file
+set hud_panel_status_item_ammo_icon_position "-0.5 0.5 0"\r
+set hud_panel_status_item_ammo_icon_scale "0.5 0.5 0"\r
+set hud_panel_status_item_noload_ammo_text_position "-0.5 0.5 0"\r
+set hud_panel_status_item_noload_ammo_text_scale 0.5\r
+set hud_panel_status_item_load_ammo_text_position "-0.5 0.5 0"\r
+set hud_panel_status_item_load_ammo_text_scale 0.5\r
+set hud_panel_status_item_load_clip_text_position "-0.5 0.5 0"\r
+set hud_panel_status_item_load_clip_text_scale 0.5
\ No newline at end of file
\r
vector color;\r
\r
-vector Sbar_Edge(string str)\r
+void Sbar_DrawPic(string pic, vector position, vector size, float background)\r
{\r
- vector pos;\r
- switch(str)\r
+ vector pos, sz;\r
+ sz_x = vid_conwidth * size_x;\r
+ sz_y = vid_conheight * size_y;\r
+ pos_x = (vid_conwidth / 2) * bound(0, 1 + position_x, 2);\r
+ pos_x -= sz_x / 2;\r
+ pos_y = (vid_conheight / 2) * bound(0, 1 + position_y, 2);\r
+ pos_y -= sz_y / 2;\r
+\r
+ if(background)\r
{\r
- case "bottom":\r
- pos_x = vid_conwidth / 2;\r
- pos_y = vid_conheight;\r
- default:\r
- break;\r
+ if(teamplay)\r
+ drawpic(pos, "gfx/hud/bg_status", sz, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
+ else\r
+ drawpic(pos, "gfx/hud/bg_status", sz, stov(cvar_string("sbar_color_bg")), sbar_alpha_bg, DRAWFLAG_NORMAL);\r
}\r
- return pos;\r
+ else\r
+ drawpic(pos, "gfx/hud/bg_status", sz, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
}\r
\r
void CSQC_kh_hudreset();\r
float stat_items;\r
stat_items = getstati(STAT_ITEMS);\r
\r
- vector edge, pos, pos2;\r
- edge = Sbar_Edge(cvar_string("hud_panel_status_edge"));\r
+ vector pos, pos2;\r
\r
- pos = edge - stov(cvar_string("hud_panel_status_background_position"));\r
- if (cvar("viewsize") <= 100 && sbar_hudselector) {\r
- if (teamplay)\r
- drawpic(pos, "gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_scale")), GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color\r
- else {\r
- // allow for custom HUD colors in non-teamgames\r
- color = stov(cvar_string("sbar_color_bg"));\r
-\r
- drawpic(pos, "gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_scale")), color, sbar_alpha_bg, DRAWFLAG_NORMAL);\r
- }\r
- }\r
+ if (cvar("viewsize") <= 100 && sbar_hudselector)\r
+ Sbar_DrawPic("gfx/hud/bg_status", stov(cvar_string("hud_panel_status_background_position")), stov(cvar_string("hud_panel_status_background_scale")), TRUE);\r
\r
+/*\r
// armor\r
pos = edge - stov(cvar_string("hud_panel_status_item_armor_text_position"));\r
pos2 = edge - stov(cvar_string("hud_panel_status_item_armor_icon_position"));\r
e = get_weaponinfo(activeweapon);\r
if (e && e.netname != "" && e.netname != "N/A")\r
drawpic(pos, strcat("gfx/hud/bg_status_activeweapon_", e.netname), stov(cvar_string("hud_panel_status_item_weapon_scale")), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);\r
+*/\r
}\r
\r
void Sbar_Timer()\r