]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
Fix some comments
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:06:14 +0000 (14:06 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:06:14 +0000 (14:06 +0000)
From: MirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10138 d7cf8633-e32d-0410-b094-e92efae38249

view.c

diff --git a/view.c b/view.c
index 2814f718ad1ba3b02464a266a1ceefa085ed8874..de4c36311676e54292aaae58d5aa099ff6817482 100644 (file)
--- a/view.c
+++ b/view.c
@@ -531,7 +531,6 @@ void V_CalcRefdef (void)
                                VectorAdd(vieworg, cl.punchvector, vieworg);
                                if (cl.stats[STAT_HEALTH] > 0)
                                {
-                                       // gun model bobbing code
                                        double xyspeed, bob;
                                        vec_t d;
                                        vec_t ef_speed = cl.realframetime;
@@ -568,7 +567,6 @@ void V_CalcRefdef (void)
                                        VectorSet(gunangles, cl.viewmodel_push_x, cl.viewmodel_push_y, viewangles[2]);
 
                                        // gun model following code
-                                       // TODO: make the weapon model not shake when looking around horizontally (due to X axis vs. Y axis)
                                        if(cl_followmodel_side.value && cl_followmodel_side_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
                                        {
                                                vec_t d0 = vieworg[0] - cl.gunorg_follow[0];
@@ -602,6 +600,7 @@ void V_CalcRefdef (void)
 
                                        VectorCopy(cl.gunorg_follow, gunorg);
 
+                                       // gun model bobbing code
                                        xyspeed = sqrt(cl.movement_velocity[0]*cl.movement_velocity[0] + cl.movement_velocity[1]*cl.movement_velocity[1]);
                                        if (cl_bob.value && cl_bobcycle.value)
                                        {