set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 8 //default: 60
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_sniperrifle_secondary_bulletconstant 130 // 18.3qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0
-set g_balance_sniperrifle_reload_ammo 8 //default: 60
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 8 //default: 60
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 8 //default: 60
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 8 //default: 60
+set g_balance_sniperrifle_reload_ammo 80 //default: 80
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
for(i = WEP_FIRST; i <= WEP_LAST; ++i)
{
e = get_weaponinfo(i);
- if(self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo")))
+ if ((e.spawnflags & WEP_FLAG_RELOADABLE) && (self.weapon_load[i] < cvar(strcat("g_balance_", e.netname, "_reload_ammo"))))
self.switchweapon = i;
}
}