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- Fix the stomach board showing the wrong player (predator) when spectating someone in multiplayer.\r
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+- Fixed a bug causing Grabber recoil to not work.\r
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Features:\r
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-- There is no longer a player swallow limit. Players now have a stomach capacity (for predators) and a mass (for prey), both based on player scale. As long as your mass is not exceeded, you can keep swallowing players. This affects your weight and overall player capacity based on player size as well. eg: You might be able to eat only one large player, while you could eat three tiny players or two normal sized players. Stomach size will also reflect your capacity, not the player count, being bigger or smaller based on the prey inside and their sizes compared to yours. By default, a macro player can swallow up to 15 mircos, and a micro up to 1 macro.\r
+- There is no longer a player swallow limit. Players have a stomach capacity (for predators) and a mass (for prey), both based on player scale. As long as your mass is not exceeded, you can keep swallowing players. This affects your weight and overall player capacity based on player size as well. eg: You might be able to eat only one large player, three tiny players, or two normal sized players at the same time. Stomach size will also reflect your capacity, not the player count, being bigger or smaller based on the prey inside and their size compared to yours. By default, a macro can swallow up to 15 mircos and a micro up to 1 macro.\r
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+- Fire button functionality has been reworked. Both the grabber primary and secondary modes use the attack2 button, the bolt attack automatically replacing the hook if looking at a surface in its range (crosshair changes to indicate that). The primary fire button is used for swallowing prey only, and to perform stomach kick. You can still hook to a player while swallowing them, by holding both firing buttons. This will take some getting used to, but I find it best to keep vore functions on their own button than weapons.\r
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+- Prey can now be digested when dead. Previously, prey would be instantly regurgitated (or fakely kept in the stomach) after it died. Now dead prey will show on the stomach board and load the predator's stomach just like live prey. Dead prey can be digested down to -100 health by default, and cannot respawn while digesting. Once dead prey reaches -100 health, it's automatically regurgitated. Note that you cannot eat dead bodies from the ground, just keep your prey for longer.\r
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+- Dead predators can keep their prey until they respawn, as long as they aren't gibbed. Prey needs to kick as usual to get out of a dead predator, or wait for them to respawn.\r
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-- Firing button functionality has been reworked. Both grabber primary and alternate modes are now on the attack2 button, the bolt attack automatically replacing the hook if looking at a surface in its range (crosshair changes to indicate that). The primary fire button is used to swallow prey only, and to stomach kick. This will take some getting used to, but I find it better to keep the swallowing on its own button from grabber fire. You can still hook to a player while swallowing them like before, by holding both firing buttons down.\r
+- Helper system. A voice will talk in the background when the player is in a dangerous situation (similar to the suit in Half Life, which warns you when you're low on health).\r
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-- Prey can now be digested when dead. Previously, prey would be instantly regurgitated (or fakely kept in the stomach) after it died. Now, dead prey will show on the stomach board and load the predator's stomach, just like alive prey. Dead prey can be digested down to -100 health by default, and cannot respawn while being digested. Once dead prey has reached -100 health, it is automatically regurgitated. Note that you cannot eat dead bodies from the ground... just keep your dead prey for longer.\r
+- Bootable subsystems. The crosshair, HUD, and helper voice will take 2 seconds to startup when the player spawns. Also, if armor (now considered charge) is below 5, you will not have enough energy to run your subsystems, and must wait for your armor to recharge.\r
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-- Predators can keep their prey after they die (until they respawn), as long as they aren't gibbed. Prey needs to kick as usual to get out of a dead predator, or wait for them to respawn.\r
+- The Grabber now contains a screen which shows ammo count. Unfortunately, showing the correct count has not been implemented yet, and you will only see random numbers until this is fixed.\r
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-- Helper system. A voice will talk in the background when the player is in a dangerous situation (similar to the suit in Half Life, which warns you when you are low on health)\r
+- Improvements to the vixen mesh. Models have been switched from zym to iqm (better and newer format), polygon count has been doubled, stomach bulges are more detailed, and the vixens are a bit more chubby and fluffy.\r
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-- Add 4 new Nexuiz maps, including race maps\r
+- 4 new Nexuiz maps, including race.\r