}
}
+ // don't let the engine increase player's glowmod
+ if (autocvar_r_hdr_glowintensity > 1)
+ this.glowmod /= autocvar_r_hdr_glowintensity;
+
//printf("CSQCPlayer_ModelAppearance_Apply(): state = %s, colormap = %f, glowmod = %s\n", (this.csqcmodel_isdead ? "DEAD" : "ALIVE"), this.colormap, vtos(this.glowmod));
}
float autocvar_cl_deathglow;
float autocvar_cl_deathglow_min = 0.5;
float autocvar_cl_jetpack_attenuation = 2;
+float autocvar_r_hdr_glowintensity;
// FEATURE: EF_NODRAW workalike
const int EF_BRIGHTFIELD = BIT(0);