# Linux configuration
ifeq ($(DP_MAKE_TARGET), linux)
- OBJ_SOUND=$(OBJ_LINUXSOUND)
- LIB_SOUND=$(LIB_LINUXSOUND)
+ DEFAULT_SNDAPI=$(DEFAULT_SNDAPI_LINUX)
OBJ_CD=$(OBJ_LINUXCD)
OBJ_CL=$(OBJ_GLX)
# Mac OS X configuration
ifeq ($(DP_MAKE_TARGET), macosx)
- OBJ_SOUND=$(OBJ_MACOSXSOUND)
- LIB_SOUND=$(LIB_MACOSXSOUND)
+ DEFAULT_SNDAPI=$(DEFAULT_SNDAPI_MACOSX)
OBJ_CD=$(OBJ_MACOSXCD)
OBJ_CL=$(OBJ_AGL)
# SunOS configuration (Solaris)
ifeq ($(DP_MAKE_TARGET), sunos)
- OBJ_SOUND=$(OBJ_SUNOSSOUND)
- LIB_SOUND=$(LIB_SUNOSSOUND)
+ DEFAULT_SNDAPI=$(DEFAULT_SNDAPI_SUNOS)
OBJ_CD=$(OBJ_SUNOSCD)
OBJ_CL=$(OBJ_GLX)
# BSD configuration
ifeq ($(DP_MAKE_TARGET), bsd)
ifeq ($(DP_ARCH),FreeBSD)
- OBJ_SOUND=$(OBJ_OSSSOUND)
- LIB_SOUND=$(LIB_OSSSOUND)
+ DEFAULT_SNDAPI=$(DEFAULT_SNDAPI_OSS)
else
- OBJ_SOUND=$(OBJ_BSDSOUND)
- LIB_SOUND=$(LIB_BSDSOUND)
+ DEFAULT_SNDAPI=$(DEFAULT_SNDAPI_BSD)
endif
OBJ_CD=$(OBJ_BSDCD)
# Win32 configuration
ifeq ($(DP_MAKE_TARGET), mingw)
- OBJ_SOUND=$(OBJ_WINSOUND)
- LIB_SOUND=$(LIB_WINSOUND)
+ DEFAULT_SNDAPI=$(DEFAULT_SNDAPI_WIN32)
OBJ_CD=$(OBJ_WINCD)
OBJ_CL=$(OBJ_WGL)
endif
+##### Sound configuration #####
+
+ifndef DP_SOUND_API
+ DP_SOUND_API=$(DEFAULT_SNDAPI)
+endif
+
+# NULL: no sound
+ifeq ($(DP_SOUND_API), NULL)
+ OBJ_SOUND=$(OBJ_SND_NULL)
+ LIB_SOUND=$(LIB_SND_NULL)
+endif
+
+# OSS: Open Sound System
+ifeq ($(DP_SOUND_API), OSS)
+ OBJ_SOUND=$(OBJ_SND_OSS)
+ LIB_SOUND=$(LIB_SND_OSS)
+endif
+
+# ALSA: Advanced Linux Sound Architecture
+ifeq ($(DP_SOUND_API), ALSA)
+ OBJ_SOUND=$(OBJ_SND_ALSA)
+ LIB_SOUND=$(LIB_SND_ALSA)
+endif
+
+# COREAUDIO: Core Audio
+ifeq ($(DP_SOUND_API), COREAUDIO)
+ OBJ_SOUND=$(OBJ_SND_COREAUDIO)
+ LIB_SOUND=$(LIB_SND_COREAUDIO)
+endif
+
+# BSD: BSD / Sun audio API
+ifeq ($(DP_SOUND_API), BSD)
+ OBJ_SOUND=$(OBJ_SND_BSD)
+ LIB_SOUND=$(LIB_SND_BSD)
+endif
+
+# WIN: DirectX and Win32 WAVE output
+ifeq ($(DP_SOUND_API), WIN)
+ OBJ_SOUND=$(OBJ_SND_WIN)
+ LIB_SOUND=$(LIB_SND_WIN)
+endif
+
+
##### GNU Make specific definitions #####
DO_LD=$(CC) -o $@ $^ $(LDFLAGS)
-##### Variables that you may want to modify #####
-
# Choose the compiler you want to use
CC=gcc
CPUOPTIMIZATIONS=
-##### Variables that you shouldn't care about #####
+###### Sound and audio CD #####
+
+OBJ_SND_COMMON=snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o
+
+# No sound
+OBJ_SND_NULL=snd_null.o
+LIB_SND_NULL=
+
+# Open Sound System (Linux, FreeBSD and Solaris)
+OBJ_SND_OSS=$(OBJ_SND_COMMON) snd_oss.o
+LIB_SND_OSS=
+
+# Advanced Linux Sound Architecture (Linux)
+OBJ_SND_ALSA=$(OBJ_SND_COMMON) snd_alsa.o
+LIB_SND_ALSA=-lasound
+
+# Core Audio (Mac OS X)
+OBJ_SND_COREAUDIO=$(OBJ_SND_COMMON) snd_coreaudio.c
+LIB_SND_COREAUDIO=
+
+# BSD / Sun audio API (NetBSD and OpenBSD)
+OBJ_SND_BSD=$(OBJ_SND_COMMON) snd_bsd.o
+LIB_SND_BSD=
+
+# DirectX and Win32 WAVE output (Win32)
+OBJ_SND_WIN=$(OBJ_SND_COMMON) snd_win.o
+LIB_SND_WIN=
-# Sound objects
-OBJ_COMMONSOUND=snd_main.o snd_mem.o snd_mix.o snd_ogg.o snd_wav.o
-OBJ_NOSOUND=snd_null.o
-OBJ_OSSSOUND=$(OBJ_COMMONSOUND) snd_oss.o
-LIB_OSSSOUND=
# CD objects
OBJ_NOCD=cd_null.o
+
+###### Common objects and flags #####
+
# Common objects
OBJ_COMMON= \
cd_shared.o \
model_brush.o \
model_shared.o \
model_sprite.o \
+ mvm_cmds.o \
netconn.o \
palette.o \
polygon.o \
portals.o \
protocol.o \
- mvm_cmds.o \
- svvm_cmds.o \
prvm_cmds.o \
prvm_edict.o \
prvm_exec.o \
sv_move.o \
sv_phys.o \
sv_user.o \
+ svvm_cmds.o \
sys_shared.o \
ui.o \
vid_shared.o \
# note that builddate.c is very intentionally not compiled to a .o before
# being linked, because it should be recompiled every time an executable is
# built to give the executable a proper date string
-OBJ_SV= builddate.c sys_linux.o vid_null.o $(OBJ_NOSOUND) $(OBJ_NOCD) $(OBJ_COMMON)
-OBJ_SDL= builddate.c sys_sdl.o vid_sdl.o $(OBJ_COMMONSOUND) snd_sdl.o cd_sdl.o $(OBJ_COMMON)
+OBJ_SV= builddate.c sys_linux.o vid_null.o $(OBJ_SND_NULL) $(OBJ_NOCD) $(OBJ_COMMON)
+OBJ_SDL= builddate.c sys_sdl.o vid_sdl.o $(OBJ_SND_COMMON) snd_sdl.o cd_sdl.o $(OBJ_COMMON)
# Compilation
##### Linux specific variables #####
-# Recommended for: anyone not using ALSA
-OBJ_LINUXSOUND=$(OBJ_OSSSOUND)
-LIB_LINUXSOUND=$(LIB_OSSSOUND)
-# Recommended for: anyone using ALSA
-#OBJ_LINUXSOUND=$(OBJ_COMMONSOUND) snd_alsa.o
-#LIB_LINUXSOUND=-lasound
-# Recommended for: anyone who can't use the above drivers
-#OBJ_LINUXSOUND=$(OBJ_NOSOUND)
-#LIB_LINUXSOUND=
+DEFAULT_SNDAPI_LINUX=ALSA
# If you want CD sound in Linux
OBJ_LINUXCD=cd_linux.o
##### Mac OS X specific variables #####
-#OBJ_MACOSXSOUND=$(OBJ_COMMONSOUND) snd_coreaudio.c
-OBJ_MACOSXSOUND=$(OBJ_NOSOUND)
-LIB_MACOSXSOUND=
+DEFAULT_SNDAPI_MACOSX=COREAUDIO
# If you want CD sound in Mac OS X
#OBJ_MACOSXCD=cd_macosx.o
##### SunOS specific variables #####
-OBJ_SUNOSSOUND=$(OBJ_OSSSOUND)
-LIB_SUNOSSOUND=$(LIB_OSSSOUND)
+DEFAULT_SNDAPI_SUNOS=OSS
# No CD support available
OBJ_SUNOSCD=$(OBJ_NOCD)
##### BSD specific variables #####
-OBJ_BSDSOUND=$(OBJ_COMMONSOUND) snd_bsd.o
-#OBJ_BSDSOUND=$(OBJ_NOSOUND)
-LIB_BSDSOUND=
+DEFAULT_SNDAPI_BSD=BSD
#if you want CD sound in BSD
OBJ_BSDCD=cd_bsd.o
##### Win32 specific variables #####
-OBJ_WINSOUND=$(OBJ_COMMONSOUND) snd_win.o
-#OBJ_WINSOUND=$(OBJ_NOSOUND)
-LIB_WINSOUND=
+DEFAULT_SNDAPI_WIN32=WIN
#if you want CD sound in Win32
OBJ_WINCD=cd_win.o
#if you want no CD audio
#OBJ_WINCD=$(OBJ_NOCD)
-OBJ_WGL= builddate.c darkplaces.o sys_win.o vid_wgl.o conproc.o $(OBJ_WINSOUND) $(OBJ_WINCD) $(OBJ_COMMON)
+OBJ_WGL= builddate.c darkplaces.o sys_win.o vid_wgl.o conproc.o $(OBJ_SND_WIN) $(OBJ_WINCD) $(OBJ_COMMON)
# Link
LDFLAGS_WINCOMMON=-lwinmm -lwsock32
@echo
debug :
- $(MAKE) sdl-debug cl-debug sv-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET)
+ $(MAKE) sdl-debug cl-debug sv-debug \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API)
profile :
- $(MAKE) sdl-profile cl-profile sv-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET)
+ $(MAKE) sdl-profile cl-profile sv-profile \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API)
release :
- $(MAKE) sdl-release cl-release sv-release DP_MAKE_TARGET=$(DP_MAKE_TARGET)
+ $(MAKE) sdl-release cl-release sv-release \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API)
cl-debug :
- $(MAKE) bin-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-debug \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_CL)" LDFLAGS_COMMON="$(LDFLAGS_CL)"
cl-profile :
- $(MAKE) bin-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-profile \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_CL)" LDFLAGS_COMMON="$(LDFLAGS_CL)"
cl-release :
- $(MAKE) bin-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-release \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_CL)" LDFLAGS_COMMON="$(LDFLAGS_CL)"
sv-debug :
- $(MAKE) bin-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-debug \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_SV)" LDFLAGS_COMMON="$(LDFLAGS_SV)"
sv-profile :
- $(MAKE) bin-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-profile \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_SV)" LDFLAGS_COMMON="$(LDFLAGS_SV)"
sv-release :
- $(MAKE) bin-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-release \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_SV)" LDFLAGS_COMMON="$(LDFLAGS_SV)"
sdl-debug :
- $(MAKE) bin-debug DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-debug \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_SDL)" LDFLAGS_COMMON="$(LDFLAGS_SDL)"
sdl-profile :
- $(MAKE) bin-profile DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-profile \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_SDL)" LDFLAGS_COMMON="$(LDFLAGS_SDL)"
sdl-release :
- $(MAKE) bin-release DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) bin-release \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
EXE="$(EXE_SDL)" LDFLAGS_COMMON="$(LDFLAGS_SDL)"
bin-debug :
@echo
@echo "========== $(EXE) (debug) =========="
- $(MAKE) $(EXE) DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) $(EXE) \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_EXTRA) $(CFLAGS_DEBUG) $(OPTIM_DEBUG)"\
LDFLAGS="$(LDFLAGS_DEBUG) $(LDFLAGS_COMMON)"
bin-profile :
@echo
@echo "========== $(EXE) (profile) =========="
- $(MAKE) $(EXE) DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) $(EXE) \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_EXTRA) $(CFLAGS_PROFILE) $(OPTIM_RELEASE)"\
LDFLAGS="$(LDFLAGS_PROFILE) $(LDFLAGS_COMMON)"
bin-release :
@echo
@echo "========== $(EXE) (release) =========="
- $(MAKE) $(EXE) DP_MAKE_TARGET=$(DP_MAKE_TARGET) \
+ $(MAKE) $(EXE) \
+ DP_MAKE_TARGET=$(DP_MAKE_TARGET) DP_SOUND_API=$(DP_SOUND_API) \
CFLAGS="$(CFLAGS_COMMON) $(CFLAGS_EXTRA) $(CFLAGS_RELEASE) $(OPTIM_RELEASE)"\
LDFLAGS="$(LDFLAGS_RELEASE) $(LDFLAGS_COMMON)"
strip $(EXE)