ang_x = -e.angles_x;
makevectors(ang);
this.origin_x = v_x * v_forward_x + v_y * v_forward_y + v_z * v_forward_z + e.origin_x;
- this.origin_x = v_x * v_right_x + v_y * v_right_y + v_z * v_right_z + e.origin_y;
- this.origin_x = v_x * v_up_x + v_y * v_up_y + v_z * v_up_z + e.origin_z;
+ this.origin_y = v_x * v_right_x + v_y * v_right_y + v_z * v_right_z + e.origin_y;
+ this.origin_z = v_x * v_up_x + v_y * v_up_y + v_z * v_up_z + e.origin_z;
}
this.angles = e.angles + this.v_angle;