if (unghosted)
DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 1, 1, 1, 1, 0);
else
- DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.7, 0.7, 0.7, 1, 0);
+ DrawQ_String(menu_x + cx, menu_y + cy, str, 0, 8, 8, 0.4, 0.4, 0.4, 1, 0);
}
void M_DrawPic (float cx, float cy, char *picname)
switch (options_cursor)
{
case 4:
- Cvar_SetValue ("scr_2dresolution", bound(0, scr_2dresolution.value + dir * 0.2, 1));
+ Cvar_SetValueQuick (&scr_2dresolution, bound(0, scr_2dresolution.value + dir * 0.2, 1));
break;
case 5:
- Cvar_SetValue ("viewsize", bound(30, scr_viewsize.value + dir * 10, 120));
+ Cvar_SetValueQuick (&scr_viewsize, bound(30, scr_viewsize.value + dir * 10, 120));
break;
case 6:
- Cvar_SetValue ("r_skyquality", bound(0, r_skyquality.integer + dir, 2));
+ Cvar_SetValueQuick (&r_skyquality, bound(0, r_skyquality.integer + dir, 2));
break;
case 7:
- Cvar_SetValue ("r_ser", !r_ser.integer);
+ Cvar_SetValueQuick (&r_ser, !r_ser.integer);
break;
case 8:
- Cvar_SetValue ("v_overbrightbits", bound(0, v_overbrightbits.integer + dir, 4));
+ Cvar_SetValueQuick (&v_overbrightbits, bound(0, v_overbrightbits.integer + dir, 4));
break;
case 9:
- Cvar_SetValue ("gl_dither", !gl_dither.integer);
+ Cvar_SetValueQuick (&gl_dither, !gl_dither.integer);
break;
case 10:
- Cvar_SetValue ("v_hwgamma", !v_hwgamma.integer);
+ Cvar_SetValueQuick (&v_hwgamma, !v_hwgamma.integer);
break;
case 11:
- Cvar_SetValue ("v_gamma", bound(1, v_gamma.value + dir * 0.25, 5));
+ Cvar_SetValueQuick (&v_gamma, bound(1, v_gamma.value + dir * 0.25, 5));
break;
case 12:
- Cvar_SetValue ("v_contrast", bound(0.5, v_contrast.value + dir * 0.25, 5));
+ Cvar_SetValueQuick (&v_contrast, bound(0.5, v_contrast.value + dir * 0.25, 5));
break;
case 13:
- Cvar_SetValue ("v_brightness", bound(0, v_brightness.value + dir * 0.05, 0.8));
+ Cvar_SetValueQuick (&v_brightness, bound(0, v_brightness.value + dir * 0.05, 0.8));
break;
case 14: // music volume
- if (Cvar_FindVar("bgmvolume") != NULL)
- {
- #ifdef _WIN32
- Cvar_SetValue ("bgmvolume", bound(0, bgmvolume.value + dir * 1.0, 1));
- #else
- Cvar_SetValue ("bgmvolume", bound(0, bgmvolume.value + dir * 0.1, 1));
- #endif
- }
+ #ifdef _WIN32
+ Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 1.0, 1));
+ #else
+ Cvar_SetValueQuick (&bgmvolume, bound(0, bgmvolume.value + dir * 0.1, 1));
+ #endif
break;
case 15: // sfx volume
- if (Cvar_FindVar("volume") != NULL)
- Cvar_SetValue ("volume", bound(0, volume.value + dir * 0.1, 1));
+ Cvar_SetValueQuick (&volume, bound(0, volume.value + dir * 0.1, 1));
break;
case 16:
- Cvar_SetValue ("crosshair", bound(0, crosshair.integer + dir, 5));
+ Cvar_SetValueQuick (&crosshair, bound(0, crosshair.integer + dir, 5));
break;
case 17:
- Cvar_SetValue ("crosshair_size", bound(1, crosshair_size.value + dir, 5));
+ Cvar_SetValueQuick (&crosshair_size, bound(1, crosshair_size.value + dir, 5));
break;
case 18: // show framerate
- Cvar_SetValue ("showfps", !showfps.integer);
+ Cvar_SetValueQuick (&showfps, !showfps.integer);
break;
case 19: // always run
if (cl_forwardspeed.value > 200)
{
- Cvar_SetValue ("cl_forwardspeed", 200);
- Cvar_SetValue ("cl_backspeed", 200);
+ Cvar_SetValueQuick (&cl_forwardspeed, 200);
+ Cvar_SetValueQuick (&cl_backspeed, 200);
}
else
{
- Cvar_SetValue ("cl_forwardspeed", 400);
- Cvar_SetValue ("cl_backspeed", 400);
+ Cvar_SetValueQuick (&cl_forwardspeed, 400);
+ Cvar_SetValueQuick (&cl_backspeed, 400);
}
break;
case 20: // lookspring
- Cvar_SetValue ("lookspring", !lookspring.integer);
+ Cvar_SetValueQuick (&lookspring, !lookspring.integer);
break;
case 21: // lookstrafe
- Cvar_SetValue ("lookstrafe", !lookstrafe.integer);
+ Cvar_SetValueQuick (&lookstrafe, !lookstrafe.integer);
break;
case 22: // mouse speed
- Cvar_SetValue ("sensitivity", bound(1, sensitivity.value + dir * 0.5, 50));
+ Cvar_SetValueQuick (&sensitivity, bound(1, sensitivity.value + dir * 0.5, 50));
break;
case 23: // mouse look
- Cvar_SetValue ("freelook", !freelook.integer);
+ Cvar_SetValueQuick (&freelook, !freelook.integer);
break;
case 24: // invert mouse
- Cvar_SetValue ("m_pitch", -m_pitch.value);
+ Cvar_SetValueQuick (&m_pitch, -m_pitch.value);
break;
case 25: // windowed mouse
- Cvar_SetValue ("vid_mouse", !vid_mouse.integer);
+ Cvar_SetValueQuick (&vid_mouse, !vid_mouse.integer);
break;
}
}
void M_Options_Draw (void)
{
- int i;
float y;
cachepic_t *p;
M_ItemPrint(16, y, " Gamma", v_hwgamma.integer);M_DrawSlider(220, y, (v_gamma.value - 1) / 4);y += 8;
M_Print(16, y, " Contrast");M_DrawSlider(220, y, (v_contrast.value - 0.5) / (5 - 0.5));y += 8;
M_Print(16, y, " Brightness");M_DrawSlider(220, y, v_brightness.value / 0.8);y += 8;
- i = Cvar_FindVar("bgmvolume") != NULL;
- M_ItemPrint(16, y, " CD Music Volume", i);if (i) M_DrawSlider(220, y, bgmvolume.value);y += 8;
- i = Cvar_FindVar("volume") != NULL;
- M_ItemPrint(16, y, " Sound Volume", i);if (i) M_DrawSlider(220, y, volume.value);y += 8;
+ M_ItemPrint(16, y, " CD Music Volume", cdaudioinitialized);M_DrawSlider(220, y, bgmvolume.value);y += 8;
+ M_ItemPrint(16, y, " Sound Volume", snd_initialized);M_DrawSlider(220, y, volume.value);y += 8;
M_Print(16, y, " Crosshair");M_DrawSlider(220, y, crosshair.value / 5);y += 8;
M_Print(16, y, " Crosshair Size");M_DrawSlider(220, y, (crosshair_size.value - 1) / 4);y += 8;
M_Print(16, y, " Show Framerate");M_DrawCheckbox(220, y, showfps.integer);y += 8;
case 2:
if (deathmatch.integer) // changing from deathmatch to coop
{
- Cvar_SetValue ("coop", 1);
- Cvar_SetValue ("deathmatch", 0);
+ Cvar_SetValueQuick (&coop, 1);
+ Cvar_SetValueQuick (&deathmatch, 0);
}
else // changing from coop to deathmatch
{
- Cvar_SetValue ("coop", 0);
- Cvar_SetValue ("deathmatch", 1);
+ Cvar_SetValueQuick (&coop, 0);
+ Cvar_SetValueQuick (&deathmatch, 1);
}
break;
else
count = 2;
- Cvar_SetValue ("teamplay", teamplay.integer + dir);
+ Cvar_SetValueQuick (&teamplay, teamplay.integer + dir);
if (teamplay.integer > count)
- Cvar_SetValue ("teamplay", 0);
+ Cvar_SetValueQuick (&teamplay, 0);
else if (teamplay.integer < 0)
- Cvar_SetValue ("teamplay", count);
+ Cvar_SetValueQuick (&teamplay, count);
break;
case 4:
- Cvar_SetValue ("skill", skill.integer + dir);
+ Cvar_SetValueQuick (&skill, skill.integer + dir);
if (skill.integer > 3)
- Cvar_SetValue ("skill", 0);
+ Cvar_SetValueQuick (&skill, 0);
if (skill.integer < 0)
- Cvar_SetValue ("skill", 3);
+ Cvar_SetValueQuick (&skill, 3);
break;
case 5:
- Cvar_SetValue ("fraglimit", fraglimit.integer + dir*10);
+ Cvar_SetValueQuick (&fraglimit, fraglimit.integer + dir*10);
if (fraglimit.integer > 100)
- Cvar_SetValue ("fraglimit", 0);
+ Cvar_SetValueQuick (&fraglimit, 0);
if (fraglimit.integer < 0)
- Cvar_SetValue ("fraglimit", 100);
+ Cvar_SetValueQuick (&fraglimit, 100);
break;
case 6:
- Cvar_SetValue ("timelimit", timelimit.value + dir*5);
+ Cvar_SetValueQuick (&timelimit, timelimit.value + dir*5);
if (timelimit.value > 60)
- Cvar_SetValue ("timelimit", 0);
+ Cvar_SetValueQuick (&timelimit, 0);
if (timelimit.value < 0)
- Cvar_SetValue ("timelimit", 60);
+ Cvar_SetValueQuick (&timelimit, 60);
break;
case 7: