WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, charge, 1);
}
-void Net_ReadShockwaveParticle()
+.vector sw_shotorg;
+.vector sw_endpos;
+.float sw_spread_max;
+.float sw_spread_min;
+.float sw_time;
+
+void Draw_Shockwave()
{
- vector shotorg, endpos, deviation, neworg, lastorg;
- shotorg_x = ReadCoord(); shotorg_y = ReadCoord(); shotorg_z = ReadCoord();
- endpos_x = ReadCoord(); endpos_y = ReadCoord(); endpos_z = ReadCoord();
+ float a = bound(0, (0.6 - ((time - self.sw_time) / 0.4)), 0.6);
+
+ if not(a) { remove(self); }
+
+ vector deviation, angle;
+
+ vector new_end;
+ vector first_min_end, prev_min_end, new_min_end;
+ vector first_max_end, prev_max_end, new_max_end;
- float spread = ReadByte() / 255.0;
- float dist, lastdist, counter, shots = 10;
+ float prev_min_dist, new_min_dist;
+ float prev_max_dist, new_max_dist;
- vector shotdir = normalize(endpos - shotorg);
+
+ vector shotdir = normalize(self.sw_endpos - self.sw_shotorg);
vectorvectors(shotdir);
vector right = v_right;
vector up = v_up;
+
+ float counter, dist_before_normal = 200, shots = 20;
+
+ vector min_end = ((self.sw_shotorg + (shotdir * dist_before_normal)) + (up * self.sw_spread_min));
+ vector max_end = (self.sw_endpos + (up * self.sw_spread_max));
+
+ vector angle_to_min = normalize(min_end - self.sw_shotorg);
+ vector angle_to_max = normalize(max_end - min_end);
- //WarpZone_TraceLine(shotorg, endpos, MOVE_NOMONSTERS, self);
+ float spread_to_min = vlen(angle_to_min - shotdir);
+ float spread_to_max = vlen(angle_to_max - shotdir);
for(counter = 0; counter < shots; ++counter)
{
// perfect circle effect lines
- deviation = '0 0 0';
+ angle = '0 0 0';
makevectors('0 360 0' * (0.75 + (counter - 0.5) / shots));
- deviation_y = v_forward_x;
- deviation_z = v_forward_y;
- deviation = deviation * spread;
+ angle_y = v_forward_x;
+ angle_z = v_forward_y;
+
+ // first do the spread_to_min effect
+ deviation = angle * spread_to_min;
+ deviation = ((shotdir + (right * deviation_y) + (up * deviation_z)));
+
+ new_min_dist = dist_before_normal;
+ new_min_end = (self.sw_shotorg + (deviation * new_min_dist));
+
+ //te_lightning2(world, new_min_end, self.sw_shotorg);
+
+
+ // then calculate spread_to_max effect
+ deviation = angle * spread_to_max;
deviation = ((shotdir + (right * deviation_y) + (up * deviation_z)));
-
- dist = vlen(shotorg - endpos);
- neworg = (shotorg + (deviation * dist));
- //te_lightning2(world, neworg, shotorg);
-
- if(lastdist)
+ new_max_dist = vlen(new_min_end - self.sw_endpos);
+ new_max_end = (new_min_end + (deviation * new_max_dist));
+
+ //te_lightning2(world, new_end, prev_min_end);
+
+
+
+ if(counter == 0)
+ {
+ first_min_end = new_min_end;
+ first_max_end = new_max_end;
+ }
+
+ if(prev_min_dist)
+ {
+ R_BeginPolygon("", DRAWFLAG_NORMAL);
+ R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(new_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(self.sw_shotorg, '0 0 0', '1 0 0', a);
+ R_EndPolygon();
+
+ R_BeginPolygon("", DRAWFLAG_NORMAL);
+ R_PolygonVertex(new_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(prev_max_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(new_max_end, '0 0 0', '1 0 0', a);
+ R_EndPolygon();
+ }
+
+ prev_min_dist = new_min_dist;
+ prev_min_end = new_min_end;
+ prev_max_dist = new_max_dist;
+ prev_max_end = new_max_end;
+
+ if((counter + 1) == shots)
{
- R_BeginPolygon("", DRAWFLAG_ADDITIVE);
- R_PolygonVertex(lastorg, '0 0 0', '1 0 0', 1);
- R_PolygonVertex(neworg, '0 0 0', '1 0 0', 1);
- R_PolygonVertex(shotorg, '0 0 0', '1 0 0', 1);
+ R_BeginPolygon("", DRAWFLAG_NORMAL);
+ R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(first_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(self.sw_shotorg, '0 0 0', '1 0 0', a);
+ R_EndPolygon();
+
+ R_BeginPolygon("", DRAWFLAG_NORMAL);
+ R_PolygonVertex(first_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(prev_min_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(prev_max_end, '0 0 0', '1 0 0', a);
+ R_PolygonVertex(first_max_end, '0 0 0', '1 0 0', a);
R_EndPolygon();
}
-
- lastdist = dist;
- lastorg = neworg;
-
- //pointparticles(particleeffectnum("laser_shockwave_attack"), shotorg, deviation, 1);
-
- // random "filler" effect lines
- //deviation = W_CalculateSpread(shotdir, spread, 1, cvar("g_projectiles_spread_style"));
- //pointparticles(particleeffectnum("laser_shockwave_attack"), shotorg, deviation * 1000, 1);
-
- //ang = M_PI * 2.0 * (0.75 + (counter - 0.5) / shots);
- //deviation = ((shotdir + (right * cos(ang) * 0.075) + (up * sin(ang) * 0.075)) * 1000);
}
}
+void Net_ReadShockwaveParticle()
+{
+ entity shockwave;
+ shockwave = spawn();
+ shockwave.draw = Draw_Shockwave;
+
+ shockwave.sw_shotorg_x = ReadCoord(); shockwave.sw_shotorg_y = ReadCoord(); shockwave.sw_shotorg_z = ReadCoord();
+ shockwave.sw_endpos_x = ReadCoord(); shockwave.sw_endpos_y = ReadCoord(); shockwave.sw_endpos_z = ReadCoord();
+
+ shockwave.sw_spread_max = ReadByte();
+ shockwave.sw_spread_min = ReadByte();
+
+ shockwave.sw_time = time;
+}
+