//Shader file for fx
//Forcefield1 red
-textures/fx/forcefield1-a
+textures/effects_forcefield/forcefield1_a
{
- qer_editorimage textures/fx/forcefields/forcefield1_a.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_a.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_a.tga
+ map textures/effects_forcefield/forcefield1_a.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
//Forcefield1 blue
-textures/fx/forcefield1-b
+textures/effects_forcefield/forcefield1_b
{
- qer_editorimage textures/fx/forcefields/forcefield1_b.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_b.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_b.tga
+ map textures/effects_forcefield/forcefield1_b.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
//Forcefield1 yellow
-textures/fx/forcefield2-c
+textures/effects_forcefield/forcefield1_c
{
- qer_editorimage textures/fx/forcefields/forcefield1_c.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_c.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_c.tga
+ map textures/effects_forcefield/forcefield1_c.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
}
}
//Forcefield1 green
-textures/fx/forcefield1-d
+textures/effects_forcefield/forcefield1_d
{
- qer_editorimage textures/fx/forcefields/forcefield1_d.tga
+ qer_editorimage textures/effects_forcefield/forcefield1_d.tga
nopicmip
surfaceparm nolightmap
surfaceparm trans
qer_trans 0.8
{
- map textures/fx/forcefields/forcefield1_d.tga
+ map textures/effects_forcefield/forcefield1_d.tga
tcGen environment
blendfunc GL_ONE GL_ONE
tcMod turb 0 0.25 0 0.5
//Healpod1 green
//For best effect apply to a rotating cylinder
-textures/fx/healpod1-d
+textures/effects_healpod/healpod1_d
{
- qer_editorimage textures/fx/forcefields/healpod1_d.tga
+ qer_editorimage textures/effects_healpod/healpod1_d.tga
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
cull none
qer_trans 0.6
{
- map textures/fx/forcefields/healpod1_d.tga
+ map textures/effects_healpod/healpod1_d.tga
blendfunc add
tcMod scroll 0 2
}
//Jumppad1 blue
-textures/fx/jumppadfx1-a
+textures/effects_jumppad/jumppadfx1_a
{
- qer_editorimage textures/fx/jumppad/jumppadfx1_a.tga
+ qer_editorimage textures/effects_jumppad/jumppadfx1_a.tga
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
cull none
qer_trans 0.6
{
- map textures/fx/jumppad/jumppadfx1_a.tga
+ map textures/effects_jumppad/jumppadfx1_a.tga
blendfunc add
tcMod scroll 0 2
}
}
//Jumppad1 red
-textures/fx/jumppadfx1-b
+textures/effects_jumppad/jumppadfx1_b
{
- qer_editorimage textures/fx/jumppad/jumppadfx1_b.tga
+ qer_editorimage textures/effects_jumppad/jumppadfx1_b.tga
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
cull none
qer_trans 0.6
{
- map textures/fx/jumppad/jumppadfx1_b.tga
+ map textures/effects_jumppad/jumppadfx1_b.tga
blendfunc add
tcMod scroll 0 2
}
}
//Jumppad1 yellow
-textures/fx/jumppadfx1-c
+textures/effects_jumppad/jumppadfx1_c
{
- qer_editorimage textures/fx/jumppad/jumppadfx1_c.tga
+ qer_editorimage textures/effects_jumppad/jumppadfx1_c.tga
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
cull none
qer_trans 0.6
{
- map textures/fx/jumppad/jumppadfx1_c.tga
+ map textures/effects_jumppad/jumppadfx1_c.tga
blendfunc add
tcMod scroll 0 2
}
}
//Jumppad1 green
-textures/fx/jumppadfx1-d
+textures/effects_jumppad/jumppadfx1_d
{
- qer_editorimage textures/fx/jumppad/jumppadfx1_d.tga
+ qer_editorimage textures/effects_jumppad/jumppadfx1_d.tga
surfaceparm nolightmap
surfaceparm nomarks
surfaceparm nonsolid
cull none
qer_trans 0.6
{
- map textures/fx/jumppad/jumppadfx1_d.tga
+ map textures/effects_jumppad/jumppadfx1_d.tga
blendfunc add
tcMod scroll 0 2
}
//Lightning1-a
-textures/fx/lightning1-a
+textures/effects_lightning/lightning1_1
{
- qer_editorimage textures/fx/lightnings/lightning1_1.tga
+ qer_editorimage textures/effects_lightning/lightning1_1.tga
surfaceparm nolightmap
surfaceparm nodlight
surfaceparm trans
cull none
deformVertexes autosprite2
{
- animMap 15 textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga
+ animMap 15 textures/effects_lightning/lightning1_1.tga textures/effects_lightning/lightning1_2.tga textures/effects_lightning/lightning1_3.tga textures/effects_lightning/lightning1_4.tga textures/effects_lightning/lightning1_5.tga textures/effects_lightning/lightning1_6.tga textures/effects_lightning/lightning1_7.tga textures/effects_lightning/lightning1_8.tga textures/effects_lightning/lightning1_9.tga textures/effects_lightning/lightning1_10.tga textures/effects_lightning/lightning1_11.tga
blendfunc add
}
}
//Lightning1-b
-textures/fx/lightning1-b
+textures/effects_lightning/lightning1_4
{
- qer_editorimage textures/fx/lightnings/lightning1_4.tga
+ qer_editorimage textures/effects_lightning/lightning1_4.tga
surfaceparm nolightmap
surfaceparm nodlight
surfaceparm trans
cull none
deformVertexes autosprite2
{
- animMap 15 textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga
+ animMap 15 textures/effects_lightning/lightning1_4.tga textures/effects_lightning/lightning1_5.tga textures/effects_lightning/lightning1_6.tga textures/effects_lightning/lightning1_7.tga textures/effects_lightning/lightning1_8.tga textures/effects_lightning/lightning1_9.tga textures/effects_lightning/lightning1_10.tga textures/effects_lightning/lightning1_11.tga textures/effects_lightning/lightning1_1.tga textures/effects_lightning/lightning1_2.tga textures/effects_lightning/lightning1_3.tga
blendfunc add
}
}
//Lightning1-c
-textures/fx/lightning1-c
+textures/effects_lightning/lightning1_6
{
- qer_editorimage textures/fx/lightnings/lightning1_6.tga
+ qer_editorimage textures/effects_lightning/lightning1_6.tga
surfaceparm nolightmap
surfaceparm nodlight
surfaceparm trans
cull none
deformVertexes autosprite2
{
- animMap 15 textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga
+ animMap 15 textures/effects_lightning/lightning1_6.tga textures/effects_lightning/lightning1_7.tga textures/effects_lightning/lightning1_8.tga textures/effects_lightning/lightning1_9.tga textures/effects_lightning/lightning1_10.tga textures/effects_lightning/lightning1_11.tga textures/effects_lightning/lightning1_1.tga textures/effects_lightning/lightning1_2.tga textures/effects_lightning/lightning1_3.tga textures/effects_lightning/lightning1_4.tga textures/effects_lightning/lightning1_5.tga
blendfunc add
}
}
-//Lightning1-d
-textures/fx/lightning1-d
+h/Lightning1-d
+textures/effects_lightning/lightning1_8
{
- qer_editorimage textures/fx/lightnings/lightning1_8.tga
+ qer_editorimage textures/effects_lightning/lightning1_8.tga
surfaceparm nolightmap
surfaceparm nodlight
surfaceparm trans
cull none
deformVertexes autosprite2
{
- animMap 15 textures/fx/lightnings/lightning1_8.tga textures/fx/lightnings/lightning1_9.tga textures/fx/lightnings/lightning1_10.tga textures/fx/lightnings/lightning1_11.tga textures/fx/lightnings/lightning1_1.tga textures/fx/lightnings/lightning1_2.tga textures/fx/lightnings/lightning1_3.tga textures/fx/lightnings/lightning1_4.tga textures/fx/lightnings/lightning1_5.tga textures/fx/lightnings/lightning1_6.tga textures/fx/lightnings/lightning1_7.tga
+ animMap 15 textures/effects_lightning/lightning1_8.tga textures/effects_lightning/lightning1_9.tga textures/effects_lightning/lightning1_10.tga textures/effects_lightning/lightning1_11.tga textures/effects_lightning/lightning1_1.tga textures/effects_lightning/lightning1_2.tga textures/effects_lightning/lightning1_3.tga textures/effects_lightning/lightning1_4.tga textures/effects_lightning/lightning1_5.tga textures/effects_lightning/lightning1_6.tga textures/effects_lightning/lightning1_7.tga
blendfunc add
}
}