static XF86VidModeModeInfo init_vidmode, game_vidmode;
static qboolean vid_isfullscreen = false;
+static qboolean vid_isvidmodefullscreen = false;
static qboolean vid_isnetwmfullscreen = false;
+static qboolean vid_isoverrideredirect = false;
static Visual *vidx11_visual;
static Colormap vidx11_colormap;
if (fullscreengrab)
{
XGrabPointer(vidx11_display, win, True, 0, GrabModeAsync, GrabModeAsync, win, None, CurrentTime);
- if (vid_grabkeyboard.integer || (vid_isfullscreen && !vid_isnetwmfullscreen))
+ if (vid_grabkeyboard.integer || vid_isoverrideredirect)
XGrabKeyboard(vidx11_display, win, False, GrabModeAsync, GrabModeAsync, CurrentTime);
}
else
Sys_Quit(0);
break;
case MapNotify:
- if (vid_isfullscreen && !vid_isnetwmfullscreen)
+ if (vid_isoverrideredirect)
break;
// window restored
vid_hidden = false;
VID_RestoreSystemGamma();
- if(vid_isfullscreen)
+ if(vid_isvidmodefullscreen)
{
// set our video mode
XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &game_vidmode);
// Move the viewport to top left
XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
+ }
+ if(vid_isnetwmfullscreen)
+ {
// make sure it's fullscreen
- {
- XEvent event;
- event.type = ClientMessage;
- event.xclient.serial = 0;
- event.xclient.send_event = True;
- event.xclient.message_type = net_wm_state_atom;
- event.xclient.window = win;
- event.xclient.format = 32;
- event.xclient.data.l[0] = 1;
- event.xclient.data.l[1] = net_wm_state_fullscreen_atom;
- event.xclient.data.l[2] = 0;
- event.xclient.data.l[3] = 1;
- event.xclient.data.l[4] = 0;
- XSendEvent(vidx11_display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &event);
-
- dowarp = true;
- }
+ XEvent event;
+ event.type = ClientMessage;
+ event.xclient.serial = 0;
+ event.xclient.send_event = True;
+ event.xclient.message_type = net_wm_state_atom;
+ event.xclient.window = win;
+ event.xclient.format = 32;
+ event.xclient.data.l[0] = 1;
+ event.xclient.data.l[1] = net_wm_state_fullscreen_atom;
+ event.xclient.data.l[2] = 0;
+ event.xclient.data.l[3] = 1;
+ event.xclient.data.l[4] = 0;
+ XSendEvent(vidx11_display, root, False, SubstructureRedirectMask | SubstructureNotifyMask, &event);
}
+ dowarp = true;
+
break;
case UnmapNotify:
- if (vid_isfullscreen && !vid_isnetwmfullscreen)
+ if (vid_isoverrideredirect)
break;
// window iconified/rolledup/whatever
vid_hidden = true;
VID_RestoreSystemGamma();
- if(vid_isfullscreen)
+ if(vid_isvidmodefullscreen)
XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &init_vidmode);
break;
case FocusIn:
- if (vid_isfullscreen && !vid_isnetwmfullscreen)
+ if (vid_isoverrideredirect)
break;
// window is now the input focus
vid_activewindow = true;
break;
case FocusOut:
- if (vid_isfullscreen && !vid_isnetwmfullscreen)
+ if (vid_isoverrideredirect)
break;
- if(vid_isfullscreen && event.xfocus.mode == NotifyNormal)
+ if(vid_isnetwmfullscreen && event.xfocus.mode == NotifyNormal)
{
// iconify netwm fullscreen window when it loses focus
// when the user selects it in the taskbar, the window manager will map it again and send MapNotify
VID_RestoreSystemGamma();
// FIXME: glXDestroyContext here?
- if (vid_isfullscreen)
+ if (vid_isvidmodefullscreen)
XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, &init_vidmode);
if (win)
XDestroyWindow(vidx11_display, win);
vid_hidden = true;
vid_isfullscreen = false;
vid_isnetwmfullscreen = false;
+ vid_isvidmodefullscreen = false;
+ vid_isoverrideredirect = false;
vidx11_display = NULL;
win = 0;
ctx = NULL;
int MajorVersion, MinorVersion;
const char *drivername;
+ vid_isfullscreen = false;
+ vid_isnetwmfullscreen = false;
+ vid_isvidmodefullscreen = false;
+ vid_isoverrideredirect = false;
+
#if defined(__APPLE__) && defined(__MACH__)
drivername = "/usr/X11R6/lib/libGL.1.dylib";
#else
return false;
}
- if (vidmode_ext)
+ if (fullscreen)
{
- int best_fit, best_dist, dist, x, y;
+ if(vid_netwmfullscreen.integer)
+ {
+ // TODO detect WM support
+ vid_isnetwmfullscreen = true;
+ vid_isfullscreen = true;
+ // width and height will be filled in later
+ }
- // Are we going fullscreen? If so, let's change video mode
- if (fullscreen)
+ if(!vid_isfullscreen && vidmode_ext)
{
+ int best_fit, best_dist, dist, x, y;
+
+ // Are we going fullscreen? If so, let's change video mode
XF86VidModeModeLine *current_vidmode;
XF86VidModeModeInfo **vidmodes;
int num_vidmodes;
// change to the mode
XF86VidModeSwitchToMode(vidx11_display, vidx11_screen, vidmodes[best_fit]);
memcpy(&game_vidmode, vidmodes[best_fit], sizeof(game_vidmode));
+ vid_isvidmodefullscreen = true;
vid_isfullscreen = true;
// Move the viewport to top left
XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
}
- else
- fullscreen = 0;
free(vidmodes);
}
+
+ if(!vid_isfullscreen)
+ {
+ // sorry, no FS available
+ // use the full desktop resolution
+ vid_isfullscreen = true;
+ // width and height will be filled in later
+ width = DisplayWidth(vidx11_display, vidx11_screen);
+ height = DisplayHeight(vidx11_display, vidx11_screen);
+ }
}
// LordHavoc: save the visual for use in gamma ramp settings later
vidx11_colormap = attr.colormap = XCreateColormap(vidx11_display, root, visinfo->visual, AllocNone);
attr.event_mask = X_MASK;
- if (vid_isfullscreen)
+ if (fullscreen)
{
- if(vid_netwmfullscreen.integer)
+ if(vid_isnetwmfullscreen)
{
mask = CWBackPixel | CWColormap | CWSaveUnder | CWBackingStore | CWEventMask;
attr.backing_store = NotUseful;
attr.save_under = False;
- vid_isnetwmfullscreen = true;
}
else
{
attr.override_redirect = True;
attr.backing_store = NotUseful;
attr.save_under = False;
- vid_isnetwmfullscreen = false;
+ vid_isoverrideredirect = true; // so it knows to grab
}
}
else
{
mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- vid_isnetwmfullscreen = false;
}
win = XCreateWindow(vidx11_display, root, 0, 0, width, height, 0, visinfo->depth, InputOutput, visinfo->visual, mask, &attr);
XSetWMProtocols(vidx11_display, win, &wm_delete_window_atom, 1);
- if (vid_isfullscreen && !vid_isnetwmfullscreen)
+ if (vid_isoverrideredirect)
{
XMoveWindow(vidx11_display, win, 0, 0);
XRaiseWindow(vidx11_display, win);
XWarpPointer(vidx11_display, None, win, 0, 0, 0, 0, 0, 0);
XFlush(vidx11_display);
+ }
+
+ if(vid_isvidmodefullscreen)
+ {
// Move the viewport to top left
XF86VidModeSetViewPort(vidx11_display, vidx11_screen, 0, 0);
}