]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Enable the debug effect for melee until I can move the animation over
authorSamual Lenks <samual@xonotic.org>
Mon, 23 Jul 2012 17:34:36 +0000 (13:34 -0400)
committerSamual Lenks <samual@xonotic.org>
Mon, 23 Jul 2012 17:34:36 +0000 (13:34 -0400)
qcsrc/server/w_laser.qc

index 81bb5b528250ac4994fdd4452eb3245a88995e26..eb2bdd9e319b2b8392c50bc388b1ae8e7c37bf18 100644 (file)
@@ -227,8 +227,8 @@ void W_Laser_Melee_Think(void)
                WarpZone_traceline_antilag(self.realowner, self.realowner.origin + self.realowner.view_ofs, targpos, FALSE, self.realowner, ANTILAG_LATENCY(self.realowner));
                
                // draw lightning beams for debugging
-               //te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); 
-               //te_customflash(targpos, 40,  2, '1 1 1');
+               te_lightning2(world, targpos, self.realowner.origin + self.realowner.view_ofs + v_forward * 5 - v_up * 5); 
+               te_customflash(targpos, 40,  2, '1 1 1');
                
                is_player = (trace_ent.classname == "player" || trace_ent.classname == "body");