loadingscreentexture = NULL;
}
-extern rtexturepool_t r_main_texturepool;
+extern rtexturepool_t *r_main_texturepool;
static void SCR_SetLoadingScreenTexture()
{
int w, h;
loadingscreentexture_h = vid.height / (float) h;
}
- loadingscreentexture = R_LoadTexture2D(&r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_CLAMP | TEXF_ALWAYSPRECACHE, NULL);
+ loadingscreentexture = R_LoadTexture2D(r_main_texturepool, "loadingscreentexture", w, h, NULL, TEXTYPE_BGRA, TEXF_FORCENEAREST | TEXF_CLAMP | TEXF_ALWAYSPRECACHE, NULL);
R_Mesh_TexBind(0, R_GetTexture(loadingscreentexture));
GL_ActiveTexture(0);
CHECKGLERROR