int held_weapons = 0; // HACK: muffle weapon sounds slightly while dual wielding!
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
- .entity weaponentity = weaponentities[slot];
- if(ent.(weaponentity) && ent.(weaponentity).m_switchweapon != WEP_Null)
+ .entity wep_ent = weaponentities[slot];
+ if(ent.(wep_ent) && ent.(wep_ent).m_switchweapon != WEP_Null)
++held_weapons;
}
sound (ent, chan, snd, ((held_weapons > 1) ? VOL_BASE * 0.7 : VOL_BASE), ATTN_NORM);