// execute the vore AI for bots
Vore_AI();
- if(self.stat_eaten)
- return; // an eaten bot has nothing to do outside of the vore AI
if (bot_strategytoken == self)
if (!bot_strategytoken_taken)
if(self.deadflag != DEAD_NO)
return;
+ if(self.stat_eaten)
+ return; // a prey bot has nothing to do from here on
havocbot_chooseenemy();
if (self.bot_chooseweapontime < time )
if(!cvar("g_vore")) // the vore system is disabled
return;
- if(cvar("bot_nofire") || !skill || (g_rpg && cvar("g_rpg_botattack") < 1))
+ if(self.deadflag != DEAD_NO || cvar("bot_nofire") || !skill || (g_rpg && cvar("g_rpg_botattack") < 1))
return;
float randomtry;