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(Commit created by redmine exporter script from page "Xonotic_Bot_Orchestra" version 8)
author
divVerent <divVerent@xonotic.org>
Thu, 19 Jan 2012 22:16:00 +0000
(22:16 +0000)
committer
RedmineExport <redmineexport@dev.xonotic.org>
Mon, 17 Nov 2014 17:53:33 +0000
(17:53 +0000)
Xonotic_Bot_Orchestra.textile
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diff --git
a/Xonotic_Bot_Orchestra.textile
b/Xonotic_Bot_Orchestra.textile
index c40335bd0c49e336a9c8c23db30dcebe45882594..3a62adeb0c5bd2c8e05361b26c4e79dccbb9d381 100644
(file)
--- a/
Xonotic_Bot_Orchestra.textile
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Xonotic_Bot_Orchestra.textile
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-19,7
+19,7
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To do a bot orchestra performance, a "stage" map for the orchestra is required.
* info_player_deathmatch spawnpoints with "restriction" "1" for where bots are to spawn
* info_player_deathmatch spawnpoints with "restriction" "2" for where humans are to spawn
-In the following example, we will use the map _opera_ by Morphed for the orchestra.
+In the following example, we will use the map _opera_ by Morphed for the orchestra.
You can find it in the branch _divVerent/opera-by-morphed_.
h2. Creating a bot script