case HUD_RAPTOR:
case HUD_BUMBLEBEE:
if(self.turret_type == TID_EWHEEL || self.turret_type == TID_WALKER)
- txt = "gfx/vehicles/vth-mover.tga";
+ txt = "gfx/vehicles/turret_moving.tga";
else
- txt = "gfx/vehicles/vth-stationary.tga";
+ txt = "gfx/vehicles/turret_stationary.tga";
vector pz = drawgetimagesize(txt) * autocvar_cl_vehicles_crosshair_size;
drawpic(o - pz * 0.5, txt, pz , '1 1 1', 0.7, DRAWFLAG_NORMAL);
const string vICON_AMMO1 = "gfx/vehicles/bullets.tga";
const string vICON_AMMO2 = "gfx/vehicles/rocket.tga";
-const string vCROSS_AIM = "gfx/vehicles/axh-special1.tga";
-const string vCROSS_DROP = "gfx/vehicles/axh-dropcross.tga";
-const string vCROSS_HEAL = "gfx/vehicles/axh-cross.tga";
-const string vCROSS_HINT = "gfx/vehicles/axh-ring.tga";
-const string vCROSS_LOCK = "gfx/vehicles/axh-bracket.tga";
-const string vCROSS_TAG = "gfx/vehicles/axh-tag.tga";
+const string vCROSS_AIM = "gfx/vehicles/crosshair_aim.tga";
+const string vCROSS_DROP = "gfx/vehicles/crosshair_drop.tga";
+const string vCROSS_HEAL = "gfx/vehicles/crosshair_heal.tga";
+const string vCROSS_HINT = "gfx/vehicles/crosshair_hint.tga";
+const string vCROSS_LOCK = "gfx/vehicles/crosshair_lock.tga";
+const string vCROSS_TAG = "gfx/vehicles/crosshair_tag.tga.tga";
const int SBRM_FIRST = 1;
const int SBRM_VOLLY = 1;