orb.colormod = NADE_TYPE_VEIL.m_color;
}
/**************LEGENDGUARD NEW NADES: EMERALD, AMMO AND DARK NADES functions "cl_nade_type 10", "cl_nade_type 11" and "cl_nade_type 12" *** //more ideas: SPAWNING MINI SPIDERS NADE, SPARKING NADE ***********************/
-// All nade icons are in these directories, samples: gfx/hud/luma/nade_emerald.tga 02-03-2021
+// All nade icons are in these directories, samples: gfx/hud/default/nade_emerald.tga and gfx/hud/luma/nade_emerald.tga 02-03-2021
// Mario suggests to rename itemdrop nade name to "emerald" nade 02-03-2021
void nade_emerald_dropitem(entity e, vector org, entity itm)
{
int itemcount = autocvar_g_nades_emerald_spawncount;
for(int j = 0; j < itemcount; ++j)
{
- entity e = spawn();
+ entity e = spawn();
e.spawnfunc_checked = true;
//int cvar which manages the ONLY dropping per each type of item 14-03-2021
float autocvar_g_nades_emerald_ball_count = 3;
float autocvar_g_nades_emerald_fountain_lifetime = 1; //if much time, fountain will remain
bool autocvar_g_nades_emerald_powerupjetpack_randomdrop = 0;
-int autocvar_g_nades_emerald_dropitemselect = 0; //admin/user select which item wants to drop in-game, if not will be random
+int autocvar_g_nades_emerald_dropitemselect = 0; //admin/user selects which item wants to drop in-game, if not will be random
float autocvar_g_nades_ammo_time = 5; //LegendGuard adds new nade cvars 13-02-2021
float autocvar_g_nades_ammo_rate = 30;
float autocvar_g_nades_ammo_friend = 1;