+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-int EntityState_ReadExtendBits(void)
-{
- unsigned int bits;
- bits = MSG_ReadByte(&cl_message);
- if (bits & 0x00000080)
- {
- bits |= MSG_ReadByte(&cl_message) << 8;
- if (bits & 0x00008000)
- {
- bits |= MSG_ReadByte(&cl_message) << 16;
- if (bits & 0x00800000)
- bits |= MSG_ReadByte(&cl_message) << 24;
- }
- }
- return bits;
-}
-
-void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
-{
- if (cls.protocol == PROTOCOL_DARKPLACES2)
- {
- if (bits & E_ORIGIN1)
- e->origin[0] = MSG_ReadCoord16i(&cl_message);
- if (bits & E_ORIGIN2)
- e->origin[1] = MSG_ReadCoord16i(&cl_message);
- if (bits & E_ORIGIN3)
- e->origin[2] = MSG_ReadCoord16i(&cl_message);
- }
- else
- {
- if (bits & E_FLAGS)
- e->flags = MSG_ReadByte(&cl_message);
- if (e->flags & RENDER_LOWPRECISION)
- {
- if (bits & E_ORIGIN1)
- e->origin[0] = MSG_ReadCoord16i(&cl_message);
- if (bits & E_ORIGIN2)
- e->origin[1] = MSG_ReadCoord16i(&cl_message);
- if (bits & E_ORIGIN3)
- e->origin[2] = MSG_ReadCoord16i(&cl_message);
- }
- else
- {
- if (bits & E_ORIGIN1)
- e->origin[0] = MSG_ReadCoord32f(&cl_message);
- if (bits & E_ORIGIN2)
- e->origin[1] = MSG_ReadCoord32f(&cl_message);
- if (bits & E_ORIGIN3)
- e->origin[2] = MSG_ReadCoord32f(&cl_message);
- }
- }
- if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
- {
- if (bits & E_ANGLE1)
- e->angles[0] = MSG_ReadAngle16i(&cl_message);
- if (bits & E_ANGLE2)
- e->angles[1] = MSG_ReadAngle16i(&cl_message);
- if (bits & E_ANGLE3)
- e->angles[2] = MSG_ReadAngle16i(&cl_message);
- }
- else
- {
- if (bits & E_ANGLE1)
- e->angles[0] = MSG_ReadAngle8i(&cl_message);
- if (bits & E_ANGLE2)
- e->angles[1] = MSG_ReadAngle8i(&cl_message);
- if (bits & E_ANGLE3)
- e->angles[2] = MSG_ReadAngle8i(&cl_message);
- }
- if (bits & E_MODEL1)
- e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
- if (bits & E_MODEL2)
- e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
- if (bits & E_FRAME1)
- e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
- if (bits & E_FRAME2)
- e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
- if (bits & E_EFFECTS1)
- e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
- if (bits & E_EFFECTS2)
- e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
- if (bits & E_COLORMAP)
- e->colormap = MSG_ReadByte(&cl_message);
- if (bits & E_SKIN)
- e->skin = MSG_ReadByte(&cl_message);
- if (bits & E_ALPHA)
- e->alpha = MSG_ReadByte(&cl_message);
- if (bits & E_SCALE)
- e->scale = MSG_ReadByte(&cl_message);
- if (bits & E_GLOWSIZE)
- e->glowsize = MSG_ReadByte(&cl_message);
- if (bits & E_GLOWCOLOR)
- e->glowcolor = MSG_ReadByte(&cl_message);
- if (cls.protocol == PROTOCOL_DARKPLACES2)
- if (bits & E_FLAGS)
- e->flags = MSG_ReadByte(&cl_message);
- if (bits & E_TAGATTACHMENT)
- {
- e->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
- e->tagindex = MSG_ReadByte(&cl_message);
- }
- if (bits & E_LIGHT)
- {
- e->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
- e->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
- e->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
- e->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
- }
- if (bits & E_LIGHTSTYLE)
- e->lightstyle = MSG_ReadByte(&cl_message);
- if (bits & E_LIGHTPFLAGS)
- e->lightpflags = MSG_ReadByte(&cl_message);
-
- if (developer_networkentities.integer >= 2)
- {
- Con_Printf("ReadFields e%i", e->number);
-
- if (bits & E_ORIGIN1)
- Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
- if (bits & E_ORIGIN2)
- Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
- if (bits & E_ORIGIN3)
- Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
- if (bits & E_ANGLE1)
- Con_Printf(" E_ANGLE1 %f", e->angles[0]);
- if (bits & E_ANGLE2)
- Con_Printf(" E_ANGLE2 %f", e->angles[1]);
- if (bits & E_ANGLE3)
- Con_Printf(" E_ANGLE3 %f", e->angles[2]);
- if (bits & (E_MODEL1 | E_MODEL2))
- Con_Printf(" E_MODEL %i", e->modelindex);
-
- if (bits & (E_FRAME1 | E_FRAME2))
- Con_Printf(" E_FRAME %i", e->frame);
- if (bits & (E_EFFECTS1 | E_EFFECTS2))
- Con_Printf(" E_EFFECTS %i", e->effects);
- if (bits & E_ALPHA)
- Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
- if (bits & E_SCALE)
- Con_Printf(" E_SCALE %f", e->scale / 16.0f);
- if (bits & E_COLORMAP)
- Con_Printf(" E_COLORMAP %i", e->colormap);
- if (bits & E_SKIN)
- Con_Printf(" E_SKIN %i", e->skin);
-
- if (bits & E_GLOWSIZE)
- Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
- if (bits & E_GLOWCOLOR)
- Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
-
- if (bits & E_LIGHT)
- Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
- if (bits & E_LIGHTPFLAGS)
- Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
-
- if (bits & E_TAGATTACHMENT)
- Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
- if (bits & E_LIGHTSTYLE)
- Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
- Con_Print("\n");
- }
-}
-
-// (client) adds a entity_frame to the database, for future reference
-void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
-{
- int n, e;
- entity_frameinfo_t *info;
-
- VectorCopy(eye, d->eye);
-
- // figure out how many entity slots are used already
- if (d->numframes)
- {
- n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
- if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
- {
- // ran out of room, dump database
- EntityFrame_ClearDatabase(d);
- }
- }
-
- info = &d->frames[d->numframes];
- info->framenum = framenum;
- e = -1000;
- // make sure we check the newly added frame as well, but we haven't incremented numframes yet
- for (n = 0;n <= d->numframes;n++)
- {
- if (e >= d->frames[n].framenum)
- {
- if (e == framenum)
- Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
- else
- Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
- return;
- }
- e = d->frames[n].framenum;
- }
- // if database still has frames after that...
- if (d->numframes)
- info->firstentity = d->frames[d->numframes - 1].endentity;
- else
- info->firstentity = 0;
- info->endentity = info->firstentity + numentities;
- d->numframes++;
-
- n = info->firstentity % MAX_ENTITY_DATABASE;
- e = MAX_ENTITY_DATABASE - n;
- if (e > numentities)
- e = numentities;
- memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
- if (numentities > e)
- memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
-}
-
-// (client) reads a frame from network stream
-void EntityFrame_CL_ReadFrame(void)
-{
- int i, number, removed;
- entity_frame_t *f, *delta;
- entity_state_t *e, *old, *oldend;
- entity_t *ent;
- entityframe_database_t *d;
- if (!cl.entitydatabase)
- cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
- d = cl.entitydatabase;
- f = &d->framedata;
- delta = &d->deltaframe;
-
- EntityFrame_Clear(f, NULL, -1);
-
- // read the frame header info
- f->time = cl.mtime[0];
- number = MSG_ReadLong(&cl_message);
- f->framenum = MSG_ReadLong(&cl_message);
- CL_NewFrameReceived(f->framenum);
- f->eye[0] = MSG_ReadFloat(&cl_message);
- f->eye[1] = MSG_ReadFloat(&cl_message);
- f->eye[2] = MSG_ReadFloat(&cl_message);
- EntityFrame_AckFrame(d, number);
- EntityFrame_FetchFrame(d, number, delta);
- old = delta->entitydata;
- oldend = old + delta->numentities;
- // read entities until we hit the magic 0xFFFF end tag
- while ((number = (unsigned short) MSG_ReadShort(&cl_message)) != 0xFFFF && !cl_message.badread)
- {
- if (cl_message.badread)
- Host_Error("EntityFrame_Read: read error");
- removed = number & 0x8000;
- number &= 0x7FFF;
- if (number >= MAX_EDICTS)
- Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
-
- // seek to entity, while copying any skipped entities (assume unchanged)
- while (old < oldend && old->number < number)
- {
- if (f->numentities >= MAX_ENTITY_DATABASE)
- Host_Error("EntityFrame_Read: entity list too big");
- f->entitydata[f->numentities] = *old++;
- f->entitydata[f->numentities++].time = cl.mtime[0];
- }
- if (removed)
- {
- if (old < oldend && old->number == number)
- old++;
- else
- Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
- }
- else
- {
- if (f->numentities >= MAX_ENTITY_DATABASE)
- Host_Error("EntityFrame_Read: entity list too big");
-
- // reserve this slot
- e = f->entitydata + f->numentities++;
-
- if (old < oldend && old->number == number)
- {
- // delta from old entity
- *e = *old++;
- }
- else
- {
- // delta from defaults
- *e = defaultstate;
- }
-
- if (cl.num_entities <= number)
- {
- cl.num_entities = number + 1;
- if (number >= cl.max_entities)
- CL_ExpandEntities(number);
- }
- cl.entities_active[number] = true;
- e->active = ACTIVE_NETWORK;
- e->time = cl.mtime[0];
- e->number = number;
- EntityState_ReadFields(e, EntityState_ReadExtendBits());
- }
- }
- while (old < oldend)
- {
- if (f->numentities >= MAX_ENTITY_DATABASE)
- Host_Error("EntityFrame_Read: entity list too big");
- f->entitydata[f->numentities] = *old++;
- f->entitydata[f->numentities++].time = cl.mtime[0];
- }
- EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
-
- memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
- number = 1;
- for (i = 0;i < f->numentities;i++)
- {
- for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
- {
- if (cl.entities_active[number])
- {
- cl.entities_active[number] = false;
- cl.entities[number].state_current.active = ACTIVE_NOT;
- }
- }
- if (number >= cl.num_entities)
- break;
- // update the entity
- ent = &cl.entities[number];
- ent->state_previous = ent->state_current;
- ent->state_current = f->entitydata[i];
- CL_MoveLerpEntityStates(ent);
- // the entity lives again...
- cl.entities_active[number] = true;
- number++;
- }
- for (;number < cl.num_entities;number++)
- {
- if (cl.entities_active[number])
- {
- cl.entities_active[number] = false;
- cl.entities[number].state_current.active = ACTIVE_NOT;
- }
- }
-}
-
-
-// (client) returns the frame number of the most recent frame recieved
-int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
-{
- if (d->numframes)
- return d->frames[d->numframes - 1].framenum;
- else
- return -1;
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-void EntityFrame4_CL_ReadFrame(void)
-{
- int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
- entity_state_t *s;
- entityframe4_database_t *d;
- if (!cl.entitydatabase4)
- cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
- d = cl.entitydatabase4;
- // read the number of the frame this refers to
- referenceframenum = MSG_ReadLong(&cl_message);
- // read the number of this frame
- framenum = MSG_ReadLong(&cl_message);
- CL_NewFrameReceived(framenum);
- // read the start number
- enumber = (unsigned short) MSG_ReadShort(&cl_message);
- if (developer_networkentities.integer >= 10)
- {
- Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- if (d->commit[i].numentities)
- Con_Printf(" %i", d->commit[i].framenum);
- Con_Print("\n");
- }
- if (!EntityFrame4_AckFrame(d, referenceframenum, false))
- {
- Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
- skip = true;
- }
- d->currentcommit = NULL;
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- {
- if (!d->commit[i].numentities)
- {
- d->currentcommit = d->commit + i;
- d->currentcommit->framenum = framenum;
- d->currentcommit->numentities = 0;
- }
- }
- if (d->currentcommit == NULL)
- {
- Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
- skip = true;
- }
- done = false;
- while (!done && !cl_message.badread)
- {
- // read the number of the modified entity
- // (gaps will be copied unmodified)
- n = (unsigned short)MSG_ReadShort(&cl_message);
- if (n == 0x8000)
- {
- // no more entities in this update, but we still need to copy the
- // rest of the reference entities (final gap)
- done = true;
- // read end of range number, then process normally
- n = (unsigned short)MSG_ReadShort(&cl_message);
- }
- // high bit means it's a remove message
- cnumber = n & 0x7FFF;
- // if this is a live entity we may need to expand the array
- if (cl.num_entities <= cnumber && !(n & 0x8000))
- {
- cl.num_entities = cnumber + 1;
- if (cnumber >= cl.max_entities)
- CL_ExpandEntities(cnumber);
- }
- // add one (the changed one) if not done
- stopnumber = cnumber + !done;
- // process entities in range from the last one to the changed one
- for (;enumber < stopnumber;enumber++)
- {
- if (skip || enumber >= cl.num_entities)
- {
- if (enumber == cnumber && (n & 0x8000) == 0)
- {
- entity_state_t tempstate;
- EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
- }
- continue;
- }
- // slide the current into the previous slot
- cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
- // copy a new current from reference database
- cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
- s = &cl.entities[enumber].state_current;
- // if this is the one to modify, read more data...
- if (enumber == cnumber)
- {
- if (n & 0x8000)
- {
- // simply removed
- if (developer_networkentities.integer >= 2)
- Con_Printf("entity %i: remove\n", enumber);
- *s = defaultstate;
- }
- else
- {
- // read the changes
- if (developer_networkentities.integer >= 2)
- Con_Printf("entity %i: update\n", enumber);
- s->active = ACTIVE_NETWORK;
- EntityState_ReadFields(s, EntityState_ReadExtendBits());
- }
- }
- else if (developer_networkentities.integer >= 4)
- Con_Printf("entity %i: copy\n", enumber);
- // set the cl.entities_active flag
- cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
- // set the update time
- s->time = cl.mtime[0];
- // fix the number (it gets wiped occasionally by copying from defaultstate)
- s->number = enumber;
- // check if we need to update the lerp stuff
- if (s->active == ACTIVE_NETWORK)
- CL_MoveLerpEntityStates(&cl.entities[enumber]);
- // add this to the commit entry whether it is modified or not
- if (d->currentcommit)
- EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
- // print extra messages if desired
- if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
- {
- if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
- Con_Printf("entity #%i has become active\n", enumber);
- else if (cl.entities[enumber].state_previous.active)
- Con_Printf("entity #%i has become inactive\n", enumber);
- }
- }
- }
- d->currentcommit = NULL;
- if (skip)
- EntityFrame4_ResetDatabase(d);
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-static void EntityState5_ReadUpdate(entity_state_t *s, int number)
-{
- int bits;
- int startoffset = cl_message.readcount;
- int bytes = 0;
- bits = MSG_ReadByte(&cl_message);
- if (bits & E5_EXTEND1)
- {
- bits |= MSG_ReadByte(&cl_message) << 8;
- if (bits & E5_EXTEND2)
- {
- bits |= MSG_ReadByte(&cl_message) << 16;
- if (bits & E5_EXTEND3)
- bits |= MSG_ReadByte(&cl_message) << 24;
- }
- }
- if (bits & E5_FULLUPDATE)
- {
- *s = defaultstate;
- s->active = ACTIVE_NETWORK;
- }
- if (bits & E5_FLAGS)
- s->flags = MSG_ReadByte(&cl_message);
- if (bits & E5_ORIGIN)
- {
- if (bits & E5_ORIGIN32)
- {
- s->origin[0] = MSG_ReadCoord32f(&cl_message);
- s->origin[1] = MSG_ReadCoord32f(&cl_message);
- s->origin[2] = MSG_ReadCoord32f(&cl_message);
- }
- else
- {
- s->origin[0] = MSG_ReadCoord13i(&cl_message);
- s->origin[1] = MSG_ReadCoord13i(&cl_message);
- s->origin[2] = MSG_ReadCoord13i(&cl_message);
- }
- }
- if (bits & E5_ANGLES)
- {
- if (bits & E5_ANGLES16)
- {
- s->angles[0] = MSG_ReadAngle16i(&cl_message);
- s->angles[1] = MSG_ReadAngle16i(&cl_message);
- s->angles[2] = MSG_ReadAngle16i(&cl_message);
- }
- else
- {
- s->angles[0] = MSG_ReadAngle8i(&cl_message);
- s->angles[1] = MSG_ReadAngle8i(&cl_message);
- s->angles[2] = MSG_ReadAngle8i(&cl_message);
- }
- }
- if (bits & E5_MODEL)
- {
- if (bits & E5_MODEL16)
- s->modelindex = (unsigned short) MSG_ReadShort(&cl_message);
- else
- s->modelindex = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_FRAME)
- {
- if (bits & E5_FRAME16)
- s->frame = (unsigned short) MSG_ReadShort(&cl_message);
- else
- s->frame = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_SKIN)
- s->skin = MSG_ReadByte(&cl_message);
- if (bits & E5_EFFECTS)
- {
- if (bits & E5_EFFECTS32)
- s->effects = (unsigned int) MSG_ReadLong(&cl_message);
- else if (bits & E5_EFFECTS16)
- s->effects = (unsigned short) MSG_ReadShort(&cl_message);
- else
- s->effects = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_ALPHA)
- s->alpha = MSG_ReadByte(&cl_message);
- if (bits & E5_SCALE)
- s->scale = MSG_ReadByte(&cl_message);
- if (bits & E5_COLORMAP)
- s->colormap = MSG_ReadByte(&cl_message);
- if (bits & E5_ATTACHMENT)
- {
- s->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
- s->tagindex = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_LIGHT)
- {
- s->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
- s->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
- s->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
- s->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
- s->lightstyle = MSG_ReadByte(&cl_message);
- s->lightpflags = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_GLOW)
- {
- s->glowsize = MSG_ReadByte(&cl_message);
- s->glowcolor = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_COLORMOD)
- {
- s->colormod[0] = MSG_ReadByte(&cl_message);
- s->colormod[1] = MSG_ReadByte(&cl_message);
- s->colormod[2] = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_GLOWMOD)
- {
- s->glowmod[0] = MSG_ReadByte(&cl_message);
- s->glowmod[1] = MSG_ReadByte(&cl_message);
- s->glowmod[2] = MSG_ReadByte(&cl_message);
- }
- if (bits & E5_COMPLEXANIMATION)
- {
- skeleton_t *skeleton;
- const dp_model_t *model;
- int modelindex;
- int type;
- int bonenum;
- int numbones;
- short pose7s[7];
- type = MSG_ReadByte(&cl_message);
- switch(type)
- {
- case 0:
- s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[1].frame = 0;
- s->framegroupblend[2].frame = 0;
- s->framegroupblend[3].frame = 0;
- s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[1].start = 0;
- s->framegroupblend[2].start = 0;
- s->framegroupblend[3].start = 0;
- s->framegroupblend[0].lerp = 1;
- s->framegroupblend[1].lerp = 0;
- s->framegroupblend[2].lerp = 0;
- s->framegroupblend[3].lerp = 0;
- break;
- case 1:
- s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[2].frame = 0;
- s->framegroupblend[3].frame = 0;
- s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[2].start = 0;
- s->framegroupblend[3].start = 0;
- s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[2].lerp = 0;
- s->framegroupblend[3].lerp = 0;
- break;
- case 2:
- s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[3].frame = 0;
- s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[3].start = 0;
- s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[3].lerp = 0;
- break;
- case 3:
- s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[3].frame = MSG_ReadShort(&cl_message);
- s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[3].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
- s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- s->framegroupblend[3].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
- break;
- case 4:
- if (!cl.engineskeletonobjects)
- cl.engineskeletonobjects = (skeleton_t *) Mem_Alloc(cls.levelmempool, sizeof(*cl.engineskeletonobjects) * MAX_EDICTS);
- skeleton = &cl.engineskeletonobjects[number];
- modelindex = MSG_ReadShort(&cl_message);
- model = CL_GetModelByIndex(modelindex);
- numbones = MSG_ReadByte(&cl_message);
- if (model && numbones != model->num_bones)
- Host_Error("E5_COMPLEXANIMATION: model has different number of bones than network packet describes\n");
- if (!skeleton->relativetransforms || skeleton->model != model)
- {
- skeleton->model = model;
- skeleton->relativetransforms = (matrix4x4_t *) Mem_Realloc(cls.levelmempool, skeleton->relativetransforms, sizeof(*skeleton->relativetransforms) * numbones);
- for (bonenum = 0;bonenum < numbones;bonenum++)
- skeleton->relativetransforms[bonenum] = identitymatrix;
- }
- for (bonenum = 0;bonenum < numbones;bonenum++)
- {
- pose7s[0] = (short)MSG_ReadShort(&cl_message);
- pose7s[1] = (short)MSG_ReadShort(&cl_message);
- pose7s[2] = (short)MSG_ReadShort(&cl_message);
- pose7s[3] = (short)MSG_ReadShort(&cl_message);
- pose7s[4] = (short)MSG_ReadShort(&cl_message);
- pose7s[5] = (short)MSG_ReadShort(&cl_message);
- pose7s[6] = (short)MSG_ReadShort(&cl_message);
- Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s);
- }
- s->skeletonobject = *skeleton;
- break;
- default:
- Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
- break;
- }
- }
- if (bits & E5_TRAILEFFECTNUM)
- s->traileffectnum = (unsigned short) MSG_ReadShort(&cl_message);
-
-
- bytes = cl_message.readcount - startoffset;
- if (developer_networkentities.integer >= 2)
- {
- Con_Printf("ReadFields e%i (%i bytes)", number, bytes);
-
- if (bits & E5_ORIGIN)
- Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
- if (bits & E5_ANGLES)
- Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
- if (bits & E5_MODEL)
- Con_Printf(" E5_MODEL %i", s->modelindex);
- if (bits & E5_FRAME)
- Con_Printf(" E5_FRAME %i", s->frame);
- if (bits & E5_SKIN)
- Con_Printf(" E5_SKIN %i", s->skin);
- if (bits & E5_EFFECTS)
- Con_Printf(" E5_EFFECTS %i", s->effects);
- if (bits & E5_FLAGS)
- {
- Con_Printf(" E5_FLAGS %i (", s->flags);
- if (s->flags & RENDER_STEP)
- Con_Print(" STEP");
- if (s->flags & RENDER_GLOWTRAIL)
- Con_Print(" GLOWTRAIL");
- if (s->flags & RENDER_VIEWMODEL)
- Con_Print(" VIEWMODEL");
- if (s->flags & RENDER_EXTERIORMODEL)
- Con_Print(" EXTERIORMODEL");
- if (s->flags & RENDER_LOWPRECISION)
- Con_Print(" LOWPRECISION");
- if (s->flags & RENDER_COLORMAPPED)
- Con_Print(" COLORMAPPED");
- if (s->flags & RENDER_SHADOW)
- Con_Print(" SHADOW");
- if (s->flags & RENDER_LIGHT)
- Con_Print(" LIGHT");
- if (s->flags & RENDER_NOSELFSHADOW)
- Con_Print(" NOSELFSHADOW");
- Con_Print(")");
- }
- if (bits & E5_ALPHA)
- Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
- if (bits & E5_SCALE)
- Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
- if (bits & E5_COLORMAP)
- Con_Printf(" E5_COLORMAP %i", s->colormap);
- if (bits & E5_ATTACHMENT)
- Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
- if (bits & E5_LIGHT)
- Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
- if (bits & E5_GLOW)
- Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
- if (bits & E5_COLORMOD)
- Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
- if (bits & E5_GLOWMOD)
- Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
- if (bits & E5_COMPLEXANIMATION)
- Con_Printf(" E5_COMPLEXANIMATION");
- if (bits & E5_TRAILEFFECTNUM)
- Con_Printf(" E5_TRAILEFFECTNUM %i", s->traileffectnum);
- Con_Print("\n");
- }
-}
-
-void EntityFrame5_CL_ReadFrame(void)
-{
- int n, enumber, framenum;
- entity_t *ent;
- entity_state_t *s;
- // read the number of this frame to echo back in next input packet
- framenum = MSG_ReadLong(&cl_message);
- CL_NewFrameReceived(framenum);
- if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
- cls.servermovesequence = MSG_ReadLong(&cl_message);
- // read entity numbers until we find a 0x8000
- // (which would be remove world entity, but is actually a terminator)
- while ((n = (unsigned short)MSG_ReadShort(&cl_message)) != 0x8000 && !cl_message.badread)
- {
- // get the entity number
- enumber = n & 0x7FFF;
- // we may need to expand the array
- if (cl.num_entities <= enumber)
- {
- cl.num_entities = enumber + 1;
- if (enumber >= cl.max_entities)
- CL_ExpandEntities(enumber);
- }
- // look up the entity
- ent = cl.entities + enumber;
- // slide the current into the previous slot
- ent->state_previous = ent->state_current;
- // read the update
- s = &ent->state_current;
- if (n & 0x8000)
- {
- // remove entity
- *s = defaultstate;
- }
- else
- {
- // update entity
- EntityState5_ReadUpdate(s, enumber);
- }
- // set the cl.entities_active flag
- cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
- // set the update time
- s->time = cl.mtime[0];
- // fix the number (it gets wiped occasionally by copying from defaultstate)
- s->number = enumber;
- // check if we need to update the lerp stuff
- if (s->active == ACTIVE_NETWORK)
- CL_MoveLerpEntityStates(&cl.entities[enumber]);
- // print extra messages if desired
- if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
- {
- if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
- Con_Printf("entity #%i has become active\n", enumber);
- else if (cl.entities[enumber].state_previous.active)
- Con_Printf("entity #%i has become inactive\n", enumber);
- }
- }
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-void EntityFrameQuake_ReadEntity(int bits)
-{
- int num;
- entity_t *ent;
- entity_state_t s;
-
- if (bits & U_MOREBITS)
- bits |= (MSG_ReadByte(&cl_message)<<8);
- if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
- {
- bits |= MSG_ReadByte(&cl_message) << 16;
- if (bits & U_EXTEND2)
- bits |= MSG_ReadByte(&cl_message) << 24;
- }
-
- if (bits & U_LONGENTITY)
- num = (unsigned short) MSG_ReadShort(&cl_message);
- else
- num = MSG_ReadByte(&cl_message);
-
- if (num >= MAX_EDICTS)
- Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
- if (num < 1)
- Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
-
- if (cl.num_entities <= num)
- {
- cl.num_entities = num + 1;
- if (num >= cl.max_entities)
- CL_ExpandEntities(num);
- }
-
- ent = cl.entities + num;
-
- // note: this inherits the 'active' state of the baseline chosen
- // (state_baseline is always active, state_current may not be active if
- // the entity was missing in the last frame)
- if (bits & U_DELTA)
- s = ent->state_current;
- else
- {
- s = ent->state_baseline;
- s.active = ACTIVE_NETWORK;
- }
-
- cl.isquakeentity[num] = true;
- if (cl.lastquakeentity < num)
- cl.lastquakeentity = num;
- s.number = num;
- s.time = cl.mtime[0];
- s.flags = 0;
- if (bits & U_MODEL)
- {
- if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
- s.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
- else
- s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte(&cl_message);
- }
- if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte(&cl_message);
- if (bits & U_COLORMAP) s.colormap = MSG_ReadByte(&cl_message);
- if (bits & U_SKIN) s.skin = MSG_ReadByte(&cl_message);
- if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte(&cl_message);
- if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(&cl_message, cls.protocol);
- if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(&cl_message, cls.protocol);
- if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(&cl_message, cls.protocol);
- if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(&cl_message, cls.protocol);
- if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(&cl_message, cls.protocol);
- if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(&cl_message, cls.protocol);
- if (bits & U_STEP) s.flags |= RENDER_STEP;
- if (bits & U_ALPHA) s.alpha = MSG_ReadByte(&cl_message);
- if (bits & U_SCALE) s.scale = MSG_ReadByte(&cl_message);
- if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
- if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte(&cl_message);
- if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte(&cl_message);
- if (bits & U_COLORMOD) {int c = MSG_ReadByte(&cl_message);s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
- if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
- if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
- if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
- if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
- if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
-
- // LadyHavoc: to allow playback of the Nehahra movie
- if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
- {
- // LadyHavoc: evil format
- int i = (int)MSG_ReadFloat(&cl_message);
- int j = (int)(MSG_ReadFloat(&cl_message) * 255.0f);
- if (i == 2)
- {
- i = (int)MSG_ReadFloat(&cl_message);
- if (i)
- s.effects |= EF_FULLBRIGHT;
- }
- if (j < 0)
- s.alpha = 0;
- else if (j == 0 || j >= 255)
- s.alpha = 255;
- else
- s.alpha = j;
- }
-
- ent->state_previous = ent->state_current;
- ent->state_current = s;
- if (ent->state_current.active == ACTIVE_NETWORK)
- {
- CL_MoveLerpEntityStates(ent);
- cl.entities_active[ent->state_current.number] = true;
- }
-
- if (cl_message.badread)
- Host_Error("EntityFrameQuake_ReadEntity: read error");
-}
-
-void EntityFrameQuake_ISeeDeadEntities(void)
-{
- int num, lastentity;
- if (cl.lastquakeentity == 0)
- return;
- lastentity = cl.lastquakeentity;
- cl.lastquakeentity = 0;
- for (num = 0;num <= lastentity;num++)
- {
- if (cl.isquakeentity[num])
- {
- if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
- {
- cl.isquakeentity[num] = true;
- cl.lastquakeentity = num;
- }
- else
- {
- cl.isquakeentity[num] = false;
- cl.entities_active[num] = ACTIVE_NOT;
- cl.entities[num].state_current = defaultstate;
- cl.entities[num].state_current.number = num;
- }
- }
- }
-}
\ No newline at end of file
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-static void QW_TranslateEffects(entity_state_t *s, int qweffects)
-{
- s->effects = 0;
- s->internaleffects = 0;
- if (qweffects & QW_EF_BRIGHTFIELD)
- s->effects |= EF_BRIGHTFIELD;
- if (qweffects & QW_EF_MUZZLEFLASH)
- s->effects |= EF_MUZZLEFLASH;
- if (qweffects & QW_EF_FLAG1)
- {
- // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
- if (s->number > cl.maxclients)
- s->effects |= EF_NODRAW;
- else
- s->internaleffects |= INTEF_FLAG1QW;
- }
- if (qweffects & QW_EF_FLAG2)
- {
- // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
- if (s->number > cl.maxclients)
- s->effects |= EF_ADDITIVE;
- else
- s->internaleffects |= INTEF_FLAG2QW;
- }
- if (qweffects & QW_EF_RED)
- {
- if (qweffects & QW_EF_BLUE)
- s->effects |= EF_RED | EF_BLUE;
- else
- s->effects |= EF_RED;
- }
- else if (qweffects & QW_EF_BLUE)
- s->effects |= EF_BLUE;
- else if (qweffects & QW_EF_BRIGHTLIGHT)
- s->effects |= EF_BRIGHTLIGHT;
- else if (qweffects & QW_EF_DIMLIGHT)
- s->effects |= EF_DIMLIGHT;
-}
-
-void EntityStateQW_ReadPlayerUpdate(void)
-{
- int slot = MSG_ReadByte(&cl_message);
- int enumber = slot + 1;
- int weaponframe;
- int msec;
- int playerflags;
- int bits;
- entity_state_t *s;
- // look up the entity
- entity_t *ent = cl.entities + enumber;
- vec3_t viewangles;
- vec3_t velocity;
-
- // slide the current state into the previous
- ent->state_previous = ent->state_current;
-
- // read the update
- s = &ent->state_current;
- *s = defaultstate;
- s->active = ACTIVE_NETWORK;
- s->number = enumber;
- s->colormap = enumber;
- playerflags = MSG_ReadShort(&cl_message);
- MSG_ReadVector(&cl_message, s->origin, cls.protocol);
- s->frame = MSG_ReadByte(&cl_message);
-
- VectorClear(viewangles);
- VectorClear(velocity);
-
- if (playerflags & QW_PF_MSEC)
- {
- // time difference between last update this player sent to the server,
- // and last input we sent to the server (this packet is in response to
- // our input, so msec is how long ago the last update of this player
- // entity occurred, compared to our input being received)
- msec = MSG_ReadByte(&cl_message);
- }
- else
- msec = 0;
- if (playerflags & QW_PF_COMMAND)
- {
- bits = MSG_ReadByte(&cl_message);
- if (bits & QW_CM_ANGLE1)
- viewangles[0] = MSG_ReadAngle16i(&cl_message); // cmd->angles[0]
- if (bits & QW_CM_ANGLE2)
- viewangles[1] = MSG_ReadAngle16i(&cl_message); // cmd->angles[1]
- if (bits & QW_CM_ANGLE3)
- viewangles[2] = MSG_ReadAngle16i(&cl_message); // cmd->angles[2]
- if (bits & QW_CM_FORWARD)
- MSG_ReadShort(&cl_message); // cmd->forwardmove
- if (bits & QW_CM_SIDE)
- MSG_ReadShort(&cl_message); // cmd->sidemove
- if (bits & QW_CM_UP)
- MSG_ReadShort(&cl_message); // cmd->upmove
- if (bits & QW_CM_BUTTONS)
- (void) MSG_ReadByte(&cl_message); // cmd->buttons
- if (bits & QW_CM_IMPULSE)
- (void) MSG_ReadByte(&cl_message); // cmd->impulse
- (void) MSG_ReadByte(&cl_message); // cmd->msec
- }
- if (playerflags & QW_PF_VELOCITY1)
- velocity[0] = MSG_ReadShort(&cl_message);
- if (playerflags & QW_PF_VELOCITY2)
- velocity[1] = MSG_ReadShort(&cl_message);
- if (playerflags & QW_PF_VELOCITY3)
- velocity[2] = MSG_ReadShort(&cl_message);
- if (playerflags & QW_PF_MODEL)
- s->modelindex = MSG_ReadByte(&cl_message);
- else
- s->modelindex = cl.qw_modelindex_player;
- if (playerflags & QW_PF_SKINNUM)
- s->skin = MSG_ReadByte(&cl_message);
- if (playerflags & QW_PF_EFFECTS)
- QW_TranslateEffects(s, MSG_ReadByte(&cl_message));
- if (playerflags & QW_PF_WEAPONFRAME)
- weaponframe = MSG_ReadByte(&cl_message);
- else
- weaponframe = 0;
-
- if (enumber == cl.playerentity)
- {
- // if this is an update on our player, update the angles
- VectorCopy(cl.viewangles, viewangles);
- }
-
- // calculate the entity angles from the viewangles
- s->angles[0] = viewangles[0] * -0.0333;
- s->angles[1] = viewangles[1];
- s->angles[2] = 0;
- s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
-
- // if this is an update on our player, update interpolation state
- if (enumber == cl.playerentity)
- {
- VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
- VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
- VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
- cl.mviewzoom[1] = cl.mviewzoom[0];
-
- cl.idealpitch = 0;
- cl.mpunchangle[0][0] = 0;
- cl.mpunchangle[0][1] = 0;
- cl.mpunchangle[0][2] = 0;
- cl.mpunchvector[0][0] = 0;
- cl.mpunchvector[0][1] = 0;
- cl.mpunchvector[0][2] = 0;
- cl.mvelocity[0][0] = 0;
- cl.mvelocity[0][1] = 0;
- cl.mvelocity[0][2] = 0;
- cl.mviewzoom[0] = 1;
-
- VectorCopy(velocity, cl.mvelocity[0]);
- cl.stats[STAT_WEAPONFRAME] = weaponframe;
- if (playerflags & QW_PF_GIB)
- cl.stats[STAT_VIEWHEIGHT] = 8;
- else if (playerflags & QW_PF_DEAD)
- cl.stats[STAT_VIEWHEIGHT] = -16;
- else
- cl.stats[STAT_VIEWHEIGHT] = 22;
- }
-
- // set the cl.entities_active flag
- cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
- // set the update time
- s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
- // check if we need to update the lerp stuff
- if (s->active == ACTIVE_NETWORK)
- CL_MoveLerpEntityStates(&cl.entities[enumber]);
-}
-
-static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
-{
- int qweffects = 0;
- s->active = ACTIVE_NETWORK;
- s->number = bits & 511;
- bits &= ~511;
- if (bits & QW_U_MOREBITS)
- bits |= MSG_ReadByte(&cl_message);
-
- // store the QW_U_SOLID bit here?
-
- if (bits & QW_U_MODEL)
- s->modelindex = MSG_ReadByte(&cl_message);
- if (bits & QW_U_FRAME)
- s->frame = MSG_ReadByte(&cl_message);
- if (bits & QW_U_COLORMAP)
- s->colormap = MSG_ReadByte(&cl_message);
- if (bits & QW_U_SKIN)
- s->skin = MSG_ReadByte(&cl_message);
- if (bits & QW_U_EFFECTS)
- QW_TranslateEffects(s, qweffects = MSG_ReadByte(&cl_message));
- if (bits & QW_U_ORIGIN1)
- s->origin[0] = MSG_ReadCoord13i(&cl_message);
- if (bits & QW_U_ANGLE1)
- s->angles[0] = MSG_ReadAngle8i(&cl_message);
- if (bits & QW_U_ORIGIN2)
- s->origin[1] = MSG_ReadCoord13i(&cl_message);
- if (bits & QW_U_ANGLE2)
- s->angles[1] = MSG_ReadAngle8i(&cl_message);
- if (bits & QW_U_ORIGIN3)
- s->origin[2] = MSG_ReadCoord13i(&cl_message);
- if (bits & QW_U_ANGLE3)
- s->angles[2] = MSG_ReadAngle8i(&cl_message);
-
- if (developer_networkentities.integer >= 2)
- {
- Con_Printf("ReadFields e%i", s->number);
- if (bits & QW_U_MODEL)
- Con_Printf(" U_MODEL %i", s->modelindex);
- if (bits & QW_U_FRAME)
- Con_Printf(" U_FRAME %i", s->frame);
- if (bits & QW_U_COLORMAP)
- Con_Printf(" U_COLORMAP %i", s->colormap);
- if (bits & QW_U_SKIN)
- Con_Printf(" U_SKIN %i", s->skin);
- if (bits & QW_U_EFFECTS)
- Con_Printf(" U_EFFECTS %i", qweffects);
- if (bits & QW_U_ORIGIN1)
- Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
- if (bits & QW_U_ANGLE1)
- Con_Printf(" U_ANGLE1 %f", s->angles[0]);
- if (bits & QW_U_ORIGIN2)
- Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
- if (bits & QW_U_ANGLE2)
- Con_Printf(" U_ANGLE2 %f", s->angles[1]);
- if (bits & QW_U_ORIGIN3)
- Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
- if (bits & QW_U_ANGLE3)
- Con_Printf(" U_ANGLE3 %f", s->angles[2]);
- if (bits & QW_U_SOLID)
- Con_Printf(" U_SOLID");
- Con_Print("\n");
- }
-}
-
-entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
-{
- entityframeqw_database_t *d;
- d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
- return d;
-}
-
-void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
-{
- Mem_Free(d);
-}
-
-void EntityFrameQW_CL_ReadFrame(qboolean delta)
-{
- qboolean invalid = false;
- int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
- entity_t *ent;
- entityframeqw_database_t *d;
- entityframeqw_snapshot_t *oldsnap, *newsnap;
-
- if (!cl.entitydatabaseqw)
- cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
- d = cl.entitydatabaseqw;
-
- // there is no cls.netcon in demos, so this reading code can't access
- // cls.netcon-> at all... so cls.qw_incoming_sequence and
- // cls.qw_outgoing_sequence are updated every time the corresponding
- // cls.netcon->qw. variables are updated
- // read the number of this frame to echo back in next input packet
- cl.qw_validsequence = cls.qw_incoming_sequence;
- newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
- newsnap = d->snapshot + newsnapindex;
- memset(newsnap, 0, sizeof(*newsnap));
- oldsnap = NULL;
- if (delta)
- {
- number = MSG_ReadByte(&cl_message);
- oldsnapindex = cl.qw_deltasequence[newsnapindex];
- if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
- Con_DPrintf("WARNING: from mismatch\n");
- if (oldsnapindex != -1)
- {
- if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
- {
- Con_DPrintf("delta update too old\n");
- newsnap->invalid = invalid = true; // too old
- delta = false;
- }
- oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
- }
- else
- delta = false;
- }
-
- // if we can't decode this frame properly, report that to the server
- if (invalid)
- cl.qw_validsequence = 0;
-
- // read entity numbers until we find a 0x0000
- // (which would be an empty update on world entity, but is actually a terminator)
- newsnap->num_entities = 0;
- oldindex = 0;
- for (;;)
- {
- int word = (unsigned short)MSG_ReadShort(&cl_message);
- if (cl_message.badread)
- return; // just return, the main parser will print an error
- newnum = word == 0 ? 512 : (word & 511);
- oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
-
- // copy unmodified oldsnap entities
- while (newnum > oldnum) // delta only
- {
- if (developer_networkentities.integer >= 2)
- Con_Printf("copy %i\n", oldnum);
- // copy one of the old entities
- if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
- Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
- newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
- newsnap->num_entities++;
- oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
- }
-
- if (word == 0)
- break;
-
- if (developer_networkentities.integer >= 2)
- {
- if (word & QW_U_REMOVE)
- Con_Printf("remove %i\n", newnum);
- else if (newnum == oldnum)
- Con_Printf("delta %i\n", newnum);
- else
- Con_Printf("baseline %i\n", newnum);
- }
-
- if (word & QW_U_REMOVE)
- {
- if (newnum != oldnum && !delta && !invalid)
- {
- cl.qw_validsequence = 0;
- Con_Printf(CON_WARN "WARNING: U_REMOVE %i on full update\n", newnum);
- }
- }
- else
- {
- if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
- Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
- newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
- EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
- newsnap->num_entities++;
- }
-
- if (newnum == oldnum)
- oldindex++;
- }
-
- // expand cl.num_entities to include every entity we've seen this game
- newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
- if (cl.num_entities <= newnum)
- {
- cl.num_entities = newnum + 1;
- if (cl.max_entities < newnum + 1)
- CL_ExpandEntities(newnum);
- }
-
- // now update the non-player entities from the snapshot states
- number = cl.maxclients + 1;
- for (newindex = 0;;newindex++)
- {
- newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
- // kill any missing entities
- for (;number < newnum;number++)
- {
- if (cl.entities_active[number])
- {
- cl.entities_active[number] = false;
- cl.entities[number].state_current.active = ACTIVE_NOT;
- }
- }
- if (number >= cl.num_entities)
- break;
- // update the entity
- ent = &cl.entities[number];
- ent->state_previous = ent->state_current;
- ent->state_current = newsnap->entities[newindex];
- ent->state_current.time = cl.mtime[0];
- CL_MoveLerpEntityStates(ent);
- // the entity lives again...
- cl.entities_active[number] = true;
- number++;
- }
-}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+int EntityState_ReadExtendBits(void)
+{
+ unsigned int bits;
+ bits = MSG_ReadByte(&cl_message);
+ if (bits & 0x00000080)
+ {
+ bits |= MSG_ReadByte(&cl_message) << 8;
+ if (bits & 0x00008000)
+ {
+ bits |= MSG_ReadByte(&cl_message) << 16;
+ if (bits & 0x00800000)
+ bits |= MSG_ReadByte(&cl_message) << 24;
+ }
+ }
+ return bits;
+}
+
+void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
+{
+ if (cls.protocol == PROTOCOL_DARKPLACES2)
+ {
+ if (bits & E_ORIGIN1)
+ e->origin[0] = MSG_ReadCoord16i(&cl_message);
+ if (bits & E_ORIGIN2)
+ e->origin[1] = MSG_ReadCoord16i(&cl_message);
+ if (bits & E_ORIGIN3)
+ e->origin[2] = MSG_ReadCoord16i(&cl_message);
+ }
+ else
+ {
+ if (bits & E_FLAGS)
+ e->flags = MSG_ReadByte(&cl_message);
+ if (e->flags & RENDER_LOWPRECISION)
+ {
+ if (bits & E_ORIGIN1)
+ e->origin[0] = MSG_ReadCoord16i(&cl_message);
+ if (bits & E_ORIGIN2)
+ e->origin[1] = MSG_ReadCoord16i(&cl_message);
+ if (bits & E_ORIGIN3)
+ e->origin[2] = MSG_ReadCoord16i(&cl_message);
+ }
+ else
+ {
+ if (bits & E_ORIGIN1)
+ e->origin[0] = MSG_ReadCoord32f(&cl_message);
+ if (bits & E_ORIGIN2)
+ e->origin[1] = MSG_ReadCoord32f(&cl_message);
+ if (bits & E_ORIGIN3)
+ e->origin[2] = MSG_ReadCoord32f(&cl_message);
+ }
+ }
+ if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
+ {
+ if (bits & E_ANGLE1)
+ e->angles[0] = MSG_ReadAngle16i(&cl_message);
+ if (bits & E_ANGLE2)
+ e->angles[1] = MSG_ReadAngle16i(&cl_message);
+ if (bits & E_ANGLE3)
+ e->angles[2] = MSG_ReadAngle16i(&cl_message);
+ }
+ else
+ {
+ if (bits & E_ANGLE1)
+ e->angles[0] = MSG_ReadAngle8i(&cl_message);
+ if (bits & E_ANGLE2)
+ e->angles[1] = MSG_ReadAngle8i(&cl_message);
+ if (bits & E_ANGLE3)
+ e->angles[2] = MSG_ReadAngle8i(&cl_message);
+ }
+ if (bits & E_MODEL1)
+ e->modelindex = (e->modelindex & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
+ if (bits & E_MODEL2)
+ e->modelindex = (e->modelindex & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
+ if (bits & E_FRAME1)
+ e->frame = (e->frame & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
+ if (bits & E_FRAME2)
+ e->frame = (e->frame & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
+ if (bits & E_EFFECTS1)
+ e->effects = (e->effects & 0xFF00) | (unsigned int) MSG_ReadByte(&cl_message);
+ if (bits & E_EFFECTS2)
+ e->effects = (e->effects & 0x00FF) | ((unsigned int) MSG_ReadByte(&cl_message) << 8);
+ if (bits & E_COLORMAP)
+ e->colormap = MSG_ReadByte(&cl_message);
+ if (bits & E_SKIN)
+ e->skin = MSG_ReadByte(&cl_message);
+ if (bits & E_ALPHA)
+ e->alpha = MSG_ReadByte(&cl_message);
+ if (bits & E_SCALE)
+ e->scale = MSG_ReadByte(&cl_message);
+ if (bits & E_GLOWSIZE)
+ e->glowsize = MSG_ReadByte(&cl_message);
+ if (bits & E_GLOWCOLOR)
+ e->glowcolor = MSG_ReadByte(&cl_message);
+ if (cls.protocol == PROTOCOL_DARKPLACES2)
+ if (bits & E_FLAGS)
+ e->flags = MSG_ReadByte(&cl_message);
+ if (bits & E_TAGATTACHMENT)
+ {
+ e->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
+ e->tagindex = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E_LIGHT)
+ {
+ e->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
+ e->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
+ e->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
+ e->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
+ }
+ if (bits & E_LIGHTSTYLE)
+ e->lightstyle = MSG_ReadByte(&cl_message);
+ if (bits & E_LIGHTPFLAGS)
+ e->lightpflags = MSG_ReadByte(&cl_message);
+
+ if (developer_networkentities.integer >= 2)
+ {
+ Con_Printf("ReadFields e%i", e->number);
+
+ if (bits & E_ORIGIN1)
+ Con_Printf(" E_ORIGIN1 %f", e->origin[0]);
+ if (bits & E_ORIGIN2)
+ Con_Printf(" E_ORIGIN2 %f", e->origin[1]);
+ if (bits & E_ORIGIN3)
+ Con_Printf(" E_ORIGIN3 %f", e->origin[2]);
+ if (bits & E_ANGLE1)
+ Con_Printf(" E_ANGLE1 %f", e->angles[0]);
+ if (bits & E_ANGLE2)
+ Con_Printf(" E_ANGLE2 %f", e->angles[1]);
+ if (bits & E_ANGLE3)
+ Con_Printf(" E_ANGLE3 %f", e->angles[2]);
+ if (bits & (E_MODEL1 | E_MODEL2))
+ Con_Printf(" E_MODEL %i", e->modelindex);
+
+ if (bits & (E_FRAME1 | E_FRAME2))
+ Con_Printf(" E_FRAME %i", e->frame);
+ if (bits & (E_EFFECTS1 | E_EFFECTS2))
+ Con_Printf(" E_EFFECTS %i", e->effects);
+ if (bits & E_ALPHA)
+ Con_Printf(" E_ALPHA %f", e->alpha / 255.0f);
+ if (bits & E_SCALE)
+ Con_Printf(" E_SCALE %f", e->scale / 16.0f);
+ if (bits & E_COLORMAP)
+ Con_Printf(" E_COLORMAP %i", e->colormap);
+ if (bits & E_SKIN)
+ Con_Printf(" E_SKIN %i", e->skin);
+
+ if (bits & E_GLOWSIZE)
+ Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
+ if (bits & E_GLOWCOLOR)
+ Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
+
+ if (bits & E_LIGHT)
+ Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
+ if (bits & E_LIGHTPFLAGS)
+ Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
+
+ if (bits & E_TAGATTACHMENT)
+ Con_Printf(" E_TAGATTACHMENT e%i:%i", e->tagentity, e->tagindex);
+ if (bits & E_LIGHTSTYLE)
+ Con_Printf(" E_LIGHTSTYLE %i", e->lightstyle);
+ Con_Print("\n");
+ }
+}
+
+// (client) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
+{
+ int n, e;
+ entity_frameinfo_t *info;
+
+ VectorCopy(eye, d->eye);
+
+ // figure out how many entity slots are used already
+ if (d->numframes)
+ {
+ n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
+ if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
+ {
+ // ran out of room, dump database
+ EntityFrame_ClearDatabase(d);
+ }
+ }
+
+ info = &d->frames[d->numframes];
+ info->framenum = framenum;
+ e = -1000;
+ // make sure we check the newly added frame as well, but we haven't incremented numframes yet
+ for (n = 0;n <= d->numframes;n++)
+ {
+ if (e >= d->frames[n].framenum)
+ {
+ if (e == framenum)
+ Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
+ else
+ Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
+ return;
+ }
+ e = d->frames[n].framenum;
+ }
+ // if database still has frames after that...
+ if (d->numframes)
+ info->firstentity = d->frames[d->numframes - 1].endentity;
+ else
+ info->firstentity = 0;
+ info->endentity = info->firstentity + numentities;
+ d->numframes++;
+
+ n = info->firstentity % MAX_ENTITY_DATABASE;
+ e = MAX_ENTITY_DATABASE - n;
+ if (e > numentities)
+ e = numentities;
+ memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
+ if (numentities > e)
+ memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
+}
+
+// (client) reads a frame from network stream
+void EntityFrame_CL_ReadFrame(void)
+{
+ int i, number, removed;
+ entity_frame_t *f, *delta;
+ entity_state_t *e, *old, *oldend;
+ entity_t *ent;
+ entityframe_database_t *d;
+ if (!cl.entitydatabase)
+ cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
+ d = cl.entitydatabase;
+ f = &d->framedata;
+ delta = &d->deltaframe;
+
+ EntityFrame_Clear(f, NULL, -1);
+
+ // read the frame header info
+ f->time = cl.mtime[0];
+ number = MSG_ReadLong(&cl_message);
+ f->framenum = MSG_ReadLong(&cl_message);
+ CL_NewFrameReceived(f->framenum);
+ f->eye[0] = MSG_ReadFloat(&cl_message);
+ f->eye[1] = MSG_ReadFloat(&cl_message);
+ f->eye[2] = MSG_ReadFloat(&cl_message);
+ EntityFrame_AckFrame(d, number);
+ EntityFrame_FetchFrame(d, number, delta);
+ old = delta->entitydata;
+ oldend = old + delta->numentities;
+ // read entities until we hit the magic 0xFFFF end tag
+ while ((number = (unsigned short) MSG_ReadShort(&cl_message)) != 0xFFFF && !cl_message.badread)
+ {
+ if (cl_message.badread)
+ Host_Error("EntityFrame_Read: read error");
+ removed = number & 0x8000;
+ number &= 0x7FFF;
+ if (number >= MAX_EDICTS)
+ Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
+
+ // seek to entity, while copying any skipped entities (assume unchanged)
+ while (old < oldend && old->number < number)
+ {
+ if (f->numentities >= MAX_ENTITY_DATABASE)
+ Host_Error("EntityFrame_Read: entity list too big");
+ f->entitydata[f->numentities] = *old++;
+ f->entitydata[f->numentities++].time = cl.mtime[0];
+ }
+ if (removed)
+ {
+ if (old < oldend && old->number == number)
+ old++;
+ else
+ Con_Printf("EntityFrame_Read: REMOVE on unused entity %i\n", number);
+ }
+ else
+ {
+ if (f->numentities >= MAX_ENTITY_DATABASE)
+ Host_Error("EntityFrame_Read: entity list too big");
+
+ // reserve this slot
+ e = f->entitydata + f->numentities++;
+
+ if (old < oldend && old->number == number)
+ {
+ // delta from old entity
+ *e = *old++;
+ }
+ else
+ {
+ // delta from defaults
+ *e = defaultstate;
+ }
+
+ if (cl.num_entities <= number)
+ {
+ cl.num_entities = number + 1;
+ if (number >= cl.max_entities)
+ CL_ExpandEntities(number);
+ }
+ cl.entities_active[number] = true;
+ e->active = ACTIVE_NETWORK;
+ e->time = cl.mtime[0];
+ e->number = number;
+ EntityState_ReadFields(e, EntityState_ReadExtendBits());
+ }
+ }
+ while (old < oldend)
+ {
+ if (f->numentities >= MAX_ENTITY_DATABASE)
+ Host_Error("EntityFrame_Read: entity list too big");
+ f->entitydata[f->numentities] = *old++;
+ f->entitydata[f->numentities++].time = cl.mtime[0];
+ }
+ EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
+
+ memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
+ number = 1;
+ for (i = 0;i < f->numentities;i++)
+ {
+ for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
+ {
+ if (cl.entities_active[number])
+ {
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
+ }
+ }
+ if (number >= cl.num_entities)
+ break;
+ // update the entity
+ ent = &cl.entities[number];
+ ent->state_previous = ent->state_current;
+ ent->state_current = f->entitydata[i];
+ CL_MoveLerpEntityStates(ent);
+ // the entity lives again...
+ cl.entities_active[number] = true;
+ number++;
+ }
+ for (;number < cl.num_entities;number++)
+ {
+ if (cl.entities_active[number])
+ {
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
+ }
+ }
+}
+
+
+// (client) returns the frame number of the most recent frame recieved
+int EntityFrame_MostRecentlyRecievedFrameNum(entityframe_database_t *d)
+{
+ if (d->numframes)
+ return d->frames[d->numframes - 1].framenum;
+ else
+ return -1;
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+void EntityFrame4_CL_ReadFrame(void)
+{
+ int i, n, cnumber, referenceframenum, framenum, enumber, done, stopnumber, skip = false;
+ entity_state_t *s;
+ entityframe4_database_t *d;
+ if (!cl.entitydatabase4)
+ cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
+ d = cl.entitydatabase4;
+ // read the number of the frame this refers to
+ referenceframenum = MSG_ReadLong(&cl_message);
+ // read the number of this frame
+ framenum = MSG_ReadLong(&cl_message);
+ CL_NewFrameReceived(framenum);
+ // read the start number
+ enumber = (unsigned short) MSG_ReadShort(&cl_message);
+ if (developer_networkentities.integer >= 10)
+ {
+ Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].numentities)
+ Con_Printf(" %i", d->commit[i].framenum);
+ Con_Print("\n");
+ }
+ if (!EntityFrame4_AckFrame(d, referenceframenum, false))
+ {
+ Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
+ skip = true;
+ }
+ d->currentcommit = NULL;
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ {
+ if (!d->commit[i].numentities)
+ {
+ d->currentcommit = d->commit + i;
+ d->currentcommit->framenum = framenum;
+ d->currentcommit->numentities = 0;
+ }
+ }
+ if (d->currentcommit == NULL)
+ {
+ Con_Printf("EntityFrame4_CL_ReadFrame: error while decoding frame %i: database full, reading but not storing this update\n", framenum);
+ skip = true;
+ }
+ done = false;
+ while (!done && !cl_message.badread)
+ {
+ // read the number of the modified entity
+ // (gaps will be copied unmodified)
+ n = (unsigned short)MSG_ReadShort(&cl_message);
+ if (n == 0x8000)
+ {
+ // no more entities in this update, but we still need to copy the
+ // rest of the reference entities (final gap)
+ done = true;
+ // read end of range number, then process normally
+ n = (unsigned short)MSG_ReadShort(&cl_message);
+ }
+ // high bit means it's a remove message
+ cnumber = n & 0x7FFF;
+ // if this is a live entity we may need to expand the array
+ if (cl.num_entities <= cnumber && !(n & 0x8000))
+ {
+ cl.num_entities = cnumber + 1;
+ if (cnumber >= cl.max_entities)
+ CL_ExpandEntities(cnumber);
+ }
+ // add one (the changed one) if not done
+ stopnumber = cnumber + !done;
+ // process entities in range from the last one to the changed one
+ for (;enumber < stopnumber;enumber++)
+ {
+ if (skip || enumber >= cl.num_entities)
+ {
+ if (enumber == cnumber && (n & 0x8000) == 0)
+ {
+ entity_state_t tempstate;
+ EntityState_ReadFields(&tempstate, EntityState_ReadExtendBits());
+ }
+ continue;
+ }
+ // slide the current into the previous slot
+ cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
+ // copy a new current from reference database
+ cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
+ s = &cl.entities[enumber].state_current;
+ // if this is the one to modify, read more data...
+ if (enumber == cnumber)
+ {
+ if (n & 0x8000)
+ {
+ // simply removed
+ if (developer_networkentities.integer >= 2)
+ Con_Printf("entity %i: remove\n", enumber);
+ *s = defaultstate;
+ }
+ else
+ {
+ // read the changes
+ if (developer_networkentities.integer >= 2)
+ Con_Printf("entity %i: update\n", enumber);
+ s->active = ACTIVE_NETWORK;
+ EntityState_ReadFields(s, EntityState_ReadExtendBits());
+ }
+ }
+ else if (developer_networkentities.integer >= 4)
+ Con_Printf("entity %i: copy\n", enumber);
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
+ // set the update time
+ s->time = cl.mtime[0];
+ // fix the number (it gets wiped occasionally by copying from defaultstate)
+ s->number = enumber;
+ // check if we need to update the lerp stuff
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
+ // add this to the commit entry whether it is modified or not
+ if (d->currentcommit)
+ EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
+ // print extra messages if desired
+ if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
+ {
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
+ Con_Printf("entity #%i has become active\n", enumber);
+ else if (cl.entities[enumber].state_previous.active)
+ Con_Printf("entity #%i has become inactive\n", enumber);
+ }
+ }
+ }
+ d->currentcommit = NULL;
+ if (skip)
+ EntityFrame4_ResetDatabase(d);
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+static void EntityState5_ReadUpdate(entity_state_t *s, int number)
+{
+ int bits;
+ int startoffset = cl_message.readcount;
+ int bytes = 0;
+ bits = MSG_ReadByte(&cl_message);
+ if (bits & E5_EXTEND1)
+ {
+ bits |= MSG_ReadByte(&cl_message) << 8;
+ if (bits & E5_EXTEND2)
+ {
+ bits |= MSG_ReadByte(&cl_message) << 16;
+ if (bits & E5_EXTEND3)
+ bits |= MSG_ReadByte(&cl_message) << 24;
+ }
+ }
+ if (bits & E5_FULLUPDATE)
+ {
+ *s = defaultstate;
+ s->active = ACTIVE_NETWORK;
+ }
+ if (bits & E5_FLAGS)
+ s->flags = MSG_ReadByte(&cl_message);
+ if (bits & E5_ORIGIN)
+ {
+ if (bits & E5_ORIGIN32)
+ {
+ s->origin[0] = MSG_ReadCoord32f(&cl_message);
+ s->origin[1] = MSG_ReadCoord32f(&cl_message);
+ s->origin[2] = MSG_ReadCoord32f(&cl_message);
+ }
+ else
+ {
+ s->origin[0] = MSG_ReadCoord13i(&cl_message);
+ s->origin[1] = MSG_ReadCoord13i(&cl_message);
+ s->origin[2] = MSG_ReadCoord13i(&cl_message);
+ }
+ }
+ if (bits & E5_ANGLES)
+ {
+ if (bits & E5_ANGLES16)
+ {
+ s->angles[0] = MSG_ReadAngle16i(&cl_message);
+ s->angles[1] = MSG_ReadAngle16i(&cl_message);
+ s->angles[2] = MSG_ReadAngle16i(&cl_message);
+ }
+ else
+ {
+ s->angles[0] = MSG_ReadAngle8i(&cl_message);
+ s->angles[1] = MSG_ReadAngle8i(&cl_message);
+ s->angles[2] = MSG_ReadAngle8i(&cl_message);
+ }
+ }
+ if (bits & E5_MODEL)
+ {
+ if (bits & E5_MODEL16)
+ s->modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ else
+ s->modelindex = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_FRAME)
+ {
+ if (bits & E5_FRAME16)
+ s->frame = (unsigned short) MSG_ReadShort(&cl_message);
+ else
+ s->frame = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_SKIN)
+ s->skin = MSG_ReadByte(&cl_message);
+ if (bits & E5_EFFECTS)
+ {
+ if (bits & E5_EFFECTS32)
+ s->effects = (unsigned int) MSG_ReadLong(&cl_message);
+ else if (bits & E5_EFFECTS16)
+ s->effects = (unsigned short) MSG_ReadShort(&cl_message);
+ else
+ s->effects = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_ALPHA)
+ s->alpha = MSG_ReadByte(&cl_message);
+ if (bits & E5_SCALE)
+ s->scale = MSG_ReadByte(&cl_message);
+ if (bits & E5_COLORMAP)
+ s->colormap = MSG_ReadByte(&cl_message);
+ if (bits & E5_ATTACHMENT)
+ {
+ s->tagentity = (unsigned short) MSG_ReadShort(&cl_message);
+ s->tagindex = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_LIGHT)
+ {
+ s->light[0] = (unsigned short) MSG_ReadShort(&cl_message);
+ s->light[1] = (unsigned short) MSG_ReadShort(&cl_message);
+ s->light[2] = (unsigned short) MSG_ReadShort(&cl_message);
+ s->light[3] = (unsigned short) MSG_ReadShort(&cl_message);
+ s->lightstyle = MSG_ReadByte(&cl_message);
+ s->lightpflags = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_GLOW)
+ {
+ s->glowsize = MSG_ReadByte(&cl_message);
+ s->glowcolor = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_COLORMOD)
+ {
+ s->colormod[0] = MSG_ReadByte(&cl_message);
+ s->colormod[1] = MSG_ReadByte(&cl_message);
+ s->colormod[2] = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_GLOWMOD)
+ {
+ s->glowmod[0] = MSG_ReadByte(&cl_message);
+ s->glowmod[1] = MSG_ReadByte(&cl_message);
+ s->glowmod[2] = MSG_ReadByte(&cl_message);
+ }
+ if (bits & E5_COMPLEXANIMATION)
+ {
+ skeleton_t *skeleton;
+ const dp_model_t *model;
+ int modelindex;
+ int type;
+ int bonenum;
+ int numbones;
+ short pose7s[7];
+ type = MSG_ReadByte(&cl_message);
+ switch(type)
+ {
+ case 0:
+ s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[1].frame = 0;
+ s->framegroupblend[2].frame = 0;
+ s->framegroupblend[3].frame = 0;
+ s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[1].start = 0;
+ s->framegroupblend[2].start = 0;
+ s->framegroupblend[3].start = 0;
+ s->framegroupblend[0].lerp = 1;
+ s->framegroupblend[1].lerp = 0;
+ s->framegroupblend[2].lerp = 0;
+ s->framegroupblend[3].lerp = 0;
+ break;
+ case 1:
+ s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[2].frame = 0;
+ s->framegroupblend[3].frame = 0;
+ s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[2].start = 0;
+ s->framegroupblend[3].start = 0;
+ s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[2].lerp = 0;
+ s->framegroupblend[3].lerp = 0;
+ break;
+ case 2:
+ s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[3].frame = 0;
+ s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[3].start = 0;
+ s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[3].lerp = 0;
+ break;
+ case 3:
+ s->framegroupblend[0].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[1].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[2].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[3].frame = MSG_ReadShort(&cl_message);
+ s->framegroupblend[0].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[1].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[2].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[3].start = cl.time - (unsigned short)MSG_ReadShort(&cl_message) * (1.0f / 1000.0f);
+ s->framegroupblend[0].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[1].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[2].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ s->framegroupblend[3].lerp = MSG_ReadByte(&cl_message) * (1.0f / 255.0f);
+ break;
+ case 4:
+ if (!cl.engineskeletonobjects)
+ cl.engineskeletonobjects = (skeleton_t *) Mem_Alloc(cls.levelmempool, sizeof(*cl.engineskeletonobjects) * MAX_EDICTS);
+ skeleton = &cl.engineskeletonobjects[number];
+ modelindex = MSG_ReadShort(&cl_message);
+ model = CL_GetModelByIndex(modelindex);
+ numbones = MSG_ReadByte(&cl_message);
+ if (model && numbones != model->num_bones)
+ Host_Error("E5_COMPLEXANIMATION: model has different number of bones than network packet describes\n");
+ if (!skeleton->relativetransforms || skeleton->model != model)
+ {
+ skeleton->model = model;
+ skeleton->relativetransforms = (matrix4x4_t *) Mem_Realloc(cls.levelmempool, skeleton->relativetransforms, sizeof(*skeleton->relativetransforms) * numbones);
+ for (bonenum = 0;bonenum < numbones;bonenum++)
+ skeleton->relativetransforms[bonenum] = identitymatrix;
+ }
+ for (bonenum = 0;bonenum < numbones;bonenum++)
+ {
+ pose7s[0] = (short)MSG_ReadShort(&cl_message);
+ pose7s[1] = (short)MSG_ReadShort(&cl_message);
+ pose7s[2] = (short)MSG_ReadShort(&cl_message);
+ pose7s[3] = (short)MSG_ReadShort(&cl_message);
+ pose7s[4] = (short)MSG_ReadShort(&cl_message);
+ pose7s[5] = (short)MSG_ReadShort(&cl_message);
+ pose7s[6] = (short)MSG_ReadShort(&cl_message);
+ Matrix4x4_FromBonePose7s(skeleton->relativetransforms + bonenum, 1.0f / 64.0f, pose7s);
+ }
+ s->skeletonobject = *skeleton;
+ break;
+ default:
+ Host_Error("E5_COMPLEXANIMATION: Parse error - unknown type %i\n", type);
+ break;
+ }
+ }
+ if (bits & E5_TRAILEFFECTNUM)
+ s->traileffectnum = (unsigned short) MSG_ReadShort(&cl_message);
+
+
+ bytes = cl_message.readcount - startoffset;
+ if (developer_networkentities.integer >= 2)
+ {
+ Con_Printf("ReadFields e%i (%i bytes)", number, bytes);
+
+ if (bits & E5_ORIGIN)
+ Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
+ if (bits & E5_ANGLES)
+ Con_Printf(" E5_ANGLES %f %f %f", s->angles[0], s->angles[1], s->angles[2]);
+ if (bits & E5_MODEL)
+ Con_Printf(" E5_MODEL %i", s->modelindex);
+ if (bits & E5_FRAME)
+ Con_Printf(" E5_FRAME %i", s->frame);
+ if (bits & E5_SKIN)
+ Con_Printf(" E5_SKIN %i", s->skin);
+ if (bits & E5_EFFECTS)
+ Con_Printf(" E5_EFFECTS %i", s->effects);
+ if (bits & E5_FLAGS)
+ {
+ Con_Printf(" E5_FLAGS %i (", s->flags);
+ if (s->flags & RENDER_STEP)
+ Con_Print(" STEP");
+ if (s->flags & RENDER_GLOWTRAIL)
+ Con_Print(" GLOWTRAIL");
+ if (s->flags & RENDER_VIEWMODEL)
+ Con_Print(" VIEWMODEL");
+ if (s->flags & RENDER_EXTERIORMODEL)
+ Con_Print(" EXTERIORMODEL");
+ if (s->flags & RENDER_LOWPRECISION)
+ Con_Print(" LOWPRECISION");
+ if (s->flags & RENDER_COLORMAPPED)
+ Con_Print(" COLORMAPPED");
+ if (s->flags & RENDER_SHADOW)
+ Con_Print(" SHADOW");
+ if (s->flags & RENDER_LIGHT)
+ Con_Print(" LIGHT");
+ if (s->flags & RENDER_NOSELFSHADOW)
+ Con_Print(" NOSELFSHADOW");
+ Con_Print(")");
+ }
+ if (bits & E5_ALPHA)
+ Con_Printf(" E5_ALPHA %f", s->alpha / 255.0f);
+ if (bits & E5_SCALE)
+ Con_Printf(" E5_SCALE %f", s->scale / 16.0f);
+ if (bits & E5_COLORMAP)
+ Con_Printf(" E5_COLORMAP %i", s->colormap);
+ if (bits & E5_ATTACHMENT)
+ Con_Printf(" E5_ATTACHMENT e%i:%i", s->tagentity, s->tagindex);
+ if (bits & E5_LIGHT)
+ Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
+ if (bits & E5_GLOW)
+ Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
+ if (bits & E5_COLORMOD)
+ Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
+ if (bits & E5_GLOWMOD)
+ Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
+ if (bits & E5_COMPLEXANIMATION)
+ Con_Printf(" E5_COMPLEXANIMATION");
+ if (bits & E5_TRAILEFFECTNUM)
+ Con_Printf(" E5_TRAILEFFECTNUM %i", s->traileffectnum);
+ Con_Print("\n");
+ }
+}
+
+void EntityFrame5_CL_ReadFrame(void)
+{
+ int n, enumber, framenum;
+ entity_t *ent;
+ entity_state_t *s;
+ // read the number of this frame to echo back in next input packet
+ framenum = MSG_ReadLong(&cl_message);
+ CL_NewFrameReceived(framenum);
+ if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
+ cls.servermovesequence = MSG_ReadLong(&cl_message);
+ // read entity numbers until we find a 0x8000
+ // (which would be remove world entity, but is actually a terminator)
+ while ((n = (unsigned short)MSG_ReadShort(&cl_message)) != 0x8000 && !cl_message.badread)
+ {
+ // get the entity number
+ enumber = n & 0x7FFF;
+ // we may need to expand the array
+ if (cl.num_entities <= enumber)
+ {
+ cl.num_entities = enumber + 1;
+ if (enumber >= cl.max_entities)
+ CL_ExpandEntities(enumber);
+ }
+ // look up the entity
+ ent = cl.entities + enumber;
+ // slide the current into the previous slot
+ ent->state_previous = ent->state_current;
+ // read the update
+ s = &ent->state_current;
+ if (n & 0x8000)
+ {
+ // remove entity
+ *s = defaultstate;
+ }
+ else
+ {
+ // update entity
+ EntityState5_ReadUpdate(s, enumber);
+ }
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
+ // set the update time
+ s->time = cl.mtime[0];
+ // fix the number (it gets wiped occasionally by copying from defaultstate)
+ s->number = enumber;
+ // check if we need to update the lerp stuff
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
+ // print extra messages if desired
+ if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
+ {
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
+ Con_Printf("entity #%i has become active\n", enumber);
+ else if (cl.entities[enumber].state_previous.active)
+ Con_Printf("entity #%i has become inactive\n", enumber);
+ }
+ }
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+void EntityFrameQuake_ReadEntity(int bits)
+{
+ int num;
+ entity_t *ent;
+ entity_state_t s;
+
+ if (bits & U_MOREBITS)
+ bits |= (MSG_ReadByte(&cl_message)<<8);
+ if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ bits |= MSG_ReadByte(&cl_message) << 16;
+ if (bits & U_EXTEND2)
+ bits |= MSG_ReadByte(&cl_message) << 24;
+ }
+
+ if (bits & U_LONGENTITY)
+ num = (unsigned short) MSG_ReadShort(&cl_message);
+ else
+ num = MSG_ReadByte(&cl_message);
+
+ if (num >= MAX_EDICTS)
+ Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
+ if (num < 1)
+ Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
+
+ if (cl.num_entities <= num)
+ {
+ cl.num_entities = num + 1;
+ if (num >= cl.max_entities)
+ CL_ExpandEntities(num);
+ }
+
+ ent = cl.entities + num;
+
+ // note: this inherits the 'active' state of the baseline chosen
+ // (state_baseline is always active, state_current may not be active if
+ // the entity was missing in the last frame)
+ if (bits & U_DELTA)
+ s = ent->state_current;
+ else
+ {
+ s = ent->state_baseline;
+ s.active = ACTIVE_NETWORK;
+ }
+
+ cl.isquakeentity[num] = true;
+ if (cl.lastquakeentity < num)
+ cl.lastquakeentity = num;
+ s.number = num;
+ s.time = cl.mtime[0];
+ s.flags = 0;
+ if (bits & U_MODEL)
+ {
+ if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ s.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+ else
+ s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte(&cl_message);
+ }
+ if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte(&cl_message);
+ if (bits & U_COLORMAP) s.colormap = MSG_ReadByte(&cl_message);
+ if (bits & U_SKIN) s.skin = MSG_ReadByte(&cl_message);
+ if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte(&cl_message);
+ if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(&cl_message, cls.protocol);
+ if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(&cl_message, cls.protocol);
+ if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(&cl_message, cls.protocol);
+ if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(&cl_message, cls.protocol);
+ if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(&cl_message, cls.protocol);
+ if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(&cl_message, cls.protocol);
+ if (bits & U_STEP) s.flags |= RENDER_STEP;
+ if (bits & U_ALPHA) s.alpha = MSG_ReadByte(&cl_message);
+ if (bits & U_SCALE) s.scale = MSG_ReadByte(&cl_message);
+ if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
+ if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte(&cl_message);
+ if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte(&cl_message);
+ if (bits & U_COLORMOD) {int c = MSG_ReadByte(&cl_message);s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
+ if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
+ if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
+ if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte(&cl_message) << 8);
+ if (bits & U_VIEWMODEL) s.flags |= RENDER_VIEWMODEL;
+ if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
+
+ // LadyHavoc: to allow playback of the Nehahra movie
+ if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
+ {
+ // LadyHavoc: evil format
+ int i = (int)MSG_ReadFloat(&cl_message);
+ int j = (int)(MSG_ReadFloat(&cl_message) * 255.0f);
+ if (i == 2)
+ {
+ i = (int)MSG_ReadFloat(&cl_message);
+ if (i)
+ s.effects |= EF_FULLBRIGHT;
+ }
+ if (j < 0)
+ s.alpha = 0;
+ else if (j == 0 || j >= 255)
+ s.alpha = 255;
+ else
+ s.alpha = j;
+ }
+
+ ent->state_previous = ent->state_current;
+ ent->state_current = s;
+ if (ent->state_current.active == ACTIVE_NETWORK)
+ {
+ CL_MoveLerpEntityStates(ent);
+ cl.entities_active[ent->state_current.number] = true;
+ }
+
+ if (cl_message.badread)
+ Host_Error("EntityFrameQuake_ReadEntity: read error");
+}
+
+void EntityFrameQuake_ISeeDeadEntities(void)
+{
+ int num, lastentity;
+ if (cl.lastquakeentity == 0)
+ return;
+ lastentity = cl.lastquakeentity;
+ cl.lastquakeentity = 0;
+ for (num = 0;num <= lastentity;num++)
+ {
+ if (cl.isquakeentity[num])
+ {
+ if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
+ {
+ cl.isquakeentity[num] = true;
+ cl.lastquakeentity = num;
+ }
+ else
+ {
+ cl.isquakeentity[num] = false;
+ cl.entities_active[num] = ACTIVE_NOT;
+ cl.entities[num].state_current = defaultstate;
+ cl.entities[num].state_current.number = num;
+ }
+ }
+ }
+}
\ No newline at end of file
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+static void QW_TranslateEffects(entity_state_t *s, int qweffects)
+{
+ s->effects = 0;
+ s->internaleffects = 0;
+ if (qweffects & QW_EF_BRIGHTFIELD)
+ s->effects |= EF_BRIGHTFIELD;
+ if (qweffects & QW_EF_MUZZLEFLASH)
+ s->effects |= EF_MUZZLEFLASH;
+ if (qweffects & QW_EF_FLAG1)
+ {
+ // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
+ if (s->number > cl.maxclients)
+ s->effects |= EF_NODRAW;
+ else
+ s->internaleffects |= INTEF_FLAG1QW;
+ }
+ if (qweffects & QW_EF_FLAG2)
+ {
+ // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
+ if (s->number > cl.maxclients)
+ s->effects |= EF_ADDITIVE;
+ else
+ s->internaleffects |= INTEF_FLAG2QW;
+ }
+ if (qweffects & QW_EF_RED)
+ {
+ if (qweffects & QW_EF_BLUE)
+ s->effects |= EF_RED | EF_BLUE;
+ else
+ s->effects |= EF_RED;
+ }
+ else if (qweffects & QW_EF_BLUE)
+ s->effects |= EF_BLUE;
+ else if (qweffects & QW_EF_BRIGHTLIGHT)
+ s->effects |= EF_BRIGHTLIGHT;
+ else if (qweffects & QW_EF_DIMLIGHT)
+ s->effects |= EF_DIMLIGHT;
+}
+
+void EntityStateQW_ReadPlayerUpdate(void)
+{
+ int slot = MSG_ReadByte(&cl_message);
+ int enumber = slot + 1;
+ int weaponframe;
+ int msec;
+ int playerflags;
+ int bits;
+ entity_state_t *s;
+ // look up the entity
+ entity_t *ent = cl.entities + enumber;
+ vec3_t viewangles;
+ vec3_t velocity;
+
+ // slide the current state into the previous
+ ent->state_previous = ent->state_current;
+
+ // read the update
+ s = &ent->state_current;
+ *s = defaultstate;
+ s->active = ACTIVE_NETWORK;
+ s->number = enumber;
+ s->colormap = enumber;
+ playerflags = MSG_ReadShort(&cl_message);
+ MSG_ReadVector(&cl_message, s->origin, cls.protocol);
+ s->frame = MSG_ReadByte(&cl_message);
+
+ VectorClear(viewangles);
+ VectorClear(velocity);
+
+ if (playerflags & QW_PF_MSEC)
+ {
+ // time difference between last update this player sent to the server,
+ // and last input we sent to the server (this packet is in response to
+ // our input, so msec is how long ago the last update of this player
+ // entity occurred, compared to our input being received)
+ msec = MSG_ReadByte(&cl_message);
+ }
+ else
+ msec = 0;
+ if (playerflags & QW_PF_COMMAND)
+ {
+ bits = MSG_ReadByte(&cl_message);
+ if (bits & QW_CM_ANGLE1)
+ viewangles[0] = MSG_ReadAngle16i(&cl_message); // cmd->angles[0]
+ if (bits & QW_CM_ANGLE2)
+ viewangles[1] = MSG_ReadAngle16i(&cl_message); // cmd->angles[1]
+ if (bits & QW_CM_ANGLE3)
+ viewangles[2] = MSG_ReadAngle16i(&cl_message); // cmd->angles[2]
+ if (bits & QW_CM_FORWARD)
+ MSG_ReadShort(&cl_message); // cmd->forwardmove
+ if (bits & QW_CM_SIDE)
+ MSG_ReadShort(&cl_message); // cmd->sidemove
+ if (bits & QW_CM_UP)
+ MSG_ReadShort(&cl_message); // cmd->upmove
+ if (bits & QW_CM_BUTTONS)
+ (void) MSG_ReadByte(&cl_message); // cmd->buttons
+ if (bits & QW_CM_IMPULSE)
+ (void) MSG_ReadByte(&cl_message); // cmd->impulse
+ (void) MSG_ReadByte(&cl_message); // cmd->msec
+ }
+ if (playerflags & QW_PF_VELOCITY1)
+ velocity[0] = MSG_ReadShort(&cl_message);
+ if (playerflags & QW_PF_VELOCITY2)
+ velocity[1] = MSG_ReadShort(&cl_message);
+ if (playerflags & QW_PF_VELOCITY3)
+ velocity[2] = MSG_ReadShort(&cl_message);
+ if (playerflags & QW_PF_MODEL)
+ s->modelindex = MSG_ReadByte(&cl_message);
+ else
+ s->modelindex = cl.qw_modelindex_player;
+ if (playerflags & QW_PF_SKINNUM)
+ s->skin = MSG_ReadByte(&cl_message);
+ if (playerflags & QW_PF_EFFECTS)
+ QW_TranslateEffects(s, MSG_ReadByte(&cl_message));
+ if (playerflags & QW_PF_WEAPONFRAME)
+ weaponframe = MSG_ReadByte(&cl_message);
+ else
+ weaponframe = 0;
+
+ if (enumber == cl.playerentity)
+ {
+ // if this is an update on our player, update the angles
+ VectorCopy(cl.viewangles, viewangles);
+ }
+
+ // calculate the entity angles from the viewangles
+ s->angles[0] = viewangles[0] * -0.0333;
+ s->angles[1] = viewangles[1];
+ s->angles[2] = 0;
+ s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
+
+ // if this is an update on our player, update interpolation state
+ if (enumber == cl.playerentity)
+ {
+ VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
+ VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
+ VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+ cl.mviewzoom[1] = cl.mviewzoom[0];
+
+ cl.idealpitch = 0;
+ cl.mpunchangle[0][0] = 0;
+ cl.mpunchangle[0][1] = 0;
+ cl.mpunchangle[0][2] = 0;
+ cl.mpunchvector[0][0] = 0;
+ cl.mpunchvector[0][1] = 0;
+ cl.mpunchvector[0][2] = 0;
+ cl.mvelocity[0][0] = 0;
+ cl.mvelocity[0][1] = 0;
+ cl.mvelocity[0][2] = 0;
+ cl.mviewzoom[0] = 1;
+
+ VectorCopy(velocity, cl.mvelocity[0]);
+ cl.stats[STAT_WEAPONFRAME] = weaponframe;
+ if (playerflags & QW_PF_GIB)
+ cl.stats[STAT_VIEWHEIGHT] = 8;
+ else if (playerflags & QW_PF_DEAD)
+ cl.stats[STAT_VIEWHEIGHT] = -16;
+ else
+ cl.stats[STAT_VIEWHEIGHT] = 22;
+ }
+
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
+ // set the update time
+ s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
+ // check if we need to update the lerp stuff
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
+}
+
+static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
+{
+ int qweffects = 0;
+ s->active = ACTIVE_NETWORK;
+ s->number = bits & 511;
+ bits &= ~511;
+ if (bits & QW_U_MOREBITS)
+ bits |= MSG_ReadByte(&cl_message);
+
+ // store the QW_U_SOLID bit here?
+
+ if (bits & QW_U_MODEL)
+ s->modelindex = MSG_ReadByte(&cl_message);
+ if (bits & QW_U_FRAME)
+ s->frame = MSG_ReadByte(&cl_message);
+ if (bits & QW_U_COLORMAP)
+ s->colormap = MSG_ReadByte(&cl_message);
+ if (bits & QW_U_SKIN)
+ s->skin = MSG_ReadByte(&cl_message);
+ if (bits & QW_U_EFFECTS)
+ QW_TranslateEffects(s, qweffects = MSG_ReadByte(&cl_message));
+ if (bits & QW_U_ORIGIN1)
+ s->origin[0] = MSG_ReadCoord13i(&cl_message);
+ if (bits & QW_U_ANGLE1)
+ s->angles[0] = MSG_ReadAngle8i(&cl_message);
+ if (bits & QW_U_ORIGIN2)
+ s->origin[1] = MSG_ReadCoord13i(&cl_message);
+ if (bits & QW_U_ANGLE2)
+ s->angles[1] = MSG_ReadAngle8i(&cl_message);
+ if (bits & QW_U_ORIGIN3)
+ s->origin[2] = MSG_ReadCoord13i(&cl_message);
+ if (bits & QW_U_ANGLE3)
+ s->angles[2] = MSG_ReadAngle8i(&cl_message);
+
+ if (developer_networkentities.integer >= 2)
+ {
+ Con_Printf("ReadFields e%i", s->number);
+ if (bits & QW_U_MODEL)
+ Con_Printf(" U_MODEL %i", s->modelindex);
+ if (bits & QW_U_FRAME)
+ Con_Printf(" U_FRAME %i", s->frame);
+ if (bits & QW_U_COLORMAP)
+ Con_Printf(" U_COLORMAP %i", s->colormap);
+ if (bits & QW_U_SKIN)
+ Con_Printf(" U_SKIN %i", s->skin);
+ if (bits & QW_U_EFFECTS)
+ Con_Printf(" U_EFFECTS %i", qweffects);
+ if (bits & QW_U_ORIGIN1)
+ Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
+ if (bits & QW_U_ANGLE1)
+ Con_Printf(" U_ANGLE1 %f", s->angles[0]);
+ if (bits & QW_U_ORIGIN2)
+ Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
+ if (bits & QW_U_ANGLE2)
+ Con_Printf(" U_ANGLE2 %f", s->angles[1]);
+ if (bits & QW_U_ORIGIN3)
+ Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
+ if (bits & QW_U_ANGLE3)
+ Con_Printf(" U_ANGLE3 %f", s->angles[2]);
+ if (bits & QW_U_SOLID)
+ Con_Printf(" U_SOLID");
+ Con_Print("\n");
+ }
+}
+
+entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
+{
+ entityframeqw_database_t *d;
+ d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
+ return d;
+}
+
+void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
+{
+ Mem_Free(d);
+}
+
+void EntityFrameQW_CL_ReadFrame(qboolean delta)
+{
+ qboolean invalid = false;
+ int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
+ entity_t *ent;
+ entityframeqw_database_t *d;
+ entityframeqw_snapshot_t *oldsnap, *newsnap;
+
+ if (!cl.entitydatabaseqw)
+ cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
+ d = cl.entitydatabaseqw;
+
+ // there is no cls.netcon in demos, so this reading code can't access
+ // cls.netcon-> at all... so cls.qw_incoming_sequence and
+ // cls.qw_outgoing_sequence are updated every time the corresponding
+ // cls.netcon->qw. variables are updated
+ // read the number of this frame to echo back in next input packet
+ cl.qw_validsequence = cls.qw_incoming_sequence;
+ newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
+ newsnap = d->snapshot + newsnapindex;
+ memset(newsnap, 0, sizeof(*newsnap));
+ oldsnap = NULL;
+ if (delta)
+ {
+ number = MSG_ReadByte(&cl_message);
+ oldsnapindex = cl.qw_deltasequence[newsnapindex];
+ if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
+ Con_DPrintf("WARNING: from mismatch\n");
+ if (oldsnapindex != -1)
+ {
+ if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
+ {
+ Con_DPrintf("delta update too old\n");
+ newsnap->invalid = invalid = true; // too old
+ delta = false;
+ }
+ oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
+ }
+ else
+ delta = false;
+ }
+
+ // if we can't decode this frame properly, report that to the server
+ if (invalid)
+ cl.qw_validsequence = 0;
+
+ // read entity numbers until we find a 0x0000
+ // (which would be an empty update on world entity, but is actually a terminator)
+ newsnap->num_entities = 0;
+ oldindex = 0;
+ for (;;)
+ {
+ int word = (unsigned short)MSG_ReadShort(&cl_message);
+ if (cl_message.badread)
+ return; // just return, the main parser will print an error
+ newnum = word == 0 ? 512 : (word & 511);
+ oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
+
+ // copy unmodified oldsnap entities
+ while (newnum > oldnum) // delta only
+ {
+ if (developer_networkentities.integer >= 2)
+ Con_Printf("copy %i\n", oldnum);
+ // copy one of the old entities
+ if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
+ Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
+ newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
+ newsnap->num_entities++;
+ oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
+ }
+
+ if (word == 0)
+ break;
+
+ if (developer_networkentities.integer >= 2)
+ {
+ if (word & QW_U_REMOVE)
+ Con_Printf("remove %i\n", newnum);
+ else if (newnum == oldnum)
+ Con_Printf("delta %i\n", newnum);
+ else
+ Con_Printf("baseline %i\n", newnum);
+ }
+
+ if (word & QW_U_REMOVE)
+ {
+ if (newnum != oldnum && !delta && !invalid)
+ {
+ cl.qw_validsequence = 0;
+ Con_Printf(CON_WARN "WARNING: U_REMOVE %i on full update\n", newnum);
+ }
+ }
+ else
+ {
+ if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
+ Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
+ newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
+ EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
+ newsnap->num_entities++;
+ }
+
+ if (newnum == oldnum)
+ oldindex++;
+ }
+
+ // expand cl.num_entities to include every entity we've seen this game
+ newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
+ if (cl.num_entities <= newnum)
+ {
+ cl.num_entities = newnum + 1;
+ if (cl.max_entities < newnum + 1)
+ CL_ExpandEntities(newnum);
+ }
+
+ // now update the non-player entities from the snapshot states
+ number = cl.maxclients + 1;
+ for (newindex = 0;;newindex++)
+ {
+ newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
+ // kill any missing entities
+ for (;number < newnum;number++)
+ {
+ if (cl.entities_active[number])
+ {
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
+ }
+ }
+ if (number >= cl.num_entities)
+ break;
+ // update the entity
+ ent = &cl.entities[number];
+ ent->state_previous = ent->state_current;
+ ent->state_current = newsnap->entities[newindex];
+ ent->state_current.time = cl.mtime[0];
+ CL_MoveLerpEntityStates(ent);
+ // the entity lives again...
+ cl.entities_active[number] = true;
+ number++;
+ }
+}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-// (client and server) allocates a new empty database
-entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
-{
- return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
-}
-
-// (client and server) frees the database
-void EntityFrame_FreeDatabase(entityframe_database_t *d)
-{
- Mem_Free(d);
-}
-
-// (server and client) removes frames older than 'frame' from database
-void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
-{
- int i;
- d->ackframenum = frame;
- for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
- // ignore outdated frame acks (out of order packets)
- if (i == 0)
- return;
- d->numframes -= i;
- // if some queue is left, slide it down to beginning of array
- if (d->numframes)
- memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
-}
-
-// (server and client) reads a frame from the database
-void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
-{
- int i, n;
- EntityFrame_Clear(f, NULL, -1);
- for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
- if (i < d->numframes && framenum == d->frames[i].framenum)
- {
- f->framenum = framenum;
- f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
- n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
- if (n > f->numentities)
- n = f->numentities;
- memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
- if (f->numentities > n)
- memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
- VectorCopy(d->eye, f->eye);
- }
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
-{
- entityframe4_database_t *d;
- d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
- d->mempool = pool;
- EntityFrame4_ResetDatabase(d);
- return d;
-}
-
-void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
-{
- int i;
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- if (d->commit[i].entity)
- Mem_Free(d->commit[i].entity);
- if (d->referenceentity)
- Mem_Free(d->referenceentity);
- Mem_Free(d);
-}
-
-void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
-{
- int i;
- d->referenceframenum = -1;
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- d->commit[i].numentities = 0;
- for (i = 0;i < d->maxreferenceentities;i++)
- d->referenceentity[i] = defaultstate;
-}
-
-entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
-{
- if (d->maxreferenceentities <= number)
- {
- int oldmax = d->maxreferenceentities;
- entity_state_t *oldentity = d->referenceentity;
- d->maxreferenceentities = (number + 15) & ~7;
- d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
- if (oldentity)
- {
- memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
- Mem_Free(oldentity);
- }
- // clear the newly created entities
- for (;oldmax < d->maxreferenceentities;oldmax++)
- {
- d->referenceentity[oldmax] = defaultstate;
- d->referenceentity[oldmax].number = oldmax;
- }
- }
- return d->referenceentity + number;
-}
-
-void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
-{
- // resize commit's entity list if full
- if (d->currentcommit->maxentities <= d->currentcommit->numentities)
- {
- entity_state_t *oldentity = d->currentcommit->entity;
- d->currentcommit->maxentities += 8;
- d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
- if (oldentity)
- {
- memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
- Mem_Free(oldentity);
- }
- }
- d->currentcommit->entity[d->currentcommit->numentities++] = *s;
-}
-
-int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
-{
- int i, j, found;
- entity_database4_commit_t *commit;
- if (framenum == -1)
- {
- // reset reference, but leave commits alone
- d->referenceframenum = -1;
- for (i = 0;i < d->maxreferenceentities;i++)
- {
- d->referenceentity[i] = defaultstate;
- // if this is the server, remove commits
- for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
- commit->numentities = 0;
- }
- found = true;
- }
- else if (d->referenceframenum == framenum)
- found = true;
- else
- {
- found = false;
- for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
- {
- if (commit->numentities && commit->framenum <= framenum)
- {
- if (commit->framenum == framenum)
- {
- found = true;
- d->referenceframenum = framenum;
- if (developer_networkentities.integer >= 3)
- {
- for (j = 0;j < commit->numentities;j++)
- {
- entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
- if (commit->entity[j].active != s->active)
- {
- if (commit->entity[j].active == ACTIVE_NETWORK)
- Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
- else
- Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
- }
- *s = commit->entity[j];
- }
- }
- else
- for (j = 0;j < commit->numentities;j++)
- *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
- }
- commit->numentities = 0;
- }
- }
- }
- if (developer_networkentities.integer >= 1)
- {
- Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- if (d->commit[i].numentities)
- Con_Printf(" %i", d->commit[i].framenum);
- Con_Print("\n");
- }
- return found;
-}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+// (client and server) allocates a new empty database
+entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
+{
+ return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
+}
+
+// (client and server) frees the database
+void EntityFrame_FreeDatabase(entityframe_database_t *d)
+{
+ Mem_Free(d);
+}
+
+// (server and client) removes frames older than 'frame' from database
+void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
+{
+ int i;
+ d->ackframenum = frame;
+ for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
+ // ignore outdated frame acks (out of order packets)
+ if (i == 0)
+ return;
+ d->numframes -= i;
+ // if some queue is left, slide it down to beginning of array
+ if (d->numframes)
+ memmove(&d->frames[0], &d->frames[i], sizeof(d->frames[0]) * d->numframes);
+}
+
+// (server and client) reads a frame from the database
+void EntityFrame_FetchFrame(entityframe_database_t *d, int framenum, entity_frame_t *f)
+{
+ int i, n;
+ EntityFrame_Clear(f, NULL, -1);
+ for (i = 0;i < d->numframes && d->frames[i].framenum < framenum;i++);
+ if (i < d->numframes && framenum == d->frames[i].framenum)
+ {
+ f->framenum = framenum;
+ f->numentities = d->frames[i].endentity - d->frames[i].firstentity;
+ n = MAX_ENTITY_DATABASE - (d->frames[i].firstentity % MAX_ENTITY_DATABASE);
+ if (n > f->numentities)
+ n = f->numentities;
+ memcpy(f->entitydata, d->entitydata + d->frames[i].firstentity % MAX_ENTITY_DATABASE, sizeof(*f->entitydata) * n);
+ if (f->numentities > n)
+ memcpy(f->entitydata + n, d->entitydata, sizeof(*f->entitydata) * (f->numentities - n));
+ VectorCopy(d->eye, f->eye);
+ }
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
+{
+ entityframe4_database_t *d;
+ d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
+ d->mempool = pool;
+ EntityFrame4_ResetDatabase(d);
+ return d;
+}
+
+void EntityFrame4_FreeDatabase(entityframe4_database_t *d)
+{
+ int i;
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].entity)
+ Mem_Free(d->commit[i].entity);
+ if (d->referenceentity)
+ Mem_Free(d->referenceentity);
+ Mem_Free(d);
+}
+
+void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
+{
+ int i;
+ d->referenceframenum = -1;
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ d->commit[i].numentities = 0;
+ for (i = 0;i < d->maxreferenceentities;i++)
+ d->referenceentity[i] = defaultstate;
+}
+
+entity_state_t *EntityFrame4_GetReferenceEntity(entityframe4_database_t *d, int number)
+{
+ if (d->maxreferenceentities <= number)
+ {
+ int oldmax = d->maxreferenceentities;
+ entity_state_t *oldentity = d->referenceentity;
+ d->maxreferenceentities = (number + 15) & ~7;
+ d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
+ if (oldentity)
+ {
+ memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
+ Mem_Free(oldentity);
+ }
+ // clear the newly created entities
+ for (;oldmax < d->maxreferenceentities;oldmax++)
+ {
+ d->referenceentity[oldmax] = defaultstate;
+ d->referenceentity[oldmax].number = oldmax;
+ }
+ }
+ return d->referenceentity + number;
+}
+
+void EntityFrame4_AddCommitEntity(entityframe4_database_t *d, const entity_state_t *s)
+{
+ // resize commit's entity list if full
+ if (d->currentcommit->maxentities <= d->currentcommit->numentities)
+ {
+ entity_state_t *oldentity = d->currentcommit->entity;
+ d->currentcommit->maxentities += 8;
+ d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
+ if (oldentity)
+ {
+ memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
+ Mem_Free(oldentity);
+ }
+ }
+ d->currentcommit->entity[d->currentcommit->numentities++] = *s;
+}
+
+int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
+{
+ int i, j, found;
+ entity_database4_commit_t *commit;
+ if (framenum == -1)
+ {
+ // reset reference, but leave commits alone
+ d->referenceframenum = -1;
+ for (i = 0;i < d->maxreferenceentities;i++)
+ {
+ d->referenceentity[i] = defaultstate;
+ // if this is the server, remove commits
+ for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
+ commit->numentities = 0;
+ }
+ found = true;
+ }
+ else if (d->referenceframenum == framenum)
+ found = true;
+ else
+ {
+ found = false;
+ for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
+ {
+ if (commit->numentities && commit->framenum <= framenum)
+ {
+ if (commit->framenum == framenum)
+ {
+ found = true;
+ d->referenceframenum = framenum;
+ if (developer_networkentities.integer >= 3)
+ {
+ for (j = 0;j < commit->numentities;j++)
+ {
+ entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
+ if (commit->entity[j].active != s->active)
+ {
+ if (commit->entity[j].active == ACTIVE_NETWORK)
+ Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
+ else
+ Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
+ }
+ *s = commit->entity[j];
+ }
+ }
+ else
+ for (j = 0;j < commit->numentities;j++)
+ *EntityFrame4_GetReferenceEntity(d, commit->entity[j].number) = commit->entity[j];
+ }
+ commit->numentities = 0;
+ }
+ }
+ }
+ if (developer_networkentities.integer >= 1)
+ {
+ Con_Printf("ack ref:%i database updated to: ref:%i commits:", framenum, d->referenceframenum);
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].numentities)
+ Con_Printf(" %i", d->commit[i].framenum);
+ Con_Print("\n");
+ }
+ return found;
+}
<ClCompile Include="cl_cmd.c" />\r
<ClCompile Include="cl_collision.c" />\r
<ClCompile Include="cl_demo.c" />\r
- <ClCompile Include="cl_entframe.c" />\r
- <ClCompile Include="cl_entframe4.c" />\r
- <ClCompile Include="cl_entframe5.c" />\r
- <ClCompile Include="cl_entframe_quake.c" />\r
- <ClCompile Include="cl_entframe_qw.c" />\r
+ <ClCompile Include="cl_ents.c" />\r
+ <ClCompile Include="cl_ents4.c" />\r
+ <ClCompile Include="cl_ents5.c" />\r
+ <ClCompile Include="cl_ents_nq.c" />\r
+ <ClCompile Include="cl_ents_qw.c" />\r
<ClCompile Include="cl_input.c" />\r
<ClCompile Include="cl_main.c" />\r
<ClCompile Include="cl_parse.c" />\r
<ClCompile Include="cmd.c" />\r
<ClCompile Include="collision.c" />\r
<ClCompile Include="com_crc16.c" />\r
- <ClCompile Include="com_entframe.c" />\r
- <ClCompile Include="com_entframe4.c" />\r
+ <ClCompile Include="com_ents.c" />\r
+ <ClCompile Include="com_ents4.c" />\r
<ClCompile Include="com_msg.c" />\r
<ClCompile Include="common.c" />\r
<ClCompile Include="console.c" />\r
<ClInclude Include="snd_xmp.c" />\r
<ClCompile Include="sv_ccmds.c" />\r
<ClCompile Include="sv_demo.c" />\r
- <ClCompile Include="sv_entframe.c" />\r
- <ClCompile Include="sv_entframe4.c" />\r
- <ClCompile Include="sv_entframe5.c" />\r
- <ClCompile Include="sv_entframe_quake.c" />\r
- <ClCompile Include="sv_entframe_csqc.c" />\r
+ <ClCompile Include="sv_ents.c" />\r
+ <ClCompile Include="sv_ents4.c" />\r
+ <ClCompile Include="sv_ents5.c" />\r
+ <ClCompile Include="sv_ents_nq.c" />\r
+ <ClCompile Include="sv_ents_csqc.c" />\r
<ClCompile Include="sv_main.c" />\r
<ClCompile Include="sv_move.c" />\r
<ClCompile Include="sv_phys.c" />\r
<ClCompile Include="cl_cmd.c" />\r
<ClCompile Include="cl_collision.c" />\r
<ClCompile Include="cl_demo.c" />\r
- <ClCompile Include="cl_entframe.c" />\r
- <ClCompile Include="cl_entframe4.c" />\r
- <ClCompile Include="cl_entframe5.c" />\r
- <ClCompile Include="cl_entframe_quake.c" />\r
- <ClCompile Include="cl_entframe_qw.c" />\r
+ <ClCompile Include="cl_ents.c" />\r
+ <ClCompile Include="cl_ents4.c" />\r
+ <ClCompile Include="cl_ents5.c" />\r
+ <ClCompile Include="cl_ents_nq.c" />\r
+ <ClCompile Include="cl_ents_qw.c" />\r
<ClCompile Include="cl_input.c" />\r
<ClCompile Include="cl_main.c" />\r
<ClCompile Include="cl_parse.c" />\r
<ClCompile Include="cmd.c" />\r
<ClCompile Include="collision.c" />\r
<ClCompile Include="com_crc16.c" />\r
- <ClCompile Include="com_entframe.c" />\r
- <ClCompile Include="com_entframe4.c" />\r
+ <ClCompile Include="com_ents.c" />\r
+ <ClCompile Include="com_ents4.c" />\r
<ClCompile Include="com_msg.c" />\r
<ClCompile Include="common.c" />\r
<ClCompile Include="console.c" />\r
<ClCompile Include="snd_xmp.c" />\r
<ClCompile Include="sv_ccmds.c" />\r
<ClCompile Include="sv_demo.c" />\r
- <ClCompile Include="sv_entframe.c" />\r
- <ClCompile Include="sv_entframe4.c" />\r
- <ClCompile Include="sv_entframe5.c" />\r
- <ClCompile Include="sv_entframe_quake.c" />\r
- <ClCompile Include="sv_entframe_csqc.c" />\r
+ <ClCompile Include="sv_ents.c" />\r
+ <ClCompile Include="sv_ents4.c" />\r
+ <ClCompile Include="sv_ents5.c" />\r
+ <ClCompile Include="sv_ents_nq.c" />\r
+ <ClCompile Include="sv_ents_csqc.c" />\r
<ClCompile Include="sv_main.c" />\r
<ClCompile Include="sv_move.c" />\r
<ClCompile Include="sv_phys.c" />\r
cl_cmd.o \
cl_collision.o \
cl_demo.o \
- cl_entframe.o \
- cl_entframe4.o \
- cl_entframe5.o \
- cl_entframe_quake.o \
- cl_entframe_qw.o \
+ cl_ents.o \
+ cl_ents4.o \
+ cl_ents5.o \
+ cl_ents_nq.o \
+ cl_ents_qw.o \
cl_input.o \
cl_main.o \
cl_parse.o \
cmd.o \
collision.o \
com_crc16.o \
- com_entframe.o \
- com_entframe4.o \
+ com_ents.o \
+ com_ents4.o \
com_msg.o \
common.o \
console.o \
sbar.o \
sv_ccmds.o \
sv_demo.o \
- sv_entframe.o \
- sv_entframe4.o \
- sv_entframe5.o \
- sv_entframe_csqc.o \
- sv_entframe_quake.o \
+ sv_ents.o \
+ sv_ents4.o \
+ sv_ents5.o \
+ sv_ents_csqc.o \
+ sv_ents_nq.o \
sv_main.o \
sv_move.o \
sv_phys.o \
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
-{
- unsigned int bits;
- // if o is not active, delta from default
- if (o->active != ACTIVE_NETWORK)
- o = &defaultstate;
- bits = 0;
- if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
- bits |= E_ORIGIN1;
- if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
- bits |= E_ORIGIN2;
- if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
- bits |= E_ORIGIN3;
- if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
- bits |= E_ANGLE1;
- if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
- bits |= E_ANGLE2;
- if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
- bits |= E_ANGLE3;
- if ((n->modelindex ^ o->modelindex) & 0x00FF)
- bits |= E_MODEL1;
- if ((n->modelindex ^ o->modelindex) & 0xFF00)
- bits |= E_MODEL2;
- if ((n->frame ^ o->frame) & 0x00FF)
- bits |= E_FRAME1;
- if ((n->frame ^ o->frame) & 0xFF00)
- bits |= E_FRAME2;
- if ((n->effects ^ o->effects) & 0x00FF)
- bits |= E_EFFECTS1;
- if ((n->effects ^ o->effects) & 0xFF00)
- bits |= E_EFFECTS2;
- if (n->colormap != o->colormap)
- bits |= E_COLORMAP;
- if (n->skin != o->skin)
- bits |= E_SKIN;
- if (n->alpha != o->alpha)
- bits |= E_ALPHA;
- if (n->scale != o->scale)
- bits |= E_SCALE;
- if (n->glowsize != o->glowsize)
- bits |= E_GLOWSIZE;
- if (n->glowcolor != o->glowcolor)
- bits |= E_GLOWCOLOR;
- if (n->flags != o->flags)
- bits |= E_FLAGS;
- if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
- bits |= E_TAGATTACHMENT;
- if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
- bits |= E_LIGHT;
- if (n->lightstyle != o->lightstyle)
- bits |= E_LIGHTSTYLE;
- if (n->lightpflags != o->lightpflags)
- bits |= E_LIGHTPFLAGS;
-
- if (bits)
- {
- if (bits & 0xFF000000)
- bits |= 0x00800000;
- if (bits & 0x00FF0000)
- bits |= 0x00008000;
- if (bits & 0x0000FF00)
- bits |= 0x00000080;
- }
- return bits;
-}
-
-void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
-{
- MSG_WriteByte(msg, bits & 0xFF);
- if (bits & 0x00000080)
- {
- MSG_WriteByte(msg, (bits >> 8) & 0xFF);
- if (bits & 0x00008000)
- {
- MSG_WriteByte(msg, (bits >> 16) & 0xFF);
- if (bits & 0x00800000)
- MSG_WriteByte(msg, (bits >> 24) & 0xFF);
- }
- }
-}
-
-void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
-{
- if (sv.protocol == PROTOCOL_DARKPLACES2)
- {
- if (bits & E_ORIGIN1)
- MSG_WriteCoord16i(msg, ent->origin[0]);
- if (bits & E_ORIGIN2)
- MSG_WriteCoord16i(msg, ent->origin[1]);
- if (bits & E_ORIGIN3)
- MSG_WriteCoord16i(msg, ent->origin[2]);
- }
- else
- {
- // LadyHavoc: have to write flags first, as they can modify protocol
- if (bits & E_FLAGS)
- MSG_WriteByte(msg, ent->flags);
- if (ent->flags & RENDER_LOWPRECISION)
- {
- if (bits & E_ORIGIN1)
- MSG_WriteCoord16i(msg, ent->origin[0]);
- if (bits & E_ORIGIN2)
- MSG_WriteCoord16i(msg, ent->origin[1]);
- if (bits & E_ORIGIN3)
- MSG_WriteCoord16i(msg, ent->origin[2]);
- }
- else
- {
- if (bits & E_ORIGIN1)
- MSG_WriteCoord32f(msg, ent->origin[0]);
- if (bits & E_ORIGIN2)
- MSG_WriteCoord32f(msg, ent->origin[1]);
- if (bits & E_ORIGIN3)
- MSG_WriteCoord32f(msg, ent->origin[2]);
- }
- }
- if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
- {
- if (bits & E_ANGLE1)
- MSG_WriteAngle8i(msg, ent->angles[0]);
- if (bits & E_ANGLE2)
- MSG_WriteAngle8i(msg, ent->angles[1]);
- if (bits & E_ANGLE3)
- MSG_WriteAngle8i(msg, ent->angles[2]);
- }
- else
- {
- if (bits & E_ANGLE1)
- MSG_WriteAngle16i(msg, ent->angles[0]);
- if (bits & E_ANGLE2)
- MSG_WriteAngle16i(msg, ent->angles[1]);
- if (bits & E_ANGLE3)
- MSG_WriteAngle16i(msg, ent->angles[2]);
- }
- if (bits & E_MODEL1)
- MSG_WriteByte(msg, ent->modelindex & 0xFF);
- if (bits & E_MODEL2)
- MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
- if (bits & E_FRAME1)
- MSG_WriteByte(msg, ent->frame & 0xFF);
- if (bits & E_FRAME2)
- MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
- if (bits & E_EFFECTS1)
- MSG_WriteByte(msg, ent->effects & 0xFF);
- if (bits & E_EFFECTS2)
- MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
- if (bits & E_COLORMAP)
- MSG_WriteByte(msg, ent->colormap);
- if (bits & E_SKIN)
- MSG_WriteByte(msg, ent->skin);
- if (bits & E_ALPHA)
- MSG_WriteByte(msg, ent->alpha);
- if (bits & E_SCALE)
- MSG_WriteByte(msg, ent->scale);
- if (bits & E_GLOWSIZE)
- MSG_WriteByte(msg, ent->glowsize);
- if (bits & E_GLOWCOLOR)
- MSG_WriteByte(msg, ent->glowcolor);
- if (sv.protocol == PROTOCOL_DARKPLACES2)
- if (bits & E_FLAGS)
- MSG_WriteByte(msg, ent->flags);
- if (bits & E_TAGATTACHMENT)
- {
- MSG_WriteShort(msg, ent->tagentity);
- MSG_WriteByte(msg, ent->tagindex);
- }
- if (bits & E_LIGHT)
- {
- MSG_WriteShort(msg, ent->light[0]);
- MSG_WriteShort(msg, ent->light[1]);
- MSG_WriteShort(msg, ent->light[2]);
- MSG_WriteShort(msg, ent->light[3]);
- }
- if (bits & E_LIGHTSTYLE)
- MSG_WriteByte(msg, ent->lightstyle);
- if (bits & E_LIGHTPFLAGS)
- MSG_WriteByte(msg, ent->lightpflags);
-}
-
-void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
-{
- prvm_prog_t *prog = SVVM_prog;
- unsigned int bits;
- if (ent->active == ACTIVE_NETWORK)
- {
- // entity is active, check for changes from the delta
- if ((bits = EntityState_DeltaBits(delta, ent)))
- {
- // write the update number, bits, and fields
- ENTITYSIZEPROFILING_START(msg, ent->number, bits);
- MSG_WriteShort(msg, ent->number);
- EntityState_WriteExtendBits(msg, bits);
- EntityState_WriteFields(ent, msg, bits);
- ENTITYSIZEPROFILING_END(msg, ent->number, bits);
- }
- }
- else
- {
- // entity is inactive, check if the delta was active
- if (delta->active == ACTIVE_NETWORK)
- {
- // write the remove number
- ENTITYSIZEPROFILING_START(msg, ent->number, 0);
- MSG_WriteShort(msg, ent->number | 0x8000);
- ENTITYSIZEPROFILING_END(msg, ent->number, 0);
- }
- }
-}
-
-// (server) clears the database to contain no frames (thus delta compression compresses against nothing)
-void EntityFrame_ClearDatabase(entityframe_database_t *d)
-{
- memset(d, 0, sizeof(*d));
-}
-
-// (server) clears frame, to prepare for adding entities
-void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
-{
- f->time = 0;
- f->framenum = framenum;
- f->numentities = 0;
- if (eye == NULL)
- VectorClear(f->eye);
- else
- VectorCopy(eye, f->eye);
-}
-
-// (server) adds a entity_frame to the database, for future reference
-void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
-{
- int n, e;
- entity_frameinfo_t *info;
-
- VectorCopy(eye, d->eye);
-
- // figure out how many entity slots are used already
- if (d->numframes)
- {
- n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
- if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
- {
- // ran out of room, dump database
- EntityFrame_ClearDatabase(d);
- }
- }
-
- info = &d->frames[d->numframes];
- info->framenum = framenum;
- e = -1000;
- // make sure we check the newly added frame as well, but we haven't incremented numframes yet
- for (n = 0;n <= d->numframes;n++)
- {
- if (e >= d->frames[n].framenum)
- {
- if (e == framenum)
- Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
- else
- Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
- return;
- }
- e = d->frames[n].framenum;
- }
- // if database still has frames after that...
- if (d->numframes)
- info->firstentity = d->frames[d->numframes - 1].endentity;
- else
- info->firstentity = 0;
- info->endentity = info->firstentity + numentities;
- d->numframes++;
-
- n = info->firstentity % MAX_ENTITY_DATABASE;
- e = MAX_ENTITY_DATABASE - n;
- if (e > numentities)
- e = numentities;
- memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
- if (numentities > e)
- memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
-}
-
-// (server) writes a frame to network stream
-qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
-{
- prvm_prog_t *prog = SVVM_prog;
- int i, onum, number;
- entity_frame_t *o = &d->deltaframe;
- const entity_state_t *ent, *delta;
- vec3_t eye;
-
- d->latestframenum++;
-
- VectorClear(eye);
- for (i = 0;i < numstates;i++)
- {
- ent = states[i];
- if (ent->number == viewentnum)
- {
- VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
- break;
- }
- }
-
- EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
-
- EntityFrame_FetchFrame(d, d->ackframenum, o);
-
- MSG_WriteByte (msg, svc_entities);
- MSG_WriteLong (msg, o->framenum);
- MSG_WriteLong (msg, d->latestframenum);
- MSG_WriteFloat (msg, eye[0]);
- MSG_WriteFloat (msg, eye[1]);
- MSG_WriteFloat (msg, eye[2]);
-
- onum = 0;
- for (i = 0;i < numstates;i++)
- {
- ent = states[i];
- number = ent->number;
-
- if (PRVM_serveredictfunction((&prog->edicts[number]), SendEntity))
- continue;
- for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
- {
- // write remove message
- MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
- }
- if (onum < o->numentities && (o->entitydata[onum].number == number))
- {
- // delta from previous frame
- delta = o->entitydata + onum;
- // advance to next entity in delta frame
- onum++;
- }
- else
- {
- // delta from defaults
- delta = &defaultstate;
- }
- EntityState_WriteUpdate(ent, msg, delta);
- }
- for (;onum < o->numentities;onum++)
- {
- // write remove message
- MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
- }
- MSG_WriteShort(msg, 0xFFFF);
-
- return true;
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
-{
- prvm_prog_t *prog = SVVM_prog;
- const entity_state_t *e, *s;
- entity_state_t inactiveentitystate;
- int i, n, startnumber;
- sizebuf_t buf;
- unsigned char data[128];
-
- // if there isn't enough space to accomplish anything, skip it
- if (msg->cursize + 24 > maxsize)
- return false;
-
- // prepare the buffer
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
-
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- if (!d->commit[i].numentities)
- break;
- // if commit buffer full, just don't bother writing an update this frame
- if (i == MAX_ENTITY_HISTORY)
- return false;
- d->currentcommit = d->commit + i;
-
- // this state's number gets played around with later
- inactiveentitystate = defaultstate;
-
- d->currentcommit->numentities = 0;
- d->currentcommit->framenum = ++d->latestframenumber;
- MSG_WriteByte(msg, svc_entities);
- MSG_WriteLong(msg, d->referenceframenum);
- MSG_WriteLong(msg, d->currentcommit->framenum);
- if (developer_networkentities.integer >= 10)
- {
- Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
- for (i = 0;i < MAX_ENTITY_HISTORY;i++)
- if (d->commit[i].numentities)
- Con_Printf(" %i", d->commit[i].framenum);
- Con_Print(")\n");
- }
- if (d->currententitynumber >= prog->max_edicts)
- startnumber = 1;
- else
- startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
- MSG_WriteShort(msg, startnumber);
- // reset currententitynumber so if the loop does not break it we will
- // start at beginning next frame (if it does break, it will set it)
- d->currententitynumber = 1;
- for (i = 0, n = startnumber;n < prog->max_edicts;n++)
- {
- if (PRVM_serveredictfunction((&prog->edicts[n]), SendEntity))
- continue;
- // find the old state to delta from
- e = EntityFrame4_GetReferenceEntity(d, n);
- // prepare the buffer
- SZ_Clear(&buf);
- // entity exists, build an update (if empty there is no change)
- // find the state in the list
- for (;i < numstates && states[i]->number < n;i++);
- // make the message
- s = states[i];
- if (s->number == n)
- {
- // build the update
- EntityState_WriteUpdate(s, &buf, e);
- }
- else
- {
- inactiveentitystate.number = n;
- s = &inactiveentitystate;
- if (e->active == ACTIVE_NETWORK)
- {
- // entity used to exist but doesn't anymore, send remove
- MSG_WriteShort(&buf, n | 0x8000);
- }
- }
- // if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > maxsize - 4)
- {
- // next frame we will continue where we left off
- break;
- }
- // add the entity to the commit
- EntityFrame4_AddCommitEntity(d, s);
- // if the message is empty, skip out now
- if (buf.cursize)
- {
- // write the message to the packet
- SZ_Write(msg, buf.data, buf.cursize);
- }
- }
- d->currententitynumber = n;
-
- // remove world message (invalid, and thus a good terminator)
- MSG_WriteShort(msg, 0x8000);
- // write the number of the end entity
- MSG_WriteShort(msg, d->currententitynumber);
- // just to be sure
- d->currentcommit = NULL;
-
- return true;
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-static double anim_reducetime(double t, double frameduration, double maxtime)
-{
- if(t < 0) // clamp to non-negative
- return 0;
- if(t <= maxtime) // time can be represented normally
- return t;
- if(frameduration == 0) // don't like dividing by zero
- return t;
- if(maxtime <= 2 * frameduration) // if two frames don't fit, we better not do this
- return t;
- t -= frameduration * ceil((t - maxtime) / frameduration);
- // now maxtime - frameduration < t <= maxtime
- return t;
-}
-
-// see VM_SV_frameduration
-static double anim_frameduration(dp_model_t *model, int framenum)
-{
- if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
- return 0;
- if(model->animscenes[framenum].framerate)
- return model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
- return 0;
-}
-
-void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
-{
- // all the [maxedicts] memory is allocated at once, so there's only one
- // thing to free
- if (d->maxedicts)
- Mem_Free(d->deltabits);
- Mem_Free(d);
-}
-
-static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
-{
- if (d->maxedicts < newmax)
- {
- unsigned char *data;
- int oldmaxedicts = d->maxedicts;
- int *olddeltabits = d->deltabits;
- unsigned char *oldpriorities = d->priorities;
- int *oldupdateframenum = d->updateframenum;
- entity_state_t *oldstates = d->states;
- unsigned char *oldvisiblebits = d->visiblebits;
- d->maxedicts = newmax;
- data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
- d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
- d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
- d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
- d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
- d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
- if (oldmaxedicts)
- {
- memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
- memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
- memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
- memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
- memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
- // the previous buffers were a single allocation, so just one free
- Mem_Free(olddeltabits);
- }
- }
-}
-
-static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
-{
- int limit, priority;
- entity_state_t *s = NULL; // hush compiler warning by initializing this
- // if it is the player, update urgently
- if (stateindex == d->viewentnum)
- return ENTITYFRAME5_PRIORITYLEVELS - 1;
- // priority increases each frame no matter what happens
- priority = d->priorities[stateindex] + 1;
- // players get an extra priority boost
- if (stateindex <= svs.maxclients)
- priority++;
- // remove dead entities very quickly because they are just 2 bytes
- if (d->states[stateindex].active != ACTIVE_NETWORK)
- {
- priority++;
- return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
- }
- // certain changes are more noticable than others
- if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
- priority++;
- // find the root entity this one is attached to, and judge relevance by it
- for (limit = 0;limit < 256;limit++)
- {
- s = d->states + stateindex;
- if (s->flags & RENDER_VIEWMODEL)
- stateindex = d->viewentnum;
- else if (s->tagentity)
- stateindex = s->tagentity;
- else
- break;
- if (d->maxedicts < stateindex)
- EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
- }
- if (limit >= 256)
- Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
- // now that we have the parent entity we can make some decisions based on
- // distance from the player
- if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
- priority++;
- return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
-}
-
-static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
-{
- unsigned int bits = 0;
- if (n->active == ACTIVE_NETWORK)
- {
- if (o->active != ACTIVE_NETWORK)
- bits |= E5_FULLUPDATE;
- if (!VectorCompare(o->origin, n->origin))
- bits |= E5_ORIGIN;
- if (!VectorCompare(o->angles, n->angles))
- bits |= E5_ANGLES;
- if (o->modelindex != n->modelindex)
- bits |= E5_MODEL;
- if (o->frame != n->frame)
- bits |= E5_FRAME;
- if (o->skin != n->skin)
- bits |= E5_SKIN;
- if (o->effects != n->effects)
- bits |= E5_EFFECTS;
- if (o->flags != n->flags)
- bits |= E5_FLAGS;
- if (o->alpha != n->alpha)
- bits |= E5_ALPHA;
- if (o->scale != n->scale)
- bits |= E5_SCALE;
- if (o->colormap != n->colormap)
- bits |= E5_COLORMAP;
- if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
- bits |= E5_ATTACHMENT;
- if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
- bits |= E5_LIGHT;
- if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
- bits |= E5_GLOW;
- if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
- bits |= E5_COLORMOD;
- if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
- bits |= E5_GLOWMOD;
- if (n->flags & RENDER_COMPLEXANIMATION)
- {
- if ((o->skeletonobject.model && o->skeletonobject.relativetransforms) != (n->skeletonobject.model && n->skeletonobject.relativetransforms))
- {
- bits |= E5_COMPLEXANIMATION;
- }
- else if (o->skeletonobject.model && o->skeletonobject.relativetransforms)
- {
- if(o->modelindex != n->modelindex)
- bits |= E5_COMPLEXANIMATION;
- else if(o->skeletonobject.model->num_bones != n->skeletonobject.model->num_bones)
- bits |= E5_COMPLEXANIMATION;
- else if(memcmp(o->skeletonobject.relativetransforms, n->skeletonobject.relativetransforms, o->skeletonobject.model->num_bones * sizeof(*o->skeletonobject.relativetransforms)))
- bits |= E5_COMPLEXANIMATION;
- }
- else if (memcmp(o->framegroupblend, n->framegroupblend, sizeof(o->framegroupblend)))
- {
- bits |= E5_COMPLEXANIMATION;
- }
- }
- if (o->traileffectnum != n->traileffectnum)
- bits |= E5_TRAILEFFECTNUM;
- }
- else
- if (o->active == ACTIVE_NETWORK)
- bits |= E5_FULLUPDATE;
- return bits;
-}
-
-void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
-{
- prvm_prog_t *prog = SVVM_prog;
- unsigned int bits = 0;
- //dp_model_t *model;
-
- if (s->active != ACTIVE_NETWORK)
- {
- ENTITYSIZEPROFILING_START(msg, s->number, 0);
- MSG_WriteShort(msg, number | 0x8000);
- ENTITYSIZEPROFILING_END(msg, s->number, 0);
- }
- else
- {
- if (PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
- return;
-
- bits = changedbits;
- if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
- // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
- bits |= E5_ORIGIN32;
- // possible values:
- // negative origin:
- // (int)(f * 8 - 0.5) >= -32768
- // (f * 8 - 0.5) > -32769
- // f > -4096.0625
- // positive origin:
- // (int)(f * 8 + 0.5) <= 32767
- // (f * 8 + 0.5) < 32768
- // f * 8 + 0.5) < 4095.9375
- if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
- bits |= E5_ANGLES16;
- if ((bits & E5_MODEL) && s->modelindex >= 256)
- bits |= E5_MODEL16;
- if ((bits & E5_FRAME) && s->frame >= 256)
- bits |= E5_FRAME16;
- if (bits & E5_EFFECTS)
- {
- if (s->effects & 0xFFFF0000)
- bits |= E5_EFFECTS32;
- else if (s->effects & 0xFFFFFF00)
- bits |= E5_EFFECTS16;
- }
- if (bits >= 256)
- bits |= E5_EXTEND1;
- if (bits >= 65536)
- bits |= E5_EXTEND2;
- if (bits >= 16777216)
- bits |= E5_EXTEND3;
- {
- ENTITYSIZEPROFILING_START(msg, s->number, bits);
- MSG_WriteShort(msg, number);
- MSG_WriteByte(msg, bits & 0xFF);
- if (bits & E5_EXTEND1)
- MSG_WriteByte(msg, (bits >> 8) & 0xFF);
- if (bits & E5_EXTEND2)
- MSG_WriteByte(msg, (bits >> 16) & 0xFF);
- if (bits & E5_EXTEND3)
- MSG_WriteByte(msg, (bits >> 24) & 0xFF);
- if (bits & E5_FLAGS)
- MSG_WriteByte(msg, s->flags);
- if (bits & E5_ORIGIN)
- {
- if (bits & E5_ORIGIN32)
- {
- MSG_WriteCoord32f(msg, s->origin[0]);
- MSG_WriteCoord32f(msg, s->origin[1]);
- MSG_WriteCoord32f(msg, s->origin[2]);
- }
- else
- {
- MSG_WriteCoord13i(msg, s->origin[0]);
- MSG_WriteCoord13i(msg, s->origin[1]);
- MSG_WriteCoord13i(msg, s->origin[2]);
- }
- }
- if (bits & E5_ANGLES)
- {
- if (bits & E5_ANGLES16)
- {
- MSG_WriteAngle16i(msg, s->angles[0]);
- MSG_WriteAngle16i(msg, s->angles[1]);
- MSG_WriteAngle16i(msg, s->angles[2]);
- }
- else
- {
- MSG_WriteAngle8i(msg, s->angles[0]);
- MSG_WriteAngle8i(msg, s->angles[1]);
- MSG_WriteAngle8i(msg, s->angles[2]);
- }
- }
- if (bits & E5_MODEL)
- {
- if (bits & E5_MODEL16)
- MSG_WriteShort(msg, s->modelindex);
- else
- MSG_WriteByte(msg, s->modelindex);
- }
- if (bits & E5_FRAME)
- {
- if (bits & E5_FRAME16)
- MSG_WriteShort(msg, s->frame);
- else
- MSG_WriteByte(msg, s->frame);
- }
- if (bits & E5_SKIN)
- MSG_WriteByte(msg, s->skin);
- if (bits & E5_EFFECTS)
- {
- if (bits & E5_EFFECTS32)
- MSG_WriteLong(msg, s->effects);
- else if (bits & E5_EFFECTS16)
- MSG_WriteShort(msg, s->effects);
- else
- MSG_WriteByte(msg, s->effects);
- }
- if (bits & E5_ALPHA)
- MSG_WriteByte(msg, s->alpha);
- if (bits & E5_SCALE)
- MSG_WriteByte(msg, s->scale);
- if (bits & E5_COLORMAP)
- MSG_WriteByte(msg, s->colormap);
- if (bits & E5_ATTACHMENT)
- {
- MSG_WriteShort(msg, s->tagentity);
- MSG_WriteByte(msg, s->tagindex);
- }
- if (bits & E5_LIGHT)
- {
- MSG_WriteShort(msg, s->light[0]);
- MSG_WriteShort(msg, s->light[1]);
- MSG_WriteShort(msg, s->light[2]);
- MSG_WriteShort(msg, s->light[3]);
- MSG_WriteByte(msg, s->lightstyle);
- MSG_WriteByte(msg, s->lightpflags);
- }
- if (bits & E5_GLOW)
- {
- MSG_WriteByte(msg, s->glowsize);
- MSG_WriteByte(msg, s->glowcolor);
- }
- if (bits & E5_COLORMOD)
- {
- MSG_WriteByte(msg, s->colormod[0]);
- MSG_WriteByte(msg, s->colormod[1]);
- MSG_WriteByte(msg, s->colormod[2]);
- }
- if (bits & E5_GLOWMOD)
- {
- MSG_WriteByte(msg, s->glowmod[0]);
- MSG_WriteByte(msg, s->glowmod[1]);
- MSG_WriteByte(msg, s->glowmod[2]);
- }
- if (bits & E5_COMPLEXANIMATION)
- {
- if (s->skeletonobject.model && s->skeletonobject.relativetransforms)
- {
- int numbones = s->skeletonobject.model->num_bones;
- int bonenum;
- short pose7s[7];
- MSG_WriteByte(msg, 4);
- MSG_WriteShort(msg, s->modelindex);
- MSG_WriteByte(msg, numbones);
- for (bonenum = 0;bonenum < numbones;bonenum++)
- {
- Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s);
- MSG_WriteShort(msg, pose7s[0]);
- MSG_WriteShort(msg, pose7s[1]);
- MSG_WriteShort(msg, pose7s[2]);
- MSG_WriteShort(msg, pose7s[3]);
- MSG_WriteShort(msg, pose7s[4]);
- MSG_WriteShort(msg, pose7s[5]);
- MSG_WriteShort(msg, pose7s[6]);
- }
- }
- else
- {
- dp_model_t *model = SV_GetModelByIndex(s->modelindex);
- if (s->framegroupblend[3].lerp > 0)
- {
- MSG_WriteByte(msg, 3);
- MSG_WriteShort(msg, s->framegroupblend[0].frame);
- MSG_WriteShort(msg, s->framegroupblend[1].frame);
- MSG_WriteShort(msg, s->framegroupblend[2].frame);
- MSG_WriteShort(msg, s->framegroupblend[3].frame);
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[3].start, anim_frameduration(model, s->framegroupblend[3].frame), 65.535) * 1000.0));
- MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
- MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
- MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
- MSG_WriteByte(msg, s->framegroupblend[3].lerp * 255.0f);
- }
- else if (s->framegroupblend[2].lerp > 0)
- {
- MSG_WriteByte(msg, 2);
- MSG_WriteShort(msg, s->framegroupblend[0].frame);
- MSG_WriteShort(msg, s->framegroupblend[1].frame);
- MSG_WriteShort(msg, s->framegroupblend[2].frame);
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
- MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
- MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
- MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
- }
- else if (s->framegroupblend[1].lerp > 0)
- {
- MSG_WriteByte(msg, 1);
- MSG_WriteShort(msg, s->framegroupblend[0].frame);
- MSG_WriteShort(msg, s->framegroupblend[1].frame);
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
- MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
- MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
- }
- else
- {
- MSG_WriteByte(msg, 0);
- MSG_WriteShort(msg, s->framegroupblend[0].frame);
- MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
- }
- }
- }
- if (bits & E5_TRAILEFFECTNUM)
- MSG_WriteShort(msg, s->traileffectnum);
- ENTITYSIZEPROFILING_END(msg, s->number, bits);
- }
- }
-}
-
-qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, unsigned int movesequence, qboolean need_empty)
-{
- prvm_prog_t *prog = SVVM_prog;
- const entity_state_t *n;
- int i, num, l, framenum, packetlognumber, priority;
- sizebuf_t buf;
- unsigned char data[128];
- entityframe5_packetlog_t *packetlog;
-
- if (prog->max_edicts > d->maxedicts)
- EntityFrame5_ExpandEdicts(d, prog->max_edicts);
-
- framenum = d->latestframenum + 1;
- d->viewentnum = viewentnum;
-
- // if packet log is full, mark all frames as lost, this will cause
- // it to send the lost data again
- for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
- if (d->packetlog[packetlognumber].packetnumber == 0)
- break;
- if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
- {
- Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
- EntityFrame5_LostFrame(d, framenum);
- packetlognumber = 0;
- }
-
- // prepare the buffer
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
-
- // detect changes in states
- num = 1;
- for (i = 0;i < numstates;i++)
- {
- n = states[i];
- // mark gaps in entity numbering as removed entities
- for (;num < n->number;num++)
- {
- // if the entity used to exist, clear it
- if (CHECKPVSBIT(d->visiblebits, num))
- {
- CLEARPVSBIT(d->visiblebits, num);
- d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
- d->states[num] = defaultstate;
- d->states[num].number = num;
- }
- }
- // update the entity state data
- if (!CHECKPVSBIT(d->visiblebits, num))
- {
- // entity just spawned in, don't let it completely hog priority
- // because of being ancient on the first frame
- d->updateframenum[num] = framenum;
- // initial priority is a bit high to make projectiles send on the
- // first frame, among other things
- d->priorities[num] = max(d->priorities[num], 4);
- }
- SETPVSBIT(d->visiblebits, num);
- d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
- d->priorities[num] = max(d->priorities[num], 1);
- d->states[num] = *n;
- d->states[num].number = num;
- // advance to next entity so the next iteration doesn't immediately remove it
- num++;
- }
- // all remaining entities are dead
- for (;num < d->maxedicts;num++)
- {
- if (CHECKPVSBIT(d->visiblebits, num))
- {
- CLEARPVSBIT(d->visiblebits, num);
- d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
- d->states[num] = defaultstate;
- d->states[num].number = num;
- }
- }
-
- // if there isn't at least enough room for an empty svc_entities,
- // don't bother trying...
- if (buf.cursize + 11 > buf.maxsize)
- return false;
-
- // build lists of entities by priority level
- memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
- l = 0;
- for (num = 0;num < d->maxedicts;num++)
- {
- if (d->priorities[num])
- {
- if (d->deltabits[num])
- {
- if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
- d->priorities[num] = EntityState5_Priority(d, num);
- l = num;
- priority = d->priorities[num];
- if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
- d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
- }
- else
- d->priorities[num] = 0;
- }
- }
-
- packetlog = NULL;
- // write stat updates
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
- {
- for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
- {
- if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
- {
- host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
- // add packetlog entry now that we have something for it
- if (!packetlog)
- {
- packetlog = d->packetlog + packetlognumber;
- packetlog->packetnumber = framenum;
- packetlog->numstates = 0;
- memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
- }
- packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
- if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
- {
- MSG_WriteByte(msg, svc_updatestatubyte);
- MSG_WriteByte(msg, i);
- MSG_WriteByte(msg, host_client->stats[i]);
- l = 1;
- }
- else
- {
- MSG_WriteByte(msg, svc_updatestat);
- MSG_WriteByte(msg, i);
- MSG_WriteLong(msg, host_client->stats[i]);
- l = 1;
- }
- }
- }
- }
-
- // only send empty svc_entities frame if needed
- if(!l && !need_empty)
- return false;
-
- // add packetlog entry now that we have something for it
- if (!packetlog)
- {
- packetlog = d->packetlog + packetlognumber;
- packetlog->packetnumber = framenum;
- packetlog->numstates = 0;
- memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
- }
-
- // write state updates
- if (developer_networkentities.integer >= 10)
- Con_Printf("send: svc_entities %i\n", framenum);
- d->latestframenum = framenum;
- MSG_WriteByte(msg, svc_entities);
- MSG_WriteLong(msg, framenum);
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
- MSG_WriteLong(msg, movesequence);
- for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
- {
- for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
- {
- num = d->prioritychains[priority][i];
- n = d->states + num;
- if (d->deltabits[num] & E5_FULLUPDATE)
- d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
- buf.cursize = 0;
- EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
- // if the entity won't fit, try the next one
- if (msg->cursize + buf.cursize + 2 > maxsize)
- continue;
- // write entity to the packet
- SZ_Write(msg, buf.data, buf.cursize);
- // mark age on entity for prioritization
- d->updateframenum[num] = framenum;
- // log entity so deltabits can be restored later if lost
- packetlog->states[packetlog->numstates].number = num;
- packetlog->states[packetlog->numstates].bits = d->deltabits[num];
- packetlog->numstates++;
- // clear deltabits and priority so it won't be sent again
- d->deltabits[num] = 0;
- d->priorities[num] = 0;
- }
- }
- MSG_WriteShort(msg, 0x8000);
-
- return true;
-}
-
-entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
-{
- int i;
- entityframe5_database_t *d;
- d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
- d->latestframenum = 0;
- for (i = 0;i < d->maxedicts;i++)
- d->states[i] = defaultstate;
- return d;
-}
-
-static int packetlog5cmp(const void *a_, const void *b_)
-{
- const entityframe5_packetlog_t *a = (const entityframe5_packetlog_t *) a_;
- const entityframe5_packetlog_t *b = (const entityframe5_packetlog_t *) b_;
- return a->packetnumber - b->packetnumber;
-}
-
-void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
-{
- int i, j, l, bits;
- entityframe5_changestate_t *s;
- entityframe5_packetlog_t *p;
- static unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
- static int deltabits[MAX_EDICTS];
- entityframe5_packetlog_t *packetlogs[ENTITYFRAME5_MAXPACKETLOGS];
-
- for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
- packetlogs[i] = p;
- qsort(packetlogs, sizeof(*packetlogs), ENTITYFRAME5_MAXPACKETLOGS, packetlog5cmp);
-
- memset(deltabits, 0, sizeof(deltabits));
- memset(statsdeltabits, 0, sizeof(statsdeltabits));
- for (i = 0; i < ENTITYFRAME5_MAXPACKETLOGS; i++)
- {
- p = packetlogs[i];
-
- if (!p->packetnumber)
- continue;
-
- if (p->packetnumber <= framenum)
- {
- for (j = 0, s = p->states;j < p->numstates;j++, s++)
- deltabits[s->number] |= s->bits;
-
- for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- statsdeltabits[l] |= p->statsdeltabits[l];
-
- p->packetnumber = 0;
- }
- else
- {
- for (j = 0, s = p->states;j < p->numstates;j++, s++)
- deltabits[s->number] &= ~s->bits;
- for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- statsdeltabits[l] &= ~p->statsdeltabits[l];
- }
- }
-
- for(i = 0; i < d->maxedicts; ++i)
- {
- bits = deltabits[i] & ~d->deltabits[i];
- if(bits)
- {
- d->deltabits[i] |= bits;
- // if it was a very important update, set priority higher
- if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
- d->priorities[i] = max(d->priorities[i], 4);
- else
- d->priorities[i] = max(d->priorities[i], 1);
- }
- }
-
- for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- host_client->statsdeltabits[l] |= statsdeltabits[l];
- // no need to mask out the already-set bits here, as we do not
- // do that priorities stuff
-}
-
-void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
-{
- int i;
- // scan for packets made obsolete by this ack and delete them
- for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
- if (d->packetlog[i].packetnumber <= framenum)
- d->packetlog[i].packetnumber = 0;
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-// NOTE: this only works with DP5 protocol and upwards. For lower protocols
-// (including QUAKE), no packet loss handling for CSQC is done, which makes
-// CSQC basically useless.
-// Always use the DP5 protocol, or a higher one, when using CSQC entities.
-static void EntityFrameCSQC_LostAllFrames(client_t *client)
-{
- prvm_prog_t *prog = SVVM_prog;
- // mark ALL csqc entities as requiring a FULL resend!
- // I know this is a bad workaround, but better than nothing.
- int i, n;
- prvm_edict_t *ed;
-
- n = client->csqcnumedicts;
- for(i = 0; i < n; ++i)
- {
- if(client->csqcentityscope[i] & SCOPE_EXISTED_ONCE)
- {
- ed = prog->edicts + i;
- client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND. We can't clear SCOPE_ASSUMED_EXISTING yet as this would cancel removes on a rejected send attempt.
- if (!PRVM_serveredictfunction(ed, SendEntity)) // If it was ever sent to that client as a CSQC entity...
- client->csqcentityscope[i] |= SCOPE_ASSUMED_EXISTING; // FORCE REMOVE.
- }
- }
-}
-void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
-{
- // marks a frame as lost
- int i, j;
- qboolean valid;
- int ringfirst, ringlast;
- static int recoversendflags[MAX_EDICTS]; // client only
- csqcentityframedb_t *d;
-
- if(client->csqcentityframe_lastreset < 0)
- return;
- if(framenum < client->csqcentityframe_lastreset)
- return; // no action required, as we resent that data anyway
-
- // is our frame out of history?
- ringfirst = client->csqcentityframehistory_next; // oldest entry
- ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
-
- valid = false;
-
- for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
- {
- d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
- if(d->framenum < 0)
- continue;
- if(d->framenum == framenum)
- break;
- else if(d->framenum < framenum)
- valid = true;
- }
- if(j == NUM_CSQCENTITYDB_FRAMES)
- {
- if(valid) // got beaten, i.e. there is a frame < framenum
- {
- // a non-csqc frame got lost... great
- return;
- }
- else
- {
- // a too old frame got lost... sorry, cannot handle this
- Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
- Con_DPrintf("Lost frame = %d\n", framenum);
- Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
- EntityFrameCSQC_LostAllFrames(client);
- client->csqcentityframe_lastreset = -1;
- }
- return;
- }
-
- // so j is the frame that got lost
- // ringlast is the frame that we have to go to
- ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
- if(ringlast < ringfirst)
- ringlast += NUM_CSQCENTITYDB_FRAMES;
-
- memset(recoversendflags, 0, sizeof(recoversendflags));
-
- for(j = ringfirst; j <= ringlast; ++j)
- {
- d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
- if(d->framenum < 0)
- {
- // deleted frame
- }
- else if(d->framenum < framenum)
- {
- // a frame in the past... should never happen
- Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
- }
- else if(d->framenum == framenum)
- {
- // handling the actually lost frame now
- for(i = 0; i < d->num; ++i)
- {
- int sf = d->sendflags[i];
- int ent = d->entno[i];
- if(sf < 0) // remove
- recoversendflags[ent] |= -1; // all bits, including sign
- else if(sf > 0)
- recoversendflags[ent] |= sf;
- }
- }
- else
- {
- // handling the frames that followed it now
- for(i = 0; i < d->num; ++i)
- {
- int sf = d->sendflags[i];
- int ent = d->entno[i];
- if(sf < 0) // remove
- {
- recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
- break; // no flags left to remove...
- }
- else if(sf > 0)
- recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
- }
- }
- }
-
- for(i = 0; i < client->csqcnumedicts; ++i)
- {
- if(recoversendflags[i] < 0)
- client->csqcentityscope[i] |= SCOPE_ASSUMED_EXISTING; // FORCE REMOVE.
- else
- client->csqcentitysendflags[i] |= recoversendflags[i];
- }
-}
-static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
-{
- int ringfirst = client->csqcentityframehistory_next; // oldest entry
- client->csqcentityframehistory_next += 1;
- client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
- client->csqcentityframehistory[ringfirst].framenum = framenum;
- client->csqcentityframehistory[ringfirst].num = 0;
- return ringfirst;
-}
-static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
-{
- int ringfirst = client->csqcentityframehistory_next; // oldest entry
- int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
- if(framenum == client->csqcentityframehistory[ringlast].framenum)
- {
- client->csqcentityframehistory[ringlast].framenum = -1;
- client->csqcentityframehistory[ringlast].num = 0;
- client->csqcentityframehistory_next = ringlast;
- }
- else
- Con_Printf("Trying to dealloc the wrong entity frame\n");
-}
-
-//[515]: we use only one array per-client for SendEntity feature
-// TODO: add some handling for entity send priorities, to better deal with huge
-// amounts of csqc networked entities
-qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
-{
- prvm_prog_t *prog = SVVM_prog;
- int num, number, end, sendflags;
- qboolean sectionstarted = false;
- const unsigned short *n;
- prvm_edict_t *ed;
- client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
- int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
- csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
-
- if(client->csqcentityframe_lastreset < 0)
- client->csqcentityframe_lastreset = framenum;
-
- maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
-
- // make sure there is enough room to store the svc_csqcentities byte,
- // the terminator (0x0000) and at least one entity update
- if (msg->cursize + 32 >= maxsize)
- return false;
-
- if (client->csqcnumedicts < prog->num_edicts)
- client->csqcnumedicts = prog->num_edicts;
-
- number = 1;
- for (num = 0, n = numbers;num < numnumbers;num++, n++)
- {
- end = *n;
- for (;number < end;number++)
- {
- client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
- if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
- client->csqcentityscope[number] |= SCOPE_WANTREMOVE;
- client->csqcentitysendflags[number] = 0xFFFFFF;
- }
- ed = prog->edicts + number;
- client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
- if (PRVM_serveredictfunction(ed, SendEntity))
- client->csqcentityscope[number] |= SCOPE_WANTUPDATE;
- else
- {
- if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
- client->csqcentityscope[number] |= SCOPE_WANTREMOVE;
- client->csqcentitysendflags[number] = 0xFFFFFF;
- }
- number++;
- }
- end = client->csqcnumedicts;
- for (;number < end;number++)
- {
- client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
- if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
- client->csqcentityscope[number] |= SCOPE_WANTREMOVE;
- client->csqcentitysendflags[number] = 0xFFFFFF;
- }
-
- // now try to emit the entity updates
- // (FIXME: prioritize by distance?)
- end = client->csqcnumedicts;
- for (number = 1;number < end;number++)
- {
- if (!(client->csqcentityscope[number] & SCOPE_WANTSEND))
- continue;
- if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
- break;
- ed = prog->edicts + number;
- if (client->csqcentityscope[number] & SCOPE_WANTREMOVE) // Also implies ASSUMED_EXISTING.
- {
- // A removal. SendFlags have no power here.
- // write a remove message
- // first write the message identifier if needed
- if(!sectionstarted)
- {
- sectionstarted = 1;
- MSG_WriteByte(msg, svc_csqcentities);
- }
- // write the remove message
- {
- ENTITYSIZEPROFILING_START(msg, number, 0);
- MSG_WriteShort(msg, (unsigned short)number | 0x8000);
- client->csqcentityscope[number] &= ~(SCOPE_WANTSEND | SCOPE_ASSUMED_EXISTING);
- client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
- db->entno[db->num] = number;
- db->sendflags[db->num] = -1;
- db->num += 1;
- ENTITYSIZEPROFILING_END(msg, number, 0);
- }
- if (msg->cursize + 17 >= maxsize)
- break;
- }
- else
- {
- // save the cursize value in case we overflow and have to rollback
- int oldcursize = msg->cursize;
-
- // An update.
- sendflags = client->csqcentitysendflags[number];
- // Nothing to send? FINE.
- if (!sendflags)
- continue;
- // If it's a new entity, always assume sendflags 0xFFFFFF.
- if (!(client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING))
- sendflags = 0xFFFFFF;
-
- // write an update
- if (PRVM_serveredictfunction(ed, SendEntity))
- {
- if(!sectionstarted)
- MSG_WriteByte(msg, svc_csqcentities);
- {
- int oldcursize2 = msg->cursize;
- ENTITYSIZEPROFILING_START(msg, number, sendflags);
- MSG_WriteShort(msg, number);
- msg->allowoverflow = true;
- PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
- PRVM_G_FLOAT(OFS_PARM1) = sendflags;
- PRVM_serverglobaledict(self) = number;
- prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, SendEntity), "Null SendEntity\n");
- msg->allowoverflow = false;
- if(!PRVM_G_FLOAT(OFS_RETURN))
- {
- // Send rejected by CSQC. This means we want to remove it.
- // CSQC requests we remove this one.
- if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
- {
- msg->cursize = oldcursize2;
- msg->overflowed = false;
- MSG_WriteShort(msg, (unsigned short)number | 0x8000);
- client->csqcentityscope[number] &= ~(SCOPE_WANTSEND | SCOPE_ASSUMED_EXISTING);
- client->csqcentitysendflags[number] = 0;
- db->entno[db->num] = number;
- db->sendflags[db->num] = -1;
- db->num += 1;
- // and take note that we have begun the svc_csqcentities
- // section of the packet
- sectionstarted = 1;
- ENTITYSIZEPROFILING_END(msg, number, 0);
- if (msg->cursize + 17 >= maxsize)
- break;
- }
- else
- {
- // Nothing to do. Just don't do it again.
- msg->cursize = oldcursize;
- msg->overflowed = false;
- client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
- client->csqcentitysendflags[number] = 0;
- }
- continue;
- }
- else if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
- {
- // an update has been successfully written
- client->csqcentitysendflags[number] = 0;
- db->entno[db->num] = number;
- db->sendflags[db->num] = sendflags;
- db->num += 1;
- client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
- client->csqcentityscope[number] |= SCOPE_EXISTED_ONCE | SCOPE_ASSUMED_EXISTING;
- // and take note that we have begun the svc_csqcentities
- // section of the packet
- sectionstarted = 1;
- ENTITYSIZEPROFILING_END(msg, number, sendflags);
- if (msg->cursize + 17 >= maxsize)
- break;
- continue;
- }
- }
- }
- // self.SendEntity returned false (or does not exist) or the
- // update was too big for this packet - rollback the buffer to its
- // state before the writes occurred, we'll try again next frame
- msg->cursize = oldcursize;
- msg->overflowed = false;
- }
- }
- if (sectionstarted)
- {
- // write index 0 to end the update (0 is never used by real entities)
- MSG_WriteShort(msg, 0);
- }
-
- if(db->num == 0)
- // if no single ent got added, remove the frame from the DB again, to allow
- // for a larger history
- EntityFrameCSQC_DeallocFrame(client, framenum);
-
- return sectionstarted;
-}
+++ /dev/null
-#include "quakedef.h"
-#include "protocol.h"
-
-qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
-{
- prvm_prog_t *prog = SVVM_prog;
- const entity_state_t *s;
- entity_state_t baseline;
- int i, bits;
- sizebuf_t buf;
- unsigned char data[128];
- qboolean success = false;
-
- // prepare the buffer
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
-
- for (i = 0;i < numstates;i++)
- {
- s = states[i];
- if(PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
- continue;
-
- // prepare the buffer
- SZ_Clear(&buf);
-
-// send an update
- bits = 0;
- if (s->number >= 256)
- bits |= U_LONGENTITY;
- if (s->flags & RENDER_STEP)
- bits |= U_STEP;
- if (s->flags & RENDER_VIEWMODEL)
- bits |= U_VIEWMODEL;
- if (s->flags & RENDER_GLOWTRAIL)
- bits |= U_GLOWTRAIL;
- if (s->flags & RENDER_EXTERIORMODEL)
- bits |= U_EXTERIORMODEL;
-
- // LadyHavoc: old stuff, but rewritten to have more exact tolerances
- baseline = prog->edicts[s->number].priv.server->baseline;
- if (baseline.origin[0] != s->origin[0])
- bits |= U_ORIGIN1;
- if (baseline.origin[1] != s->origin[1])
- bits |= U_ORIGIN2;
- if (baseline.origin[2] != s->origin[2])
- bits |= U_ORIGIN3;
- if (baseline.angles[0] != s->angles[0])
- bits |= U_ANGLE1;
- if (baseline.angles[1] != s->angles[1])
- bits |= U_ANGLE2;
- if (baseline.angles[2] != s->angles[2])
- bits |= U_ANGLE3;
- if (baseline.colormap != s->colormap)
- bits |= U_COLORMAP;
- if (baseline.skin != s->skin)
- bits |= U_SKIN;
- if (baseline.frame != s->frame)
- {
- bits |= U_FRAME;
- if (s->frame & 0xFF00)
- bits |= U_FRAME2;
- }
- if (baseline.effects != s->effects)
- {
- bits |= U_EFFECTS;
- if (s->effects & 0xFF00)
- bits |= U_EFFECTS2;
- }
- if (baseline.modelindex != s->modelindex)
- {
- bits |= U_MODEL;
- if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
- bits |= U_MODEL2;
- }
- if (baseline.alpha != s->alpha)
- bits |= U_ALPHA;
- if (baseline.scale != s->scale)
- bits |= U_SCALE;
- if (baseline.glowsize != s->glowsize)
- bits |= U_GLOWSIZE;
- if (baseline.glowcolor != s->glowcolor)
- bits |= U_GLOWCOLOR;
- if (!VectorCompare(baseline.colormod, s->colormod))
- bits |= U_COLORMOD;
-
- // if extensions are disabled, clear the relevant update flags
- if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
- bits &= 0x7FFF;
- if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
- if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
- bits |= U_EXTEND1;
-
- // write the message
- if (bits >= 16777216)
- bits |= U_EXTEND2;
- if (bits >= 65536)
- bits |= U_EXTEND1;
- if (bits >= 256)
- bits |= U_MOREBITS;
- bits |= U_SIGNAL;
-
- {
- ENTITYSIZEPROFILING_START(msg, states[i]->number, bits);
-
- MSG_WriteByte (&buf, bits);
- if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
- if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
- {
- if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
- if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
- }
- if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
- else MSG_WriteByte(&buf, s->number);
-
- if (bits & U_MODEL)
- {
- if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
- MSG_WriteShort(&buf, s->modelindex);
- else
- MSG_WriteByte(&buf, s->modelindex);
- }
- if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
- if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
- if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
- if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
- if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
- if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
- if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
- if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
- if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
- if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
- if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
- if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
- if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
- if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
- if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
- if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
- if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
- if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
-
- // the nasty protocol
- if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
- {
- if (s->effects & EF_FULLBRIGHT)
- {
- MSG_WriteFloat(&buf, 2); // QSG protocol version
- MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
- MSG_WriteFloat(&buf, 1); // fullbright
- }
- else
- {
- MSG_WriteFloat(&buf, 1); // QSG protocol version
- MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
- }
- }
-
- // if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > maxsize)
- {
- // next frame we will continue where we left off
- break;
- }
- // write the message to the packet
- SZ_Write(msg, buf.data, buf.cursize);
- success = true;
- ENTITYSIZEPROFILING_END(msg, s->number, bits);
- }
- }
- return success;
-}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
+{
+ unsigned int bits;
+ // if o is not active, delta from default
+ if (o->active != ACTIVE_NETWORK)
+ o = &defaultstate;
+ bits = 0;
+ if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
+ bits |= E_ORIGIN1;
+ if (fabs(n->origin[1] - o->origin[1]) > (1.0f / 256.0f))
+ bits |= E_ORIGIN2;
+ if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
+ bits |= E_ORIGIN3;
+ if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
+ bits |= E_ANGLE1;
+ if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
+ bits |= E_ANGLE2;
+ if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
+ bits |= E_ANGLE3;
+ if ((n->modelindex ^ o->modelindex) & 0x00FF)
+ bits |= E_MODEL1;
+ if ((n->modelindex ^ o->modelindex) & 0xFF00)
+ bits |= E_MODEL2;
+ if ((n->frame ^ o->frame) & 0x00FF)
+ bits |= E_FRAME1;
+ if ((n->frame ^ o->frame) & 0xFF00)
+ bits |= E_FRAME2;
+ if ((n->effects ^ o->effects) & 0x00FF)
+ bits |= E_EFFECTS1;
+ if ((n->effects ^ o->effects) & 0xFF00)
+ bits |= E_EFFECTS2;
+ if (n->colormap != o->colormap)
+ bits |= E_COLORMAP;
+ if (n->skin != o->skin)
+ bits |= E_SKIN;
+ if (n->alpha != o->alpha)
+ bits |= E_ALPHA;
+ if (n->scale != o->scale)
+ bits |= E_SCALE;
+ if (n->glowsize != o->glowsize)
+ bits |= E_GLOWSIZE;
+ if (n->glowcolor != o->glowcolor)
+ bits |= E_GLOWCOLOR;
+ if (n->flags != o->flags)
+ bits |= E_FLAGS;
+ if (n->tagindex != o->tagindex || n->tagentity != o->tagentity)
+ bits |= E_TAGATTACHMENT;
+ if (n->light[0] != o->light[0] || n->light[1] != o->light[1] || n->light[2] != o->light[2] || n->light[3] != o->light[3])
+ bits |= E_LIGHT;
+ if (n->lightstyle != o->lightstyle)
+ bits |= E_LIGHTSTYLE;
+ if (n->lightpflags != o->lightpflags)
+ bits |= E_LIGHTPFLAGS;
+
+ if (bits)
+ {
+ if (bits & 0xFF000000)
+ bits |= 0x00800000;
+ if (bits & 0x00FF0000)
+ bits |= 0x00008000;
+ if (bits & 0x0000FF00)
+ bits |= 0x00000080;
+ }
+ return bits;
+}
+
+void EntityState_WriteExtendBits(sizebuf_t *msg, unsigned int bits)
+{
+ MSG_WriteByte(msg, bits & 0xFF);
+ if (bits & 0x00000080)
+ {
+ MSG_WriteByte(msg, (bits >> 8) & 0xFF);
+ if (bits & 0x00008000)
+ {
+ MSG_WriteByte(msg, (bits >> 16) & 0xFF);
+ if (bits & 0x00800000)
+ MSG_WriteByte(msg, (bits >> 24) & 0xFF);
+ }
+ }
+}
+
+void EntityState_WriteFields(const entity_state_t *ent, sizebuf_t *msg, unsigned int bits)
+{
+ if (sv.protocol == PROTOCOL_DARKPLACES2)
+ {
+ if (bits & E_ORIGIN1)
+ MSG_WriteCoord16i(msg, ent->origin[0]);
+ if (bits & E_ORIGIN2)
+ MSG_WriteCoord16i(msg, ent->origin[1]);
+ if (bits & E_ORIGIN3)
+ MSG_WriteCoord16i(msg, ent->origin[2]);
+ }
+ else
+ {
+ // LadyHavoc: have to write flags first, as they can modify protocol
+ if (bits & E_FLAGS)
+ MSG_WriteByte(msg, ent->flags);
+ if (ent->flags & RENDER_LOWPRECISION)
+ {
+ if (bits & E_ORIGIN1)
+ MSG_WriteCoord16i(msg, ent->origin[0]);
+ if (bits & E_ORIGIN2)
+ MSG_WriteCoord16i(msg, ent->origin[1]);
+ if (bits & E_ORIGIN3)
+ MSG_WriteCoord16i(msg, ent->origin[2]);
+ }
+ else
+ {
+ if (bits & E_ORIGIN1)
+ MSG_WriteCoord32f(msg, ent->origin[0]);
+ if (bits & E_ORIGIN2)
+ MSG_WriteCoord32f(msg, ent->origin[1]);
+ if (bits & E_ORIGIN3)
+ MSG_WriteCoord32f(msg, ent->origin[2]);
+ }
+ }
+ if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
+ {
+ if (bits & E_ANGLE1)
+ MSG_WriteAngle8i(msg, ent->angles[0]);
+ if (bits & E_ANGLE2)
+ MSG_WriteAngle8i(msg, ent->angles[1]);
+ if (bits & E_ANGLE3)
+ MSG_WriteAngle8i(msg, ent->angles[2]);
+ }
+ else
+ {
+ if (bits & E_ANGLE1)
+ MSG_WriteAngle16i(msg, ent->angles[0]);
+ if (bits & E_ANGLE2)
+ MSG_WriteAngle16i(msg, ent->angles[1]);
+ if (bits & E_ANGLE3)
+ MSG_WriteAngle16i(msg, ent->angles[2]);
+ }
+ if (bits & E_MODEL1)
+ MSG_WriteByte(msg, ent->modelindex & 0xFF);
+ if (bits & E_MODEL2)
+ MSG_WriteByte(msg, (ent->modelindex >> 8) & 0xFF);
+ if (bits & E_FRAME1)
+ MSG_WriteByte(msg, ent->frame & 0xFF);
+ if (bits & E_FRAME2)
+ MSG_WriteByte(msg, (ent->frame >> 8) & 0xFF);
+ if (bits & E_EFFECTS1)
+ MSG_WriteByte(msg, ent->effects & 0xFF);
+ if (bits & E_EFFECTS2)
+ MSG_WriteByte(msg, (ent->effects >> 8) & 0xFF);
+ if (bits & E_COLORMAP)
+ MSG_WriteByte(msg, ent->colormap);
+ if (bits & E_SKIN)
+ MSG_WriteByte(msg, ent->skin);
+ if (bits & E_ALPHA)
+ MSG_WriteByte(msg, ent->alpha);
+ if (bits & E_SCALE)
+ MSG_WriteByte(msg, ent->scale);
+ if (bits & E_GLOWSIZE)
+ MSG_WriteByte(msg, ent->glowsize);
+ if (bits & E_GLOWCOLOR)
+ MSG_WriteByte(msg, ent->glowcolor);
+ if (sv.protocol == PROTOCOL_DARKPLACES2)
+ if (bits & E_FLAGS)
+ MSG_WriteByte(msg, ent->flags);
+ if (bits & E_TAGATTACHMENT)
+ {
+ MSG_WriteShort(msg, ent->tagentity);
+ MSG_WriteByte(msg, ent->tagindex);
+ }
+ if (bits & E_LIGHT)
+ {
+ MSG_WriteShort(msg, ent->light[0]);
+ MSG_WriteShort(msg, ent->light[1]);
+ MSG_WriteShort(msg, ent->light[2]);
+ MSG_WriteShort(msg, ent->light[3]);
+ }
+ if (bits & E_LIGHTSTYLE)
+ MSG_WriteByte(msg, ent->lightstyle);
+ if (bits & E_LIGHTPFLAGS)
+ MSG_WriteByte(msg, ent->lightpflags);
+}
+
+void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ unsigned int bits;
+ if (ent->active == ACTIVE_NETWORK)
+ {
+ // entity is active, check for changes from the delta
+ if ((bits = EntityState_DeltaBits(delta, ent)))
+ {
+ // write the update number, bits, and fields
+ ENTITYSIZEPROFILING_START(msg, ent->number, bits);
+ MSG_WriteShort(msg, ent->number);
+ EntityState_WriteExtendBits(msg, bits);
+ EntityState_WriteFields(ent, msg, bits);
+ ENTITYSIZEPROFILING_END(msg, ent->number, bits);
+ }
+ }
+ else
+ {
+ // entity is inactive, check if the delta was active
+ if (delta->active == ACTIVE_NETWORK)
+ {
+ // write the remove number
+ ENTITYSIZEPROFILING_START(msg, ent->number, 0);
+ MSG_WriteShort(msg, ent->number | 0x8000);
+ ENTITYSIZEPROFILING_END(msg, ent->number, 0);
+ }
+ }
+}
+
+// (server) clears the database to contain no frames (thus delta compression compresses against nothing)
+void EntityFrame_ClearDatabase(entityframe_database_t *d)
+{
+ memset(d, 0, sizeof(*d));
+}
+
+// (server) clears frame, to prepare for adding entities
+void EntityFrame_Clear(entity_frame_t *f, vec3_t eye, int framenum)
+{
+ f->time = 0;
+ f->framenum = framenum;
+ f->numentities = 0;
+ if (eye == NULL)
+ VectorClear(f->eye);
+ else
+ VectorCopy(eye, f->eye);
+}
+
+// (server) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
+{
+ int n, e;
+ entity_frameinfo_t *info;
+
+ VectorCopy(eye, d->eye);
+
+ // figure out how many entity slots are used already
+ if (d->numframes)
+ {
+ n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
+ if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
+ {
+ // ran out of room, dump database
+ EntityFrame_ClearDatabase(d);
+ }
+ }
+
+ info = &d->frames[d->numframes];
+ info->framenum = framenum;
+ e = -1000;
+ // make sure we check the newly added frame as well, but we haven't incremented numframes yet
+ for (n = 0;n <= d->numframes;n++)
+ {
+ if (e >= d->frames[n].framenum)
+ {
+ if (e == framenum)
+ Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
+ else
+ Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
+ return;
+ }
+ e = d->frames[n].framenum;
+ }
+ // if database still has frames after that...
+ if (d->numframes)
+ info->firstentity = d->frames[d->numframes - 1].endentity;
+ else
+ info->firstentity = 0;
+ info->endentity = info->firstentity + numentities;
+ d->numframes++;
+
+ n = info->firstentity % MAX_ENTITY_DATABASE;
+ e = MAX_ENTITY_DATABASE - n;
+ if (e > numentities)
+ e = numentities;
+ memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
+ if (numentities > e)
+ memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
+}
+
+// (server) writes a frame to network stream
+qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int i, onum, number;
+ entity_frame_t *o = &d->deltaframe;
+ const entity_state_t *ent, *delta;
+ vec3_t eye;
+
+ d->latestframenum++;
+
+ VectorClear(eye);
+ for (i = 0;i < numstates;i++)
+ {
+ ent = states[i];
+ if (ent->number == viewentnum)
+ {
+ VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
+ break;
+ }
+ }
+
+ EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
+
+ EntityFrame_FetchFrame(d, d->ackframenum, o);
+
+ MSG_WriteByte (msg, svc_entities);
+ MSG_WriteLong (msg, o->framenum);
+ MSG_WriteLong (msg, d->latestframenum);
+ MSG_WriteFloat (msg, eye[0]);
+ MSG_WriteFloat (msg, eye[1]);
+ MSG_WriteFloat (msg, eye[2]);
+
+ onum = 0;
+ for (i = 0;i < numstates;i++)
+ {
+ ent = states[i];
+ number = ent->number;
+
+ if (PRVM_serveredictfunction((&prog->edicts[number]), SendEntity))
+ continue;
+ for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
+ {
+ // write remove message
+ MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
+ }
+ if (onum < o->numentities && (o->entitydata[onum].number == number))
+ {
+ // delta from previous frame
+ delta = o->entitydata + onum;
+ // advance to next entity in delta frame
+ onum++;
+ }
+ else
+ {
+ // delta from defaults
+ delta = &defaultstate;
+ }
+ EntityState_WriteUpdate(ent, msg, delta);
+ }
+ for (;onum < o->numentities;onum++)
+ {
+ // write remove message
+ MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
+ }
+ MSG_WriteShort(msg, 0xFFFF);
+
+ return true;
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ const entity_state_t *e, *s;
+ entity_state_t inactiveentitystate;
+ int i, n, startnumber;
+ sizebuf_t buf;
+ unsigned char data[128];
+
+ // if there isn't enough space to accomplish anything, skip it
+ if (msg->cursize + 24 > maxsize)
+ return false;
+
+ // prepare the buffer
+ memset(&buf, 0, sizeof(buf));
+ buf.data = data;
+ buf.maxsize = sizeof(data);
+
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (!d->commit[i].numentities)
+ break;
+ // if commit buffer full, just don't bother writing an update this frame
+ if (i == MAX_ENTITY_HISTORY)
+ return false;
+ d->currentcommit = d->commit + i;
+
+ // this state's number gets played around with later
+ inactiveentitystate = defaultstate;
+
+ d->currentcommit->numentities = 0;
+ d->currentcommit->framenum = ++d->latestframenumber;
+ MSG_WriteByte(msg, svc_entities);
+ MSG_WriteLong(msg, d->referenceframenum);
+ MSG_WriteLong(msg, d->currentcommit->framenum);
+ if (developer_networkentities.integer >= 10)
+ {
+ Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
+ for (i = 0;i < MAX_ENTITY_HISTORY;i++)
+ if (d->commit[i].numentities)
+ Con_Printf(" %i", d->commit[i].framenum);
+ Con_Print(")\n");
+ }
+ if (d->currententitynumber >= prog->max_edicts)
+ startnumber = 1;
+ else
+ startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
+ MSG_WriteShort(msg, startnumber);
+ // reset currententitynumber so if the loop does not break it we will
+ // start at beginning next frame (if it does break, it will set it)
+ d->currententitynumber = 1;
+ for (i = 0, n = startnumber;n < prog->max_edicts;n++)
+ {
+ if (PRVM_serveredictfunction((&prog->edicts[n]), SendEntity))
+ continue;
+ // find the old state to delta from
+ e = EntityFrame4_GetReferenceEntity(d, n);
+ // prepare the buffer
+ SZ_Clear(&buf);
+ // entity exists, build an update (if empty there is no change)
+ // find the state in the list
+ for (;i < numstates && states[i]->number < n;i++);
+ // make the message
+ s = states[i];
+ if (s->number == n)
+ {
+ // build the update
+ EntityState_WriteUpdate(s, &buf, e);
+ }
+ else
+ {
+ inactiveentitystate.number = n;
+ s = &inactiveentitystate;
+ if (e->active == ACTIVE_NETWORK)
+ {
+ // entity used to exist but doesn't anymore, send remove
+ MSG_WriteShort(&buf, n | 0x8000);
+ }
+ }
+ // if the commit is full, we're done this frame
+ if (msg->cursize + buf.cursize > maxsize - 4)
+ {
+ // next frame we will continue where we left off
+ break;
+ }
+ // add the entity to the commit
+ EntityFrame4_AddCommitEntity(d, s);
+ // if the message is empty, skip out now
+ if (buf.cursize)
+ {
+ // write the message to the packet
+ SZ_Write(msg, buf.data, buf.cursize);
+ }
+ }
+ d->currententitynumber = n;
+
+ // remove world message (invalid, and thus a good terminator)
+ MSG_WriteShort(msg, 0x8000);
+ // write the number of the end entity
+ MSG_WriteShort(msg, d->currententitynumber);
+ // just to be sure
+ d->currentcommit = NULL;
+
+ return true;
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+static double anim_reducetime(double t, double frameduration, double maxtime)
+{
+ if(t < 0) // clamp to non-negative
+ return 0;
+ if(t <= maxtime) // time can be represented normally
+ return t;
+ if(frameduration == 0) // don't like dividing by zero
+ return t;
+ if(maxtime <= 2 * frameduration) // if two frames don't fit, we better not do this
+ return t;
+ t -= frameduration * ceil((t - maxtime) / frameduration);
+ // now maxtime - frameduration < t <= maxtime
+ return t;
+}
+
+// see VM_SV_frameduration
+static double anim_frameduration(dp_model_t *model, int framenum)
+{
+ if (!model || !model->animscenes || framenum < 0 || framenum >= model->numframes)
+ return 0;
+ if(model->animscenes[framenum].framerate)
+ return model->animscenes[framenum].framecount / model->animscenes[framenum].framerate;
+ return 0;
+}
+
+void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
+{
+ // all the [maxedicts] memory is allocated at once, so there's only one
+ // thing to free
+ if (d->maxedicts)
+ Mem_Free(d->deltabits);
+ Mem_Free(d);
+}
+
+static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
+{
+ if (d->maxedicts < newmax)
+ {
+ unsigned char *data;
+ int oldmaxedicts = d->maxedicts;
+ int *olddeltabits = d->deltabits;
+ unsigned char *oldpriorities = d->priorities;
+ int *oldupdateframenum = d->updateframenum;
+ entity_state_t *oldstates = d->states;
+ unsigned char *oldvisiblebits = d->visiblebits;
+ d->maxedicts = newmax;
+ data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
+ d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
+ d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
+ d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
+ d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
+ d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
+ if (oldmaxedicts)
+ {
+ memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
+ memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
+ memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
+ memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
+ memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
+ // the previous buffers were a single allocation, so just one free
+ Mem_Free(olddeltabits);
+ }
+ }
+}
+
+static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
+{
+ int limit, priority;
+ entity_state_t *s = NULL; // hush compiler warning by initializing this
+ // if it is the player, update urgently
+ if (stateindex == d->viewentnum)
+ return ENTITYFRAME5_PRIORITYLEVELS - 1;
+ // priority increases each frame no matter what happens
+ priority = d->priorities[stateindex] + 1;
+ // players get an extra priority boost
+ if (stateindex <= svs.maxclients)
+ priority++;
+ // remove dead entities very quickly because they are just 2 bytes
+ if (d->states[stateindex].active != ACTIVE_NETWORK)
+ {
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
+ }
+ // certain changes are more noticable than others
+ if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
+ priority++;
+ // find the root entity this one is attached to, and judge relevance by it
+ for (limit = 0;limit < 256;limit++)
+ {
+ s = d->states + stateindex;
+ if (s->flags & RENDER_VIEWMODEL)
+ stateindex = d->viewentnum;
+ else if (s->tagentity)
+ stateindex = s->tagentity;
+ else
+ break;
+ if (d->maxedicts < stateindex)
+ EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
+ }
+ if (limit >= 256)
+ Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
+ // now that we have the parent entity we can make some decisions based on
+ // distance from the player
+ if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
+}
+
+static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
+{
+ unsigned int bits = 0;
+ if (n->active == ACTIVE_NETWORK)
+ {
+ if (o->active != ACTIVE_NETWORK)
+ bits |= E5_FULLUPDATE;
+ if (!VectorCompare(o->origin, n->origin))
+ bits |= E5_ORIGIN;
+ if (!VectorCompare(o->angles, n->angles))
+ bits |= E5_ANGLES;
+ if (o->modelindex != n->modelindex)
+ bits |= E5_MODEL;
+ if (o->frame != n->frame)
+ bits |= E5_FRAME;
+ if (o->skin != n->skin)
+ bits |= E5_SKIN;
+ if (o->effects != n->effects)
+ bits |= E5_EFFECTS;
+ if (o->flags != n->flags)
+ bits |= E5_FLAGS;
+ if (o->alpha != n->alpha)
+ bits |= E5_ALPHA;
+ if (o->scale != n->scale)
+ bits |= E5_SCALE;
+ if (o->colormap != n->colormap)
+ bits |= E5_COLORMAP;
+ if (o->tagentity != n->tagentity || o->tagindex != n->tagindex)
+ bits |= E5_ATTACHMENT;
+ if (o->light[0] != n->light[0] || o->light[1] != n->light[1] || o->light[2] != n->light[2] || o->light[3] != n->light[3] || o->lightstyle != n->lightstyle || o->lightpflags != n->lightpflags)
+ bits |= E5_LIGHT;
+ if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
+ bits |= E5_GLOW;
+ if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
+ bits |= E5_COLORMOD;
+ if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
+ bits |= E5_GLOWMOD;
+ if (n->flags & RENDER_COMPLEXANIMATION)
+ {
+ if ((o->skeletonobject.model && o->skeletonobject.relativetransforms) != (n->skeletonobject.model && n->skeletonobject.relativetransforms))
+ {
+ bits |= E5_COMPLEXANIMATION;
+ }
+ else if (o->skeletonobject.model && o->skeletonobject.relativetransforms)
+ {
+ if(o->modelindex != n->modelindex)
+ bits |= E5_COMPLEXANIMATION;
+ else if(o->skeletonobject.model->num_bones != n->skeletonobject.model->num_bones)
+ bits |= E5_COMPLEXANIMATION;
+ else if(memcmp(o->skeletonobject.relativetransforms, n->skeletonobject.relativetransforms, o->skeletonobject.model->num_bones * sizeof(*o->skeletonobject.relativetransforms)))
+ bits |= E5_COMPLEXANIMATION;
+ }
+ else if (memcmp(o->framegroupblend, n->framegroupblend, sizeof(o->framegroupblend)))
+ {
+ bits |= E5_COMPLEXANIMATION;
+ }
+ }
+ if (o->traileffectnum != n->traileffectnum)
+ bits |= E5_TRAILEFFECTNUM;
+ }
+ else
+ if (o->active == ACTIVE_NETWORK)
+ bits |= E5_FULLUPDATE;
+ return bits;
+}
+
+void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ unsigned int bits = 0;
+ //dp_model_t *model;
+
+ if (s->active != ACTIVE_NETWORK)
+ {
+ ENTITYSIZEPROFILING_START(msg, s->number, 0);
+ MSG_WriteShort(msg, number | 0x8000);
+ ENTITYSIZEPROFILING_END(msg, s->number, 0);
+ }
+ else
+ {
+ if (PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
+ return;
+
+ bits = changedbits;
+ if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
+ // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
+ bits |= E5_ORIGIN32;
+ // possible values:
+ // negative origin:
+ // (int)(f * 8 - 0.5) >= -32768
+ // (f * 8 - 0.5) > -32769
+ // f > -4096.0625
+ // positive origin:
+ // (int)(f * 8 + 0.5) <= 32767
+ // (f * 8 + 0.5) < 32768
+ // f * 8 + 0.5) < 4095.9375
+ if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
+ bits |= E5_ANGLES16;
+ if ((bits & E5_MODEL) && s->modelindex >= 256)
+ bits |= E5_MODEL16;
+ if ((bits & E5_FRAME) && s->frame >= 256)
+ bits |= E5_FRAME16;
+ if (bits & E5_EFFECTS)
+ {
+ if (s->effects & 0xFFFF0000)
+ bits |= E5_EFFECTS32;
+ else if (s->effects & 0xFFFFFF00)
+ bits |= E5_EFFECTS16;
+ }
+ if (bits >= 256)
+ bits |= E5_EXTEND1;
+ if (bits >= 65536)
+ bits |= E5_EXTEND2;
+ if (bits >= 16777216)
+ bits |= E5_EXTEND3;
+ {
+ ENTITYSIZEPROFILING_START(msg, s->number, bits);
+ MSG_WriteShort(msg, number);
+ MSG_WriteByte(msg, bits & 0xFF);
+ if (bits & E5_EXTEND1)
+ MSG_WriteByte(msg, (bits >> 8) & 0xFF);
+ if (bits & E5_EXTEND2)
+ MSG_WriteByte(msg, (bits >> 16) & 0xFF);
+ if (bits & E5_EXTEND3)
+ MSG_WriteByte(msg, (bits >> 24) & 0xFF);
+ if (bits & E5_FLAGS)
+ MSG_WriteByte(msg, s->flags);
+ if (bits & E5_ORIGIN)
+ {
+ if (bits & E5_ORIGIN32)
+ {
+ MSG_WriteCoord32f(msg, s->origin[0]);
+ MSG_WriteCoord32f(msg, s->origin[1]);
+ MSG_WriteCoord32f(msg, s->origin[2]);
+ }
+ else
+ {
+ MSG_WriteCoord13i(msg, s->origin[0]);
+ MSG_WriteCoord13i(msg, s->origin[1]);
+ MSG_WriteCoord13i(msg, s->origin[2]);
+ }
+ }
+ if (bits & E5_ANGLES)
+ {
+ if (bits & E5_ANGLES16)
+ {
+ MSG_WriteAngle16i(msg, s->angles[0]);
+ MSG_WriteAngle16i(msg, s->angles[1]);
+ MSG_WriteAngle16i(msg, s->angles[2]);
+ }
+ else
+ {
+ MSG_WriteAngle8i(msg, s->angles[0]);
+ MSG_WriteAngle8i(msg, s->angles[1]);
+ MSG_WriteAngle8i(msg, s->angles[2]);
+ }
+ }
+ if (bits & E5_MODEL)
+ {
+ if (bits & E5_MODEL16)
+ MSG_WriteShort(msg, s->modelindex);
+ else
+ MSG_WriteByte(msg, s->modelindex);
+ }
+ if (bits & E5_FRAME)
+ {
+ if (bits & E5_FRAME16)
+ MSG_WriteShort(msg, s->frame);
+ else
+ MSG_WriteByte(msg, s->frame);
+ }
+ if (bits & E5_SKIN)
+ MSG_WriteByte(msg, s->skin);
+ if (bits & E5_EFFECTS)
+ {
+ if (bits & E5_EFFECTS32)
+ MSG_WriteLong(msg, s->effects);
+ else if (bits & E5_EFFECTS16)
+ MSG_WriteShort(msg, s->effects);
+ else
+ MSG_WriteByte(msg, s->effects);
+ }
+ if (bits & E5_ALPHA)
+ MSG_WriteByte(msg, s->alpha);
+ if (bits & E5_SCALE)
+ MSG_WriteByte(msg, s->scale);
+ if (bits & E5_COLORMAP)
+ MSG_WriteByte(msg, s->colormap);
+ if (bits & E5_ATTACHMENT)
+ {
+ MSG_WriteShort(msg, s->tagentity);
+ MSG_WriteByte(msg, s->tagindex);
+ }
+ if (bits & E5_LIGHT)
+ {
+ MSG_WriteShort(msg, s->light[0]);
+ MSG_WriteShort(msg, s->light[1]);
+ MSG_WriteShort(msg, s->light[2]);
+ MSG_WriteShort(msg, s->light[3]);
+ MSG_WriteByte(msg, s->lightstyle);
+ MSG_WriteByte(msg, s->lightpflags);
+ }
+ if (bits & E5_GLOW)
+ {
+ MSG_WriteByte(msg, s->glowsize);
+ MSG_WriteByte(msg, s->glowcolor);
+ }
+ if (bits & E5_COLORMOD)
+ {
+ MSG_WriteByte(msg, s->colormod[0]);
+ MSG_WriteByte(msg, s->colormod[1]);
+ MSG_WriteByte(msg, s->colormod[2]);
+ }
+ if (bits & E5_GLOWMOD)
+ {
+ MSG_WriteByte(msg, s->glowmod[0]);
+ MSG_WriteByte(msg, s->glowmod[1]);
+ MSG_WriteByte(msg, s->glowmod[2]);
+ }
+ if (bits & E5_COMPLEXANIMATION)
+ {
+ if (s->skeletonobject.model && s->skeletonobject.relativetransforms)
+ {
+ int numbones = s->skeletonobject.model->num_bones;
+ int bonenum;
+ short pose7s[7];
+ MSG_WriteByte(msg, 4);
+ MSG_WriteShort(msg, s->modelindex);
+ MSG_WriteByte(msg, numbones);
+ for (bonenum = 0;bonenum < numbones;bonenum++)
+ {
+ Matrix4x4_ToBonePose7s(s->skeletonobject.relativetransforms + bonenum, 64, pose7s);
+ MSG_WriteShort(msg, pose7s[0]);
+ MSG_WriteShort(msg, pose7s[1]);
+ MSG_WriteShort(msg, pose7s[2]);
+ MSG_WriteShort(msg, pose7s[3]);
+ MSG_WriteShort(msg, pose7s[4]);
+ MSG_WriteShort(msg, pose7s[5]);
+ MSG_WriteShort(msg, pose7s[6]);
+ }
+ }
+ else
+ {
+ dp_model_t *model = SV_GetModelByIndex(s->modelindex);
+ if (s->framegroupblend[3].lerp > 0)
+ {
+ MSG_WriteByte(msg, 3);
+ MSG_WriteShort(msg, s->framegroupblend[0].frame);
+ MSG_WriteShort(msg, s->framegroupblend[1].frame);
+ MSG_WriteShort(msg, s->framegroupblend[2].frame);
+ MSG_WriteShort(msg, s->framegroupblend[3].frame);
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[3].start, anim_frameduration(model, s->framegroupblend[3].frame), 65.535) * 1000.0));
+ MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
+ MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
+ MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
+ MSG_WriteByte(msg, s->framegroupblend[3].lerp * 255.0f);
+ }
+ else if (s->framegroupblend[2].lerp > 0)
+ {
+ MSG_WriteByte(msg, 2);
+ MSG_WriteShort(msg, s->framegroupblend[0].frame);
+ MSG_WriteShort(msg, s->framegroupblend[1].frame);
+ MSG_WriteShort(msg, s->framegroupblend[2].frame);
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[2].start, anim_frameduration(model, s->framegroupblend[2].frame), 65.535) * 1000.0));
+ MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
+ MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
+ MSG_WriteByte(msg, s->framegroupblend[2].lerp * 255.0f);
+ }
+ else if (s->framegroupblend[1].lerp > 0)
+ {
+ MSG_WriteByte(msg, 1);
+ MSG_WriteShort(msg, s->framegroupblend[0].frame);
+ MSG_WriteShort(msg, s->framegroupblend[1].frame);
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[1].start, anim_frameduration(model, s->framegroupblend[1].frame), 65.535) * 1000.0));
+ MSG_WriteByte(msg, s->framegroupblend[0].lerp * 255.0f);
+ MSG_WriteByte(msg, s->framegroupblend[1].lerp * 255.0f);
+ }
+ else
+ {
+ MSG_WriteByte(msg, 0);
+ MSG_WriteShort(msg, s->framegroupblend[0].frame);
+ MSG_WriteShort(msg, (int)(anim_reducetime(sv.time - s->framegroupblend[0].start, anim_frameduration(model, s->framegroupblend[0].frame), 65.535) * 1000.0));
+ }
+ }
+ }
+ if (bits & E5_TRAILEFFECTNUM)
+ MSG_WriteShort(msg, s->traileffectnum);
+ ENTITYSIZEPROFILING_END(msg, s->number, bits);
+ }
+ }
+}
+
+qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, unsigned int movesequence, qboolean need_empty)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ const entity_state_t *n;
+ int i, num, l, framenum, packetlognumber, priority;
+ sizebuf_t buf;
+ unsigned char data[128];
+ entityframe5_packetlog_t *packetlog;
+
+ if (prog->max_edicts > d->maxedicts)
+ EntityFrame5_ExpandEdicts(d, prog->max_edicts);
+
+ framenum = d->latestframenum + 1;
+ d->viewentnum = viewentnum;
+
+ // if packet log is full, mark all frames as lost, this will cause
+ // it to send the lost data again
+ for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
+ if (d->packetlog[packetlognumber].packetnumber == 0)
+ break;
+ if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
+ {
+ Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
+ EntityFrame5_LostFrame(d, framenum);
+ packetlognumber = 0;
+ }
+
+ // prepare the buffer
+ memset(&buf, 0, sizeof(buf));
+ buf.data = data;
+ buf.maxsize = sizeof(data);
+
+ // detect changes in states
+ num = 1;
+ for (i = 0;i < numstates;i++)
+ {
+ n = states[i];
+ // mark gaps in entity numbering as removed entities
+ for (;num < n->number;num++)
+ {
+ // if the entity used to exist, clear it
+ if (CHECKPVSBIT(d->visiblebits, num))
+ {
+ CLEARPVSBIT(d->visiblebits, num);
+ d->deltabits[num] = E5_FULLUPDATE;
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
+ d->states[num] = defaultstate;
+ d->states[num].number = num;
+ }
+ }
+ // update the entity state data
+ if (!CHECKPVSBIT(d->visiblebits, num))
+ {
+ // entity just spawned in, don't let it completely hog priority
+ // because of being ancient on the first frame
+ d->updateframenum[num] = framenum;
+ // initial priority is a bit high to make projectiles send on the
+ // first frame, among other things
+ d->priorities[num] = max(d->priorities[num], 4);
+ }
+ SETPVSBIT(d->visiblebits, num);
+ d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
+ d->priorities[num] = max(d->priorities[num], 1);
+ d->states[num] = *n;
+ d->states[num].number = num;
+ // advance to next entity so the next iteration doesn't immediately remove it
+ num++;
+ }
+ // all remaining entities are dead
+ for (;num < d->maxedicts;num++)
+ {
+ if (CHECKPVSBIT(d->visiblebits, num))
+ {
+ CLEARPVSBIT(d->visiblebits, num);
+ d->deltabits[num] = E5_FULLUPDATE;
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
+ d->states[num] = defaultstate;
+ d->states[num].number = num;
+ }
+ }
+
+ // if there isn't at least enough room for an empty svc_entities,
+ // don't bother trying...
+ if (buf.cursize + 11 > buf.maxsize)
+ return false;
+
+ // build lists of entities by priority level
+ memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
+ l = 0;
+ for (num = 0;num < d->maxedicts;num++)
+ {
+ if (d->priorities[num])
+ {
+ if (d->deltabits[num])
+ {
+ if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
+ d->priorities[num] = EntityState5_Priority(d, num);
+ l = num;
+ priority = d->priorities[num];
+ if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
+ d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
+ }
+ else
+ d->priorities[num] = 0;
+ }
+ }
+
+ packetlog = NULL;
+ // write stat updates
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
+ {
+ for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
+ {
+ if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
+ {
+ host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
+ // add packetlog entry now that we have something for it
+ if (!packetlog)
+ {
+ packetlog = d->packetlog + packetlognumber;
+ packetlog->packetnumber = framenum;
+ packetlog->numstates = 0;
+ memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
+ }
+ packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
+ {
+ MSG_WriteByte(msg, svc_updatestatubyte);
+ MSG_WriteByte(msg, i);
+ MSG_WriteByte(msg, host_client->stats[i]);
+ l = 1;
+ }
+ else
+ {
+ MSG_WriteByte(msg, svc_updatestat);
+ MSG_WriteByte(msg, i);
+ MSG_WriteLong(msg, host_client->stats[i]);
+ l = 1;
+ }
+ }
+ }
+ }
+
+ // only send empty svc_entities frame if needed
+ if(!l && !need_empty)
+ return false;
+
+ // add packetlog entry now that we have something for it
+ if (!packetlog)
+ {
+ packetlog = d->packetlog + packetlognumber;
+ packetlog->packetnumber = framenum;
+ packetlog->numstates = 0;
+ memset(packetlog->statsdeltabits, 0, sizeof(packetlog->statsdeltabits));
+ }
+
+ // write state updates
+ if (developer_networkentities.integer >= 10)
+ Con_Printf("send: svc_entities %i\n", framenum);
+ d->latestframenum = framenum;
+ MSG_WriteByte(msg, svc_entities);
+ MSG_WriteLong(msg, framenum);
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
+ MSG_WriteLong(msg, movesequence);
+ for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+ {
+ for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+ {
+ num = d->prioritychains[priority][i];
+ n = d->states + num;
+ if (d->deltabits[num] & E5_FULLUPDATE)
+ d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
+ buf.cursize = 0;
+ EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
+ // if the entity won't fit, try the next one
+ if (msg->cursize + buf.cursize + 2 > maxsize)
+ continue;
+ // write entity to the packet
+ SZ_Write(msg, buf.data, buf.cursize);
+ // mark age on entity for prioritization
+ d->updateframenum[num] = framenum;
+ // log entity so deltabits can be restored later if lost
+ packetlog->states[packetlog->numstates].number = num;
+ packetlog->states[packetlog->numstates].bits = d->deltabits[num];
+ packetlog->numstates++;
+ // clear deltabits and priority so it won't be sent again
+ d->deltabits[num] = 0;
+ d->priorities[num] = 0;
+ }
+ }
+ MSG_WriteShort(msg, 0x8000);
+
+ return true;
+}
+
+entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
+{
+ int i;
+ entityframe5_database_t *d;
+ d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
+ d->latestframenum = 0;
+ for (i = 0;i < d->maxedicts;i++)
+ d->states[i] = defaultstate;
+ return d;
+}
+
+static int packetlog5cmp(const void *a_, const void *b_)
+{
+ const entityframe5_packetlog_t *a = (const entityframe5_packetlog_t *) a_;
+ const entityframe5_packetlog_t *b = (const entityframe5_packetlog_t *) b_;
+ return a->packetnumber - b->packetnumber;
+}
+
+void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
+{
+ int i, j, l, bits;
+ entityframe5_changestate_t *s;
+ entityframe5_packetlog_t *p;
+ static unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
+ static int deltabits[MAX_EDICTS];
+ entityframe5_packetlog_t *packetlogs[ENTITYFRAME5_MAXPACKETLOGS];
+
+ for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
+ packetlogs[i] = p;
+ qsort(packetlogs, sizeof(*packetlogs), ENTITYFRAME5_MAXPACKETLOGS, packetlog5cmp);
+
+ memset(deltabits, 0, sizeof(deltabits));
+ memset(statsdeltabits, 0, sizeof(statsdeltabits));
+ for (i = 0; i < ENTITYFRAME5_MAXPACKETLOGS; i++)
+ {
+ p = packetlogs[i];
+
+ if (!p->packetnumber)
+ continue;
+
+ if (p->packetnumber <= framenum)
+ {
+ for (j = 0, s = p->states;j < p->numstates;j++, s++)
+ deltabits[s->number] |= s->bits;
+
+ for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
+ statsdeltabits[l] |= p->statsdeltabits[l];
+
+ p->packetnumber = 0;
+ }
+ else
+ {
+ for (j = 0, s = p->states;j < p->numstates;j++, s++)
+ deltabits[s->number] &= ~s->bits;
+ for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
+ statsdeltabits[l] &= ~p->statsdeltabits[l];
+ }
+ }
+
+ for(i = 0; i < d->maxedicts; ++i)
+ {
+ bits = deltabits[i] & ~d->deltabits[i];
+ if(bits)
+ {
+ d->deltabits[i] |= bits;
+ // if it was a very important update, set priority higher
+ if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
+ d->priorities[i] = max(d->priorities[i], 4);
+ else
+ d->priorities[i] = max(d->priorities[i], 1);
+ }
+ }
+
+ for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
+ host_client->statsdeltabits[l] |= statsdeltabits[l];
+ // no need to mask out the already-set bits here, as we do not
+ // do that priorities stuff
+}
+
+void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
+{
+ int i;
+ // scan for packets made obsolete by this ack and delete them
+ for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
+ if (d->packetlog[i].packetnumber <= framenum)
+ d->packetlog[i].packetnumber = 0;
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+// NOTE: this only works with DP5 protocol and upwards. For lower protocols
+// (including QUAKE), no packet loss handling for CSQC is done, which makes
+// CSQC basically useless.
+// Always use the DP5 protocol, or a higher one, when using CSQC entities.
+static void EntityFrameCSQC_LostAllFrames(client_t *client)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ // mark ALL csqc entities as requiring a FULL resend!
+ // I know this is a bad workaround, but better than nothing.
+ int i, n;
+ prvm_edict_t *ed;
+
+ n = client->csqcnumedicts;
+ for(i = 0; i < n; ++i)
+ {
+ if(client->csqcentityscope[i] & SCOPE_EXISTED_ONCE)
+ {
+ ed = prog->edicts + i;
+ client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND. We can't clear SCOPE_ASSUMED_EXISTING yet as this would cancel removes on a rejected send attempt.
+ if (!PRVM_serveredictfunction(ed, SendEntity)) // If it was ever sent to that client as a CSQC entity...
+ client->csqcentityscope[i] |= SCOPE_ASSUMED_EXISTING; // FORCE REMOVE.
+ }
+ }
+}
+void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
+{
+ // marks a frame as lost
+ int i, j;
+ qboolean valid;
+ int ringfirst, ringlast;
+ static int recoversendflags[MAX_EDICTS]; // client only
+ csqcentityframedb_t *d;
+
+ if(client->csqcentityframe_lastreset < 0)
+ return;
+ if(framenum < client->csqcentityframe_lastreset)
+ return; // no action required, as we resent that data anyway
+
+ // is our frame out of history?
+ ringfirst = client->csqcentityframehistory_next; // oldest entry
+ ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
+
+ valid = false;
+
+ for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
+ {
+ d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
+ if(d->framenum < 0)
+ continue;
+ if(d->framenum == framenum)
+ break;
+ else if(d->framenum < framenum)
+ valid = true;
+ }
+ if(j == NUM_CSQCENTITYDB_FRAMES)
+ {
+ if(valid) // got beaten, i.e. there is a frame < framenum
+ {
+ // a non-csqc frame got lost... great
+ return;
+ }
+ else
+ {
+ // a too old frame got lost... sorry, cannot handle this
+ Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
+ Con_DPrintf("Lost frame = %d\n", framenum);
+ Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
+ EntityFrameCSQC_LostAllFrames(client);
+ client->csqcentityframe_lastreset = -1;
+ }
+ return;
+ }
+
+ // so j is the frame that got lost
+ // ringlast is the frame that we have to go to
+ ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
+ if(ringlast < ringfirst)
+ ringlast += NUM_CSQCENTITYDB_FRAMES;
+
+ memset(recoversendflags, 0, sizeof(recoversendflags));
+
+ for(j = ringfirst; j <= ringlast; ++j)
+ {
+ d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
+ if(d->framenum < 0)
+ {
+ // deleted frame
+ }
+ else if(d->framenum < framenum)
+ {
+ // a frame in the past... should never happen
+ Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
+ }
+ else if(d->framenum == framenum)
+ {
+ // handling the actually lost frame now
+ for(i = 0; i < d->num; ++i)
+ {
+ int sf = d->sendflags[i];
+ int ent = d->entno[i];
+ if(sf < 0) // remove
+ recoversendflags[ent] |= -1; // all bits, including sign
+ else if(sf > 0)
+ recoversendflags[ent] |= sf;
+ }
+ }
+ else
+ {
+ // handling the frames that followed it now
+ for(i = 0; i < d->num; ++i)
+ {
+ int sf = d->sendflags[i];
+ int ent = d->entno[i];
+ if(sf < 0) // remove
+ {
+ recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
+ break; // no flags left to remove...
+ }
+ else if(sf > 0)
+ recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
+ }
+ }
+ }
+
+ for(i = 0; i < client->csqcnumedicts; ++i)
+ {
+ if(recoversendflags[i] < 0)
+ client->csqcentityscope[i] |= SCOPE_ASSUMED_EXISTING; // FORCE REMOVE.
+ else
+ client->csqcentitysendflags[i] |= recoversendflags[i];
+ }
+}
+static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
+{
+ int ringfirst = client->csqcentityframehistory_next; // oldest entry
+ client->csqcentityframehistory_next += 1;
+ client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
+ client->csqcentityframehistory[ringfirst].framenum = framenum;
+ client->csqcentityframehistory[ringfirst].num = 0;
+ return ringfirst;
+}
+static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
+{
+ int ringfirst = client->csqcentityframehistory_next; // oldest entry
+ int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
+ if(framenum == client->csqcentityframehistory[ringlast].framenum)
+ {
+ client->csqcentityframehistory[ringlast].framenum = -1;
+ client->csqcentityframehistory[ringlast].num = 0;
+ client->csqcentityframehistory_next = ringlast;
+ }
+ else
+ Con_Printf("Trying to dealloc the wrong entity frame\n");
+}
+
+//[515]: we use only one array per-client for SendEntity feature
+// TODO: add some handling for entity send priorities, to better deal with huge
+// amounts of csqc networked entities
+qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ int num, number, end, sendflags;
+ qboolean sectionstarted = false;
+ const unsigned short *n;
+ prvm_edict_t *ed;
+ client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
+ int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
+ csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
+
+ if(client->csqcentityframe_lastreset < 0)
+ client->csqcentityframe_lastreset = framenum;
+
+ maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
+
+ // make sure there is enough room to store the svc_csqcentities byte,
+ // the terminator (0x0000) and at least one entity update
+ if (msg->cursize + 32 >= maxsize)
+ return false;
+
+ if (client->csqcnumedicts < prog->num_edicts)
+ client->csqcnumedicts = prog->num_edicts;
+
+ number = 1;
+ for (num = 0, n = numbers;num < numnumbers;num++, n++)
+ {
+ end = *n;
+ for (;number < end;number++)
+ {
+ client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
+ if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
+ client->csqcentityscope[number] |= SCOPE_WANTREMOVE;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ ed = prog->edicts + number;
+ client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
+ if (PRVM_serveredictfunction(ed, SendEntity))
+ client->csqcentityscope[number] |= SCOPE_WANTUPDATE;
+ else
+ {
+ if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
+ client->csqcentityscope[number] |= SCOPE_WANTREMOVE;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ number++;
+ }
+ end = client->csqcnumedicts;
+ for (;number < end;number++)
+ {
+ client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
+ if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
+ client->csqcentityscope[number] |= SCOPE_WANTREMOVE;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+
+ // now try to emit the entity updates
+ // (FIXME: prioritize by distance?)
+ end = client->csqcnumedicts;
+ for (number = 1;number < end;number++)
+ {
+ if (!(client->csqcentityscope[number] & SCOPE_WANTSEND))
+ continue;
+ if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
+ break;
+ ed = prog->edicts + number;
+ if (client->csqcentityscope[number] & SCOPE_WANTREMOVE) // Also implies ASSUMED_EXISTING.
+ {
+ // A removal. SendFlags have no power here.
+ // write a remove message
+ // first write the message identifier if needed
+ if(!sectionstarted)
+ {
+ sectionstarted = 1;
+ MSG_WriteByte(msg, svc_csqcentities);
+ }
+ // write the remove message
+ {
+ ENTITYSIZEPROFILING_START(msg, number, 0);
+ MSG_WriteShort(msg, (unsigned short)number | 0x8000);
+ client->csqcentityscope[number] &= ~(SCOPE_WANTSEND | SCOPE_ASSUMED_EXISTING);
+ client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = -1;
+ db->num += 1;
+ ENTITYSIZEPROFILING_END(msg, number, 0);
+ }
+ if (msg->cursize + 17 >= maxsize)
+ break;
+ }
+ else
+ {
+ // save the cursize value in case we overflow and have to rollback
+ int oldcursize = msg->cursize;
+
+ // An update.
+ sendflags = client->csqcentitysendflags[number];
+ // Nothing to send? FINE.
+ if (!sendflags)
+ continue;
+ // If it's a new entity, always assume sendflags 0xFFFFFF.
+ if (!(client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING))
+ sendflags = 0xFFFFFF;
+
+ // write an update
+ if (PRVM_serveredictfunction(ed, SendEntity))
+ {
+ if(!sectionstarted)
+ MSG_WriteByte(msg, svc_csqcentities);
+ {
+ int oldcursize2 = msg->cursize;
+ ENTITYSIZEPROFILING_START(msg, number, sendflags);
+ MSG_WriteShort(msg, number);
+ msg->allowoverflow = true;
+ PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
+ PRVM_G_FLOAT(OFS_PARM1) = sendflags;
+ PRVM_serverglobaledict(self) = number;
+ prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, SendEntity), "Null SendEntity\n");
+ msg->allowoverflow = false;
+ if(!PRVM_G_FLOAT(OFS_RETURN))
+ {
+ // Send rejected by CSQC. This means we want to remove it.
+ // CSQC requests we remove this one.
+ if (client->csqcentityscope[number] & SCOPE_ASSUMED_EXISTING)
+ {
+ msg->cursize = oldcursize2;
+ msg->overflowed = false;
+ MSG_WriteShort(msg, (unsigned short)number | 0x8000);
+ client->csqcentityscope[number] &= ~(SCOPE_WANTSEND | SCOPE_ASSUMED_EXISTING);
+ client->csqcentitysendflags[number] = 0;
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = -1;
+ db->num += 1;
+ // and take note that we have begun the svc_csqcentities
+ // section of the packet
+ sectionstarted = 1;
+ ENTITYSIZEPROFILING_END(msg, number, 0);
+ if (msg->cursize + 17 >= maxsize)
+ break;
+ }
+ else
+ {
+ // Nothing to do. Just don't do it again.
+ msg->cursize = oldcursize;
+ msg->overflowed = false;
+ client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
+ client->csqcentitysendflags[number] = 0;
+ }
+ continue;
+ }
+ else if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
+ {
+ // an update has been successfully written
+ client->csqcentitysendflags[number] = 0;
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = sendflags;
+ db->num += 1;
+ client->csqcentityscope[number] &= ~SCOPE_WANTSEND;
+ client->csqcentityscope[number] |= SCOPE_EXISTED_ONCE | SCOPE_ASSUMED_EXISTING;
+ // and take note that we have begun the svc_csqcentities
+ // section of the packet
+ sectionstarted = 1;
+ ENTITYSIZEPROFILING_END(msg, number, sendflags);
+ if (msg->cursize + 17 >= maxsize)
+ break;
+ continue;
+ }
+ }
+ }
+ // self.SendEntity returned false (or does not exist) or the
+ // update was too big for this packet - rollback the buffer to its
+ // state before the writes occurred, we'll try again next frame
+ msg->cursize = oldcursize;
+ msg->overflowed = false;
+ }
+ }
+ if (sectionstarted)
+ {
+ // write index 0 to end the update (0 is never used by real entities)
+ MSG_WriteShort(msg, 0);
+ }
+
+ if(db->num == 0)
+ // if no single ent got added, remove the frame from the DB again, to allow
+ // for a larger history
+ EntityFrameCSQC_DeallocFrame(client, framenum);
+
+ return sectionstarted;
+}
--- /dev/null
+#include "quakedef.h"
+#include "protocol.h"
+
+qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
+{
+ prvm_prog_t *prog = SVVM_prog;
+ const entity_state_t *s;
+ entity_state_t baseline;
+ int i, bits;
+ sizebuf_t buf;
+ unsigned char data[128];
+ qboolean success = false;
+
+ // prepare the buffer
+ memset(&buf, 0, sizeof(buf));
+ buf.data = data;
+ buf.maxsize = sizeof(data);
+
+ for (i = 0;i < numstates;i++)
+ {
+ s = states[i];
+ if(PRVM_serveredictfunction((&prog->edicts[s->number]), SendEntity))
+ continue;
+
+ // prepare the buffer
+ SZ_Clear(&buf);
+
+// send an update
+ bits = 0;
+ if (s->number >= 256)
+ bits |= U_LONGENTITY;
+ if (s->flags & RENDER_STEP)
+ bits |= U_STEP;
+ if (s->flags & RENDER_VIEWMODEL)
+ bits |= U_VIEWMODEL;
+ if (s->flags & RENDER_GLOWTRAIL)
+ bits |= U_GLOWTRAIL;
+ if (s->flags & RENDER_EXTERIORMODEL)
+ bits |= U_EXTERIORMODEL;
+
+ // LadyHavoc: old stuff, but rewritten to have more exact tolerances
+ baseline = prog->edicts[s->number].priv.server->baseline;
+ if (baseline.origin[0] != s->origin[0])
+ bits |= U_ORIGIN1;
+ if (baseline.origin[1] != s->origin[1])
+ bits |= U_ORIGIN2;
+ if (baseline.origin[2] != s->origin[2])
+ bits |= U_ORIGIN3;
+ if (baseline.angles[0] != s->angles[0])
+ bits |= U_ANGLE1;
+ if (baseline.angles[1] != s->angles[1])
+ bits |= U_ANGLE2;
+ if (baseline.angles[2] != s->angles[2])
+ bits |= U_ANGLE3;
+ if (baseline.colormap != s->colormap)
+ bits |= U_COLORMAP;
+ if (baseline.skin != s->skin)
+ bits |= U_SKIN;
+ if (baseline.frame != s->frame)
+ {
+ bits |= U_FRAME;
+ if (s->frame & 0xFF00)
+ bits |= U_FRAME2;
+ }
+ if (baseline.effects != s->effects)
+ {
+ bits |= U_EFFECTS;
+ if (s->effects & 0xFF00)
+ bits |= U_EFFECTS2;
+ }
+ if (baseline.modelindex != s->modelindex)
+ {
+ bits |= U_MODEL;
+ if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
+ bits |= U_MODEL2;
+ }
+ if (baseline.alpha != s->alpha)
+ bits |= U_ALPHA;
+ if (baseline.scale != s->scale)
+ bits |= U_SCALE;
+ if (baseline.glowsize != s->glowsize)
+ bits |= U_GLOWSIZE;
+ if (baseline.glowcolor != s->glowcolor)
+ bits |= U_GLOWCOLOR;
+ if (!VectorCompare(baseline.colormod, s->colormod))
+ bits |= U_COLORMOD;
+
+ // if extensions are disabled, clear the relevant update flags
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ bits &= 0x7FFF;
+ if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
+ bits |= U_EXTEND1;
+
+ // write the message
+ if (bits >= 16777216)
+ bits |= U_EXTEND2;
+ if (bits >= 65536)
+ bits |= U_EXTEND1;
+ if (bits >= 256)
+ bits |= U_MOREBITS;
+ bits |= U_SIGNAL;
+
+ {
+ ENTITYSIZEPROFILING_START(msg, states[i]->number, bits);
+
+ MSG_WriteByte (&buf, bits);
+ if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
+ if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
+ if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ }
+ if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
+ else MSG_WriteByte(&buf, s->number);
+
+ if (bits & U_MODEL)
+ {
+ if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+ MSG_WriteShort(&buf, s->modelindex);
+ else
+ MSG_WriteByte(&buf, s->modelindex);
+ }
+ if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
+ if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
+ if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
+ if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
+ if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
+ if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
+ if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
+ if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
+ if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
+ if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
+ if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
+ if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
+ if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
+ if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
+ if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
+ if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
+ if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
+ if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
+
+ // the nasty protocol
+ if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (s->effects & EF_FULLBRIGHT)
+ {
+ MSG_WriteFloat(&buf, 2); // QSG protocol version
+ MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
+ MSG_WriteFloat(&buf, 1); // fullbright
+ }
+ else
+ {
+ MSG_WriteFloat(&buf, 1); // QSG protocol version
+ MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
+ }
+ }
+
+ // if the commit is full, we're done this frame
+ if (msg->cursize + buf.cursize > maxsize)
+ {
+ // next frame we will continue where we left off
+ break;
+ }
+ // write the message to the packet
+ SZ_Write(msg, buf.data, buf.cursize);
+ success = true;
+ ENTITYSIZEPROFILING_END(msg, s->number, bits);
+ }
+ }
+ return success;
+}