0 dpmod: items aren't respawning in coop, they should
0 dpmod: up nail limit to 500 (scar3crow)
0 dpzoo: colored lighting
-0 dpzoo: flame jet
-0 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions)
0 dpzoo: particlecube
0 dpzoo: rain
0 dpzoo: rotating fan bmodels
0 dpzoo: rtlights in normal mode (when that extension is made)
0 dpzoo: snow
-0 dpzoo: swinging doors
0 dpzoo: thief-like area to sneak past a guard who can easily kill you (shambler?) to demonstrate lightlevel checking
0 dpzoo: transparent glass bmodels (DP_ENT_ALPHA)
0 hmap: add space to seconds reports in all utilities so it doesn't say secondssss (FrikaC)
1 darkplaces: add DP_CLIENTCAMERA extension (.entity clientcamera; sets which entity the client views from) (Wazat for Battlemech)
1 darkplaces: add DP_EF_CLIENTLOCKANGLES extension (prevents client from turning view, takes angles from entity) (Wazat for Battlemech)
1 darkplaces: add DP_EF_PRECISEANGLES extension (sends short angles instead of byte) (Wazat for Battlemech)
+1 darkplaces: add DP_SV_READCLIENTINPUT extension (.vector clientinput; works like .movement but for mouse or any other similar controllers) (Wazat for Battlemech, FrikaC)
1 darkplaces: add a "cmd" command to the client for sending arbitrary commands to the server, mainly for use with KRIMZON_SV_PARSECLIENTCOMMAND
1 darkplaces: add an optimized special case to AngleVectors for roll == 0 (thanks to fuh for the idea)
1 darkplaces: add buttons 9-16 (yummyluv)
1 dpmod: make a skill 4 mode where monsters are nearly invisible (alpha 0.2?) except when attacking or in pain
1 dpmod: make grunts reload less often, like every 10 shotgun shells (scar3crow)
1 dpmod: make ogres start up their chainsaw when first seeing an enemy (scar3crow)
+1 dpzoo: flame jet
1 hlight: report locations of lights in solid (FrikaC)
1 hmap: add mip loading support to hqbsp
1 hmap: figure out why hqbsp is crashing when given a worldcraft map with the wads installed properly but referenced by a lengthy path, and not crashing when using local names (Todd)
2 darkplaces: upgrade protocol to have shorts for stats (scar3crow)
2 darkplaces: zym shadows
2 dpmod: apparently can't fire in start.bsp? (scar3crow)
+2 dpzoo: swinging doors
2 hmap: add hlwad support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd)
2 hmap: hlight is not properly figuring out the origin of rotating objects - it should take the "origin" key (FrikaC)
3 LordHavoc: read up on dynamic visibility
3 dpmod: use FRIK_FILE extension to allow passing objects between levels, such as crates (NotoriousRay)
3 dpmodel: add support for unnamed bones (Mitchell)
3 dpmodel: fix dpmodel to compile v_HKmp5-sd (tell Riot)
+3 dpzoo: remote cameras (to demonstrate DP_CLIENTCAMERA, DP_EF_CLIENTLOCKANGLES, and DP_EF_PRECISEANGLES)
3 hmap: add hlw support to hqbsp (convert to quake palette, and check for colormap.lmp to see how many fullbrights are involved, also add -fullbrights option to control this) (Todd)
3 hmap: add tga support to hqbsp (load base texture and _glow/_luma)
4 LordHavoc: examine .mb (Maya Binary) file from Electro and learn its format (Electro)
4 darkplaces: memory pool nesting, allowing pools of pools to be batch freed (Vicious)
4 darkplaces: rewrite sound system! (FrikaC, Static_Fiend)
4 darkplaces: use getaddrinfo to support ipv6, add support for winsock2 (or require it), check if winsock2 has ipv6 functions (getaddrinfo)... (|Rain|)
+4 dpzoo: a drivable vehicle (using same technique as remote cameras, plus DP_SV_READCLIENTINPUT)
4 hmap: add hint brushes (HINT texture)
5 darkplaces: add ALIASSKIN_NOCULLFACE and ALIASSKIN_SORTTRIANGLES flags, and figure out how to activate them somehow (FrikaC)
5 darkplaces: add a "edictedit" command to open up a dialog to edit an edict (allow multiple dialogs to be open at once)
5 darkplaces: add back colormod extension (FrikaC, Uffe)
5 darkplaces: add dpshader support
5 darkplaces: add short and long documentation string to each cvar/command (QorpsE)
+5 dpzoo: make some things that make the player bigger/smaller to demonstrate scaling and better viewheight handling and brush collisions (depends on brush collisions)
5 hmap: fix tjunctions on leaky maps (SeienAbunae)
6 darkplaces: add a "edit" command that can edit text files (I.E. .qc and progs.src) using a dialog window (allow multiple), and then add a "frikqcc" command to run it on the current mod (if it's in the command path at least)
6 darkplaces: add cubemap reflections like UT2003 somehow (perhaps entities would define the reflection maps for rooms, and a water entity would take care of the rest?) (TEU, Nexuiz)