r_motionblur_maxblur 1\r
\r
r_bloom_blur 16\r
-r_bloom_brighten 3\r
+r_bloom_brighten 2.5\r
r_bloom_colorexponent 1\r
r_bloom_colorscale 1\r
r_bloom_colorsubtract 0.2\r
r_hdr_irisadaptation_minvalue 0.65 "minimum value that can result from multiplier / brightness"\r
r_hdr_irisadaptation_maxvalue 1.35 "maximum value that can result from multiplier / brightness"\r
r_hdr_irisadaptation_value 1 "current value as scenebrightness multiplier, changes continuously when irisadaptation is active"\r
-r_hdr_irisadaptation_fade 0.5 "fade rate at which value adjusts"\r
+r_hdr_irisadaptation_fade 0.35 "fade rate at which value adjusts"\r
\r
// weapon model leaning / following\r
cl_leanmodel 1 // enables weapon leaning effect when looking around\r