// generated file; do not modify
+#include <common/gamemodes/gamemode/ctf/ctf.qc>
#ifdef CSQC
#include <common/gamemodes/gamemode/ctf/cl_ctf.qc>
#endif
--- /dev/null
+#include "ctf.qh"
// generated file; do not modify
+#include <common/gamemodes/gamemode/domination/domination.qc>
#ifdef CSQC
#include <common/gamemodes/gamemode/domination/cl_domination.qc>
#endif
// generated file; do not modify
+#include <common/gamemodes/gamemode/domination/domination.qh>
#ifdef CSQC
#include <common/gamemodes/gamemode/domination/cl_domination.qh>
#endif
--- /dev/null
+#include "domination.qh"
--- /dev/null
+#pragma once
// generated file; do not modify
+#include <common/gamemodes/gamemode/keepaway/keepaway.qc>
#ifdef CSQC
#include <common/gamemodes/gamemode/keepaway/cl_keepaway.qc>
#endif
// generated file; do not modify
+#include <common/gamemodes/gamemode/keepaway/keepaway.qh>
#ifdef CSQC
#include <common/gamemodes/gamemode/keepaway/cl_keepaway.qh>
#endif
--- /dev/null
+#include "keepaway.qh"
--- /dev/null
+#pragma once
// generated file; do not modify
+#include <common/gamemodes/gamemode/keyhunt/keyhunt.qc>
#ifdef CSQC
#include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qc>
#endif
// generated file; do not modify
+#include <common/gamemodes/gamemode/keyhunt/keyhunt.qh>
#ifdef CSQC
#include <common/gamemodes/gamemode/keyhunt/cl_keyhunt.qh>
#endif
--- /dev/null
+#include "keyhunt.qh"
--- /dev/null
+#pragma once
// generated file; do not modify
+#include <common/gamemodes/gamemode/nexball/nexball.qc>
#ifdef CSQC
#include <common/gamemodes/gamemode/nexball/cl_nexball.qc>
#endif
// generated file; do not modify
+#include <common/gamemodes/gamemode/nexball/nexball.qh>
#ifdef CSQC
#include <common/gamemodes/gamemode/nexball/cl_nexball.qh>
#endif
--- /dev/null
+#include "nexball.qh"
--- /dev/null
+#pragma once
// generated file; do not modify
+#include <common/mutators/mutator/dodging/dodging.qc>
#ifdef CSQC
#include <common/mutators/mutator/dodging/cl_dodging.qc>
#endif
// generated file; do not modify
+#include <common/mutators/mutator/dodging/dodging.qh>
#ifdef CSQC
#include <common/mutators/mutator/dodging/cl_dodging.qh>
#endif
--- /dev/null
+#include "dodging.qh"
--- /dev/null
+#pragma once
// generated file; do not modify
+#include <common/mutators/mutator/overkill/okhmg.qc>
+#include <common/mutators/mutator/overkill/okmachinegun.qc>
+#include <common/mutators/mutator/overkill/oknex.qc>
+#include <common/mutators/mutator/overkill/okrpc.qc>
+#include <common/mutators/mutator/overkill/okshotgun.qc>
+#include <common/mutators/mutator/overkill/overkill.qc>
#ifdef CSQC
#include <common/mutators/mutator/overkill/cl_overkill.qc>
#endif
#ifdef SVQC
#include <common/mutators/mutator/overkill/sv_overkill.qc>
#endif
-#include <common/mutators/mutator/overkill/okhmg.qc>
-#include <common/mutators/mutator/overkill/okmachinegun.qc>
-#include <common/mutators/mutator/overkill/oknex.qc>
-#include <common/mutators/mutator/overkill/okrpc.qc>
-#include <common/mutators/mutator/overkill/okshotgun.qc>
#ifdef SVQC
#include <common/mutators/mutator/overkill/sv_weapons.qc>
#endif
// generated file; do not modify
+#include <common/mutators/mutator/overkill/okhmg.qh>
+#include <common/mutators/mutator/overkill/okmachinegun.qh>
+#include <common/mutators/mutator/overkill/oknex.qh>
+#include <common/mutators/mutator/overkill/okrpc.qh>
+#include <common/mutators/mutator/overkill/okshotgun.qh>
+#include <common/mutators/mutator/overkill/overkill.qh>
#ifdef CSQC
#include <common/mutators/mutator/overkill/cl_overkill.qh>
#endif
#ifdef SVQC
#include <common/mutators/mutator/overkill/sv_overkill.qh>
#endif
-#include <common/mutators/mutator/overkill/okhmg.qh>
-#include <common/mutators/mutator/overkill/okmachinegun.qh>
-#include <common/mutators/mutator/overkill/oknex.qh>
-#include <common/mutators/mutator/overkill/okrpc.qh>
-#include <common/mutators/mutator/overkill/okshotgun.qh>
--- /dev/null
+#include "overkill.qh"
--- /dev/null
+#pragma once
+
// generated file; do not modify
+#include <common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc>
#ifdef CSQC
#include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qc>
#endif
// generated file; do not modify
+#include <common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qh>
#ifdef CSQC
#include <common/mutators/mutator/spawn_near_teammate/cl_spawn_near_teammate.qh>
#endif
--- /dev/null
+#include "spawn_near_teammate.qh"
--- /dev/null
+#pragma once
+
#include <menu/xonotic/dialog_sandboxtools.qc>
#include <menu/xonotic/dialog_settings.qc>
#include <menu/xonotic/dialog_settings_audio.qc>
+#include <menu/xonotic/dialog_settings_bindings_reset.qc>
#include <menu/xonotic/dialog_settings_effects.qc>
#include <menu/xonotic/dialog_settings_game.qc>
#include <menu/xonotic/dialog_settings_game_crosshair.qc>
#include <menu/xonotic/dialog_settings_game_weapons.qc>
#include <menu/xonotic/dialog_settings_input.qc>
#include <menu/xonotic/dialog_settings_input_userbind.qc>
-#include <menu/xonotic/dialog_settings_bindings_reset.qc>
#include <menu/xonotic/dialog_settings_misc.qc>
#include <menu/xonotic/dialog_settings_misc_cvars.qc>
#include <menu/xonotic/dialog_settings_misc_reset.qc>
#include <menu/xonotic/dialog_sandboxtools.qh>
#include <menu/xonotic/dialog_settings.qh>
#include <menu/xonotic/dialog_settings_audio.qh>
+#include <menu/xonotic/dialog_settings_bindings_reset.qh>
#include <menu/xonotic/dialog_settings_effects.qh>
#include <menu/xonotic/dialog_settings_game.qh>
#include <menu/xonotic/dialog_settings_game_crosshair.qh>
#include <menu/xonotic/dialog_settings_game_weapons.qh>
#include <menu/xonotic/dialog_settings_input.qh>
#include <menu/xonotic/dialog_settings_input_userbind.qh>
-#include <menu/xonotic/dialog_settings_bindings_reset.qh>
#include <menu/xonotic/dialog_settings_misc.qh>
#include <menu/xonotic/dialog_settings_misc_cvars.qh>
#include <menu/xonotic/dialog_settings_misc_reset.qh>