#ifdef GAMEQC
this.m_model = MDL_Bullets_ITEM;
#endif
+ this.netname = "bullets";
this.m_name = "bullets";
this.m_icon = "ammo_bullets";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Cells_ITEM;
#endif
+ this.netname = "cells";
this.m_name = "cells";
this.m_icon = "ammo_cells";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Plasma_ITEM;
#endif
+ this.netname = "plasma";
this.m_name = "plasma";
this.m_icon = "ammo_plasma";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Rockets_ITEM;
#endif
+ this.netname = "rockets";
this.m_name = "rockets";
this.m_icon = "ammo_rockets";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_Shells_ITEM;
#endif
+ this.netname = "shells";
this.m_name = "shells";
this.m_icon = "ammo_shells";
#ifdef SVQC
this.m_model = MDL_ArmorSmall_ITEM;
this.m_sound = SND_ArmorSmall;
#endif
+ this.netname = "armor_small";
this.m_name = "5 Armor";
this.m_icon = "armor";
#ifdef SVQC
this.m_model = MDL_ArmorMedium_ITEM;
this.m_sound = SND_ArmorMedium;
#endif
+ this.netname = "armor_medium";
this.m_name = "25 Armor";
this.m_icon = "armor";
#ifdef SVQC
this.m_model = MDL_ArmorBig_ITEM;
this.m_sound = SND_ArmorBig;
#endif
+ this.netname = "armor_big";
this.m_name = "50 Armor";
this.m_icon = "armor";
this.m_color = '0 1 0';
this.m_model = MDL_ArmorMega_ITEM;
this.m_sound = SND_ArmorMega;
#endif
+ this.netname = "armor_mega";
this.m_name = "100 Armor";
this.m_icon = "item_large_armor";
this.m_color = '0 1 0';
this.m_model = MDL_HealthSmall_ITEM;
this.m_sound = SND_HealthSmall;
#endif
+ this.netname = "health_small";
this.m_name = "5 Health";
this.m_icon = "health";
#ifdef SVQC
this.m_model = MDL_HealthMedium_ITEM;
this.m_sound = SND_HealthMedium;
#endif
+ this.netname = "health_medium";
this.m_name = "25 Health";
this.m_icon = "health";
#ifdef SVQC
this.m_model = MDL_HealthBig_ITEM;
this.m_sound = SND_HealthBig;
#endif
+ this.netname = "health_big";
this.m_name = "50 Health";
this.m_icon = "health";
this.m_color = '1 0 0';
this.m_model = MDL_HealthMega_ITEM;
this.m_sound = SND_HealthMega;
#endif
+ this.netname = "health_mega";
this.m_name = "100 Health";
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
this.m_model = MDL_Jetpack_ITEM;
this.m_itemid = IT_JETPACK;
#endif
+ this.netname = "jetpack";
this.m_name = "Jet pack";
this.m_icon = "jetpack";
this.m_color = '0.5 0.5 0.5';
#ifdef GAMEQC
this.m_model = MDL_JetpackFuel_ITEM;
#endif
+ this.netname = "fuel";
this.m_name = "Fuel";
this.m_icon = "ammo_fuel";
#ifdef SVQC
#ifdef GAMEQC
this.m_model = MDL_JetpackRegen_ITEM;
#endif
+ this.netname = "fuel_regen";
this.m_name = "Fuel regenerator";
this.m_icon = "fuelregen";
this.m_color = '1 0.5 0';
ATTRIB(Pickup, m_model, Model);
ATTRIB(Pickup, m_sound, Sound, SND_ITEMPICKUP);
#endif
+ ATTRIB(Pickup, netname, string);
ATTRIB(Pickup, m_name, string);
METHOD(Pickup, show, void(Pickup this))
{
this.m_glow = true;
this.m_respawnsound = SND_STRENGTH_RESPAWN;
#endif
+ this.netname = "strength";
this.m_name = "Strength Powerup";
this.m_icon = "strength";
this.m_color = '0 0 1';
this.m_glow = true;
this.m_respawnsound = SND_SHIELD_RESPAWN;
#endif
+ this.netname = "invincible";
this.m_name = "Shield";
this.m_icon = "shield";
this.m_color = '1 0 1';
this.m_model = MDL_VaporizerCells_ITEM;
this.m_sound = SND_VaporizerCells;
#endif
+ this.netname = "minst_cells";
this.m_name = "Vaporizer Ammo";
this.m_icon = "ammo_supercells";
#ifdef SVQC
this.m_model = MDL_ExtraLife_ITEM;
this.m_sound = SND_ExtraLife;
#endif
+ this.netname = "health_mega";
this.m_name = "Extra life";
this.m_icon = "item_mega_health";
this.m_color = '1 0 0';
this.m_model = MDL_Invisibility_ITEM;
this.m_sound = SND_Invisibility;
#endif
+ this.netname = "strength";
this.m_name = "Invisibility";
this.m_icon = "strength";
this.m_color = '0 0 1';
this.m_model = MDL_Speed_ITEM;
this.m_sound = SND_Speed;
#endif
+ this.netname = "invincible";
this.m_name = "Speed";
this.m_icon = "shield";
this.m_color = '1 0 1';