git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7610
d7cf8633-e32d-0410-b094-
e92efae38249
r_waterstate_waterplane_t *p;
// just use the first triangle with a valid normal for any decisions
VectorClear(normal);
- Vectorclear(center);
+ VectorClear(center);
for (triangleindex = 0, e = rsurface.modelelement3i + surface->num_firsttriangle * 3;triangleindex < surface->num_triangles;triangleindex++, e += 3)
{
Matrix4x4_Transform(&rsurface.matrix, rsurface.modelvertex3f + e[0]*3, vert[0]);