cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
cl_bobfallcycle 3 "speed of the bobfall swing"
-cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
+cl_bobfallminspeed 200 "necessary amount of speed for bob-falling to occur"
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
cl_bobmodel_side 0.2 // amount the gun sways to the sides
cl_bobmodel_speed 10 // rate at which the gun sways
seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
cl_stainmaps 0
cl_particles_smoke 1
-gl_vbo 1 // removed in GL32 renderer
r_glsl_deluxemapping 1
r_glsl_offsetmapping 0
r_glsl_offsetmapping_lod 1
// we now use mastervolume
volume 1
-// sucks less than the old one
-cl_decals_newsystem 1
-
scr_conalpha 1
scr_conalpha2factor 0.3
scr_conalpha3factor 1
// in-game menu
seta menu_gamemenu 1 "1: show in-game menu when esc is pressed; 0: show main menu when esc is pressed"
+// hud cvar descriptions and common settings
+exec _hud_common.cfg
+exec _hud_descriptions.cfg
+// exec the default skin config
+// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
+exec hud_luma.cfg
+
// other config files
exec effects-normal.cfg
exec crosshairs.cfg
seta cl_physics "default" "client selected physics set"
-// hud cvar descriptions and common settings
-exec _hud_common.cfg
-exec _hud_descriptions.cfg
-// exec the default skin config
-// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
-exec hud_luma.cfg
-
// enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync ""
alias menu_sync "menu_cmd sync"