const int RANKINGS_CNT = 15;
-const int SPRITERULE_DEFAULT = 0;
-const int SPRITERULE_TEAMPLAY = 1;
-const int SPRITERULE_SPECTATOR = 2;
-
///////////////////////////
// keys pressed
const int KEY_FORWARD = BIT(0);
// # of maps, I'll use arrays for them :P
const int MAPVOTE_COUNT = 30;
-// game mode specific indices are not in common/, but in server/scores_rules.qc!
-
const int SPECIES_HUMAN = 0;
const int SPECIES_ROBOT_SOLID = 1;
const int SPECIES_ALIEN = 2;
const int FRAGS_PLAYER_NONSOLID = FRAGS_LMS_LOSER;
// we can use this frags value for both
-// water levels
-const int WATERLEVEL_NONE = 0;
-const int WATERLEVEL_WETFEET = 1;
-const int WATERLEVEL_SWIMMING = 2;
-const int WATERLEVEL_SUBMERGED = 3;
-
// server flags
const int SERVERFLAG_ALLOW_FULLBRIGHT = 1;
const int SERVERFLAG_TEAMPLAY = 2;
const int SERVERFLAG_PLAYERSTATS = 4;
-#ifdef SVQC
-// FIXME/EXPLAINME: why? Mario: because
-vector autocvar_sv_player_maxs = '16 16 45';
-vector autocvar_sv_player_mins = '-16 -16 -24';
-vector autocvar_sv_player_viewoffset = '0 0 35';
-vector autocvar_sv_player_crouch_maxs = '16 16 25';
-vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
-vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
-//vector autocvar_sv_player_headsize = '24 24 12';
-
-// temporary array used to dump weapon and turret settings
-const int MAX_CONFIG_SETTINGS = 256;
-string config_queue[MAX_CONFIG_SETTINGS];
-
-#endif
-
-
// a bit more constant
const vector PL_MAX_CONST = '16 16 45';
const vector PL_MIN_CONST = '-16 -16 -24';
-// spawnpoint prios
-const int SPAWN_PRIO_NEAR_TEAMMATE_FOUND = 200;
-const int SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM = 100;
-const int SPAWN_PRIO_RACE_PREVIOUS_SPAWN = 50;
-const int SPAWN_PRIO_GOOD_DISTANCE = 10;
-
// gametype vote flags
const int GTV_FORBIDDEN = 0; // Cannot be voted
const int GTV_AVAILABLE = 1; // Can be voted
#endif
+#ifdef SVQC
+// FIXME/EXPLAINME: why? Mario: because
+vector autocvar_sv_player_maxs = '16 16 45';
+vector autocvar_sv_player_mins = '-16 -16 -24';
+vector autocvar_sv_player_viewoffset = '0 0 35';
+vector autocvar_sv_player_crouch_maxs = '16 16 25';
+vector autocvar_sv_player_crouch_mins = '-16 -16 -24';
+vector autocvar_sv_player_crouch_viewoffset = '0 0 20';
+//vector autocvar_sv_player_headsize = '24 24 12';
+#endif
+
REGISTER_NET_C2S(setpause)
#ifdef CSQC
void unpause_update()