set g_balance_laser_secondary_force_zscale 1.25
set g_balance_laser_secondary_force_velocitybias 0
set g_balance_laser_secondary_force_other_scale 0
-set g_balance_laser_reload_ammo 6
+set g_balance_laser_reload_ammo 0 //default: 6
set g_balance_laser_reload_time 2
// }}}
// {{{ shotgun
set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_reload_ammo 5
+set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
// }}}
// {{{ uzi
set g_balance_uzi_speed 18000
set g_balance_uzi_bulletconstant 115 // 13.1qu
-set g_balance_uzi_reload_ammo 30
+set g_balance_uzi_reload_ammo 0 //default: 30
set g_balance_uzi_reload_time 2
// }}}
// {{{ mortar
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.12
-set g_balance_grenadelauncher_reload_ammo 12
+set g_balance_grenadelauncher_reload_ammo 0 //default: 12
set g_balance_grenadelauncher_reload_time 2
// }}}
// {{{ minelayer
set g_balance_minelayer_remote_edgedamage 40
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 15
+set g_balance_minelayer_reload_ammo 0 //default: 15
set g_balance_minelayer_reload_time 2
// }}}
// {{{ electro
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 400
-set g_balance_electro_reload_ammo 20
+set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
set g_balance_crylink_secondary_line_fadetime 0.25
-set g_balance_crylink_reload_ammo 10
+set g_balance_crylink_reload_ammo 0 //default: 10
set g_balance_crylink_reload_time 2
// }}}
// {{{ nex
set g_balance_nex_charge_minspeed 600
set g_balance_nex_charge_maxspeed 1000
-set g_balance_nex_reload_ammo 25
+set g_balance_nex_reload_ammo 0 //default: 25
set g_balance_nex_reload_time 2
// }}}
// {{{ minstanex
set g_balance_minstanex_refire 1
set g_balance_minstanex_animtime 0.50
set g_balance_minstanex_ammo 10
-set g_balance_minstanex_laser_ammo 5
-set g_balance_minstanex_reload_ammo 50
+set g_balance_minstanex_laser_ammo 0
+set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
// {{{ hagar
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_hagar_secondary_refire 0.12
set g_balance_hagar_secondary_ammo 1
-set g_balance_hagar_reload_ammo 25
+set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
// }}}
// {{{ rocketlauncher
set g_balance_rocketlauncher_remote_edgedamage 20
set g_balance_rocketlauncher_remote_radius 120
set g_balance_rocketlauncher_remote_force 350
-set g_balance_rocketlauncher_reload_ammo 25
+set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
// }}}
// {{{ porto
set g_balance_hlac_secondary_ammo 4
set g_balance_hlac_secondary_shots 6
-set g_balance_hlac_reload_ammo 20
+set g_balance_hlac_reload_ammo 0 //default: 20
set g_balance_hlac_reload_time 2
// }}}
// {{{ sniperrifle
set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_sniperrifle_secondary_burstcost 0
set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 60
+set g_balance_sniperrifle_reload_ammo 60 //default: 60
set g_balance_sniperrifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_fireball_secondary_speed_up 100
set g_balance_fireball_secondary_speed_z 0
set g_balance_fireball_secondary_spread 0
-set g_balance_fireball_reload_ammo 60
+set g_balance_fireball_reload_ammo 0 //default: 60
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
set g_balance_seeker_tag_refire 0.75 // LOG: 0.7 -> 0.75
set g_balance_seeker_tag_speed 5000
set g_balance_seeker_tag_spread 0
-set g_balance_seeker_reload_ammo 15
+set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker