}
// only cvars are executed when host_initialized == false
- Cbuf_InsertText("exec quake.rc\n");
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
Cbuf_Execute();
host_initialized = true;
// stuff it again so the first host frame will execute it again, this time
// in its entirety
- Cbuf_InsertText("exec quake.rc\n");
+ if (gamemode == GAME_TEU)
+ Cbuf_InsertText("exec teu.rc\n");
+ else
+ Cbuf_InsertText("exec quake.rc\n");
Cbuf_Execute();
}