void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius)
{SELFPARAM();
- entity head;
- int t;
- float distance;
- noref bool noteam = ((self.team == 0) || !teamplay);
-
if (autocvar_bot_nofire)
return;
if(self.waterlevel>WATERLEVEL_WETFEET)
return;
- FOR_EACH_PLAYER(head)
- {
+ float distance;
+ int t;
+
+ FOREACH_CLIENT(IS_PLAYER(it) && bot_shouldattack(it), LAMBDA(
// TODO: Merge this logic with the bot_shouldattack function
- if(bot_shouldattack(head))
- {
- distance = vlen(head.origin - org);
- if (distance < 100 || distance > sradius)
- continue;
+ distance = vlen(it.origin - org);
+ if (distance < 100 || distance > sradius)
+ continue;
- // rate only visible enemies
- /*
- traceline(self.origin + self.view_ofs, head.origin, MOVE_NOMONSTERS, self);
- if (trace_fraction < 1 || trace_ent != head)
- continue;
- */
+ // rate only visible enemies
+ /*
+ traceline(self.origin + self.view_ofs, it.origin, MOVE_NOMONSTERS, self);
+ if (trace_fraction < 1 || trace_ent != it)
+ continue;
+ */
- if((head.flags & FL_INWATER) || (head.flags & FL_PARTIALGROUND))
- continue;
+ if((it.flags & FL_INWATER) || (it.flags & FL_PARTIALGROUND))
+ continue;
- // not falling
- if((head.flags & FL_ONGROUND) == 0)
- {
- traceline(head.origin, head.origin + '0 0 -1500', true, world);
- t = pointcontents(trace_endpos + '0 0 1');
- if( t != CONTENT_SOLID )
- if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
- continue;
- if(tracebox_hits_trigger_hurt(head.origin, head.mins, head.maxs, trace_endpos))
- continue;
- }
+ // not falling
+ if((it.flags & FL_ONGROUND) == 0)
+ {
+ traceline(it.origin, it.origin + '0 0 -1500', true, world);
+ t = pointcontents(trace_endpos + '0 0 1');
+ if(t != CONTENT_SOLID )
+ if(t & CONTENT_WATER || t & CONTENT_SLIME || t & CONTENT_LAVA)
+ continue;
+ if(tracebox_hits_trigger_hurt(it.origin, it.mins, it.maxs, trace_endpos))
+ continue;
+ }
- // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
- // adding a player as a goal seems to be quite dangerous, especially on space maps
- // remove hack in navigation_poptouchedgoals() after performing this change
+ // TODO: rate waypoints near the targetted player at that moment, instead of the player itself
+ // adding a player as a goal seems to be quite dangerous, especially on space maps
+ // remove hack in navigation_poptouchedgoals() after performing this change
- t = (self.health + self.armorvalue ) / (head.health + head.armorvalue );
- navigation_routerating(head, t * ratingscale, 2000);
- }
- }
+ t = (self.health + self.armorvalue ) / (it.health + it.armorvalue );
+ navigation_routerating(it, t * ratingscale, 2000);
+ ));
}
// legacy bot role for standard gamemodes