--- /dev/null
+#pragma once
+
+#include <common/mapinfo.qh>
+#if defined(CSQC)
+ #include <common/gamemodes/gamemode/race/cl_race.qh>
+#endif
+
+CLASS(RaceCTSCup, Gametype)
+ INIT(RaceCTSCup)
+ {
+ this.gametype_init(this, _("Race CTS Cup"),"ctscup","g_ctscup",0,"cloaked","timelimit=20",_("Race for fastest time."));
+ }
+ METHOD(RaceCTSCup, m_generate_mapinfo, void(Gametype this, string v))
+ {
+ if(v == "target_startTimer")
+ MapInfo_Map_supportedGametypes |= this.m_flags;
+ }
+ METHOD(RaceCTSCup, m_setTeams, void(string sa))
+ {
+ // this is the skill of the map
+ // not parsed by anything yet
+ // for map databases
+ // cvar_set("fraglimit", sa);
+ }
+ METHOD(RaceCTSCup, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns))
+ {
+ TC(Gametype, this);
+ returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null);
+ }
+#ifdef CSQC
+ ATTRIB(RaceCTSCup, m_modicons, void(vector pos, vector mySize), HUD_Mod_Race);
+#endif
+ ATTRIB(RaceCTSCup, m_legacydefaults, string, "20 0 0");
+ENDCLASS(RaceCTSCup)
+REGISTER_GAMETYPE(CTSCup, NEW(RaceCTSCup));
+#define g_ctscup IS_GAMETYPE(CTSCup)
--- /dev/null
+#include "sv_ctscup.qh"
+
+#include <server/client.qh>
+#include <server/race.qh>
+#include <server/world.qh>
+#include <server/gamelog.qh>
+#include <server/intermission.qh>
+#include <server/items/spawning.qh>
+#include <server/weapons/common.qh>
+#include <common/mapobjects/triggers.qh>
+
+MUTATOR_HOOKFUNCTION(ctscup, PlayerPhysics)
+{
+ entity player = M_ARGV(0, entity);
+ float dt = M_ARGV(1, float);
+
+ player.race_movetime_frac += dt;
+ float f = floor(player.race_movetime_frac);
+ player.race_movetime_frac -= f;
+ player.race_movetime_count += f;
+ player.race_movetime = player.race_movetime_frac + player.race_movetime_count;
+
+ if(IS_PLAYER(player))
+ {
+ if (player.race_penalty)
+ if (time > player.race_penalty)
+ player.race_penalty = 0;
+ if(player.race_penalty)
+ {
+ player.velocity = '0 0 0';
+ set_movetype(player, MOVETYPE_NONE);
+ player.disableclientprediction = 2;
+ }
+ }
+
+ // force kbd movement for fairness
+ float wishspeed;
+ vector wishvel;
+
+ // if record times matter
+ // ensure nothing EVIL is being done (i.e. div0_evade)
+ // this hinders joystick users though
+ // but it still gives SOME analog control
+ wishvel.x = fabs(CS(player).movement.x);
+ wishvel.y = fabs(CS(player).movement.y);
+ if(wishvel.x != 0 && wishvel.y != 0 && wishvel.x != wishvel.y)
+ {
+ wishvel.z = 0;
+ wishspeed = vlen(wishvel);
+ if(wishvel.x >= 2 * wishvel.y)
+ {
+ // pure X motion
+ if(CS(player).movement.x > 0)
+ CS(player).movement_x = wishspeed;
+ else
+ CS(player).movement_x = -wishspeed;
+ CS(player).movement_y = 0;
+ }
+ else if(wishvel.y >= 2 * wishvel.x)
+ {
+ // pure Y motion
+ CS(player).movement_x = 0;
+ if(CS(player).movement.y > 0)
+ CS(player).movement_y = wishspeed;
+ else
+ CS(player).movement_y = -wishspeed;
+ }
+ else
+ {
+ // diagonal
+ if(CS(player).movement.x > 0)
+ CS(player).movement_x = M_SQRT1_2 * wishspeed;
+ else
+ CS(player).movement_x = -M_SQRT1_2 * wishspeed;
+ if(CS(player).movement.y > 0)
+ CS(player).movement_y = M_SQRT1_2 * wishspeed;
+ else
+ CS(player).movement_y = -M_SQRT1_2 * wishspeed;
+ }
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, reset_map_global)
+{
+ float s;
+
+ Score_NicePrint(NULL);
+
+ race_ClearRecords();
+ PlayerScore_Sort(race_place, 0, true, false);
+
+ FOREACH_CLIENT(true, {
+ if(it.race_place)
+ {
+ s = GameRules_scoring_add(it, RACE_FASTEST, 0);
+ if(!s)
+ it.race_place = 0;
+ }
+ cts_EventLog(ftos(it.race_place), it);
+ });
+
+ if(g_race_qualifying == 2)
+ {
+ g_race_qualifying = 0;
+ independent_players = 0;
+ cvar_set("fraglimit", ftos(race_fraglimit));
+ cvar_set("leadlimit", ftos(race_leadlimit));
+ cvar_set("timelimit", ftos(race_timelimit));
+ cts_ScoreRules();
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, ClientConnect)
+{
+ entity player = M_ARGV(0, entity);
+
+ race_PreparePlayer(player);
+ player.race_checkpoint = -1;
+
+ race_SendAll(player, false);
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, AbortSpeedrun)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(autocvar_g_allow_checkpoints)
+ race_PreparePlayer(player); // nice try
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, MakePlayerObserver)
+{
+ entity player = M_ARGV(0, entity);
+
+ player.frags = FRAGS_SPECTATOR;
+
+ race_PreparePlayer(player);
+ player.race_checkpoint = -1;
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, PlayerSpawn)
+{
+ entity player = M_ARGV(0, entity);
+ entity spawn_spot = M_ARGV(1, entity);
+
+ if(spawn_spot.target == "")
+ // Emergency: this wasn't a real spawnpoint. Can this ever happen?
+ race_PreparePlayer(player);
+
+ // if we need to respawn, do it right
+ player.race_respawn_checkpoint = player.race_checkpoint;
+ player.race_respawn_spotref = spawn_spot;
+
+ player.race_place = 0;
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, PutClientInServer)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player))
+ if(!game_stopped)
+ {
+ if(CS(player).killcount == FRAGS_SPECTATOR /* initial spawn */ || g_race_qualifying) // spawn
+ race_PreparePlayer(player);
+ else // respawn
+ race_RetractPlayer(player);
+
+ race_AbandonRaceCheck(player);
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, PlayerDamaged)
+{
+ int frag_deathtype = M_ARGV(5, int);
+ if (frag_deathtype == DEATH_KILL.m_id)
+ return true; // forbid logging damage
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, PlayerDies)
+{
+ entity frag_target = M_ARGV(2, entity);
+
+ frag_target.respawn_flags |= RESPAWN_FORCE;
+ race_AbandonRaceCheck(frag_target);
+
+ if(autocvar_g_cts_removeprojectiles)
+ {
+ IL_EACH(g_projectiles, it.owner == frag_target && (it.flags & FL_PROJECTILE),
+ {
+ delete(it);
+ });
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, HavocBot_ChooseRole)
+{
+ entity bot = M_ARGV(0, entity);
+
+ bot.havocbot_role = havocbot_role_cts;
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, GetPressedKeys)
+{
+ entity player = M_ARGV(0, entity);
+
+ race_checkAndWriteName(player);
+ race_SpeedAwardFrame(player);
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, ForbidThrowCurrentWeapon)
+{
+ // no weapon dropping in CTS
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, FilterItem)
+{
+ entity item = M_ARGV(0, entity);
+
+ if (Item_IsLoot(item))
+ {
+ return true;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, Damage_Calculate)
+{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+ float frag_damage = M_ARGV(4, float);
+
+ if(frag_target == frag_attacker || frag_deathtype == DEATH_FALL.m_id)
+ if(!autocvar_g_cts_selfdamage)
+ {
+ frag_damage = 0;
+ M_ARGV(4, float) = frag_damage;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, GetRecords)
+{
+ int record_page = M_ARGV(0, int);
+ string ret_string = M_ARGV(1, string);
+
+ for(int i = record_page * 200; i < MapInfo_count && i < record_page * 200 + 200; ++i)
+ {
+ if(MapInfo_Get_ByID(i))
+ {
+ float r = race_readTime(MapInfo_Map_bspname, 1);
+
+ if(!r)
+ continue;
+
+ string h = race_readName(MapInfo_Map_bspname, 1);
+ ret_string = strcat(ret_string, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");
+ }
+ }
+
+ M_ARGV(1, string) = ret_string;
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, ClientKill)
+{
+ M_ARGV(1, float) = 0; // kill delay
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, Race_FinalCheckpoint)
+{
+ entity player = M_ARGV(0, entity);
+
+ // useful to prevent cheating by running back to the start line and starting out with more speed
+ if(autocvar_g_cts_finish_kill_delay)
+ ClientKill_Silent(player, autocvar_g_cts_finish_kill_delay);
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, HideTeamNagger)
+{
+ return true; // doesn't work so well (but isn't cts a teamless mode?)
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, FixClientCvars)
+{
+ entity player = M_ARGV(0, entity);
+
+ stuffcmd(player, "cl_cmd settemp cl_movecliptokeyboard 2\n");
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, WantWeapon)
+{
+ M_ARGV(1, float) = (M_ARGV(0, entity) == WEP_SHOTGUN); // want weapon = weapon info
+ M_ARGV(3, bool) = true; // want mutator blocked
+ return true;
+}
+
+MUTATOR_HOOKFUNCTION(ctscup, ForbidDropCurrentWeapon)
+{
+ return true;
+}
+
+// unused as of now, edit sv_ctscup.qh to use this if this becomes used
+void ctscup_Initialize()
+{
+ cts_Initialize();
+}