_cl_playermodel models/player/erebus.iqm
_cl_playerskin 0
-seta cl_reticle 1 "control for toggling whether ANY zoom reticles are shown"
-seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (breaks image proportions)"
-seta cl_reticle_item_vortex 1 "draw aiming reticle for the vortex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
-seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
+seta cl_reticle 1 "enable zoom reticles"
+seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
+seta cl_reticle_normal 1 "draw an aiminig reticle when zooming with the zoom button"
+seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
+seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
+seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
+
fov 100
seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
float autocvar_cl_particles_quality;
float autocvar_cl_projectiles_sloppy;
float autocvar_cl_readpicture_force;
-var float autocvar_cl_reticle = 1;
-var float autocvar_cl_reticle_normal_alpha = 1;
-var float autocvar_cl_reticle_weapon = 1;
-var float autocvar_cl_reticle_weapon_alpha = 1;
+float autocvar_cl_reticle;
+float autocvar_cl_reticle_normal_alpha;
+float autocvar_cl_reticle_weapon;
+float autocvar_cl_reticle_weapon_alpha;
float autocvar_cl_reticle_stretch;
float autocvar_cl_spawn_event_particles;
var float autocvar_cl_spawn_event_sound = 1;