if(self.status_teamhealing > 1) // if we are teamhealing, there's nothing to do from here on
return;
+ if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
+ fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
+ if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
+ fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
+ fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
+ fear *= (prey.scale / self.scale); // predators fear larger prey and are courageous toward smaller prey
+ fear *= prey.stomach_load; // predators fear prey that have a large stomach
+
// when a bot is being swallowed, he will try to swallow the enemy back in defense, forgetting about fear
- if not(self.swallow_progress_prey * 10 >= 10 - skill) // 10 skill steps
- {
- if(prey.items & IT_STRENGTH) // avoid eating bots that have the Strenght powerup
- fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
- if(prey.items & IT_INVINCIBLE) // avoid eating bots that have the Invincible powerup
- fear += cvar("bot_ai_vore_fear") * self.bot_vorefear;
- fear += self.stomach_load; // the bigger our stomach, the less we want to put someone else in there
- fear *= (prey.scale / self.scale); // predators fear larger prey and are courageous toward smaller prey
- fear *= prey.stomach_load; // predators fear prey that have a large stomach
- }
+ if(self.swallow_progress_prey)
+ fear /= self.swallow_progress_prey * skill;
decide_pred_time = cvar("bot_ai_vore_decide_pred") / skill / self.bot_vorethinkpred;