+++ /dev/null
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-
-#define MAX_DECALS 2048
-
-typedef struct decal_s
-{
- entity_render_t *ent;
- int tex;
- model_t *model;
- int surface;
- float scale;
- vec3_t org;
- vec3_t dir;
- float color[4];
-}
-decal_t;
-
-static decal_t *cl_decals;
-static int cl_currentdecal; // wraps around in decal array, replacing old ones when a new one is needed
-
-static renderdecal_t *cl_renderdecals;
-
-static mempool_t *cl_decal_mempool;
-
-void CL_Decals_Clear(void)
-{
- memset(cl_decals, 0, MAX_DECALS * sizeof(decal_t));
- cl_currentdecal = 0;
-}
-
-void CL_Decals_Init(void)
-{
- cl_decal_mempool = Mem_AllocPool("CL_Decals");
- cl_decals = (decal_t *) Mem_Alloc(cl_decal_mempool, MAX_DECALS * sizeof(decal_t));
- memset(cl_decals, 0, MAX_DECALS * sizeof(decal_t));
- cl_currentdecal = 0;
-
- // FIXME: r_refdef stuff should be allocated somewhere else?
- r_refdef.decals = cl_renderdecals = Mem_Alloc(cl_refdef_mempool, MAX_DECALS * sizeof(renderdecal_t));
-}
-
-
-// these are static globals only to avoid putting unnecessary things on the stack
-static vec3_t decalorg, decalbestorg;
-static float decalbestdist;
-static msurface_t *decalbestsurf;
-static entity_render_t *decalbestent, *decalent;
-static model_t *decalmodel;
-void CL_RecursiveDecalSurface (mnode_t *node)
-{
- // these are static because only one occurance of them need exist at once, so avoid putting them on the stack
- static float ndist, dist;
- static msurface_t *surf, *endsurf;
- static vec3_t impact;
- static int ds, dt;
-
-loc0:
- if (node->contents < 0)
- return;
-
- ndist = PlaneDiff(decalorg, node->plane);
-
- if (ndist > 16)
- {
- node = node->children[0];
- goto loc0;
- }
- if (ndist < -16)
- {
- node = node->children[1];
- goto loc0;
- }
-
-// mark the polygons
- surf = decalmodel->surfaces + node->firstsurface;
- endsurf = surf + node->numsurfaces;
- for (;surf < endsurf;surf++)
- {
- if (!(surf->flags & SURF_LIGHTMAP))
- continue;
-
- dist = PlaneDiff(decalorg, surf->plane);
- if (surf->flags & SURF_PLANEBACK)
- dist = -dist;
- if (dist < -1)
- continue;
- if (dist >= decalbestdist)
- continue;
-
- impact[0] = decalorg[0] - surf->plane->normal[0] * dist;
- impact[1] = decalorg[1] - surf->plane->normal[1] * dist;
- impact[2] = decalorg[2] - surf->plane->normal[2] * dist;
-
- ds = (int) (DotProduct(impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
- dt = (int) (DotProduct(impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
-
- if (ds < 0 || dt < 0 || ds > surf->extents[0] || dt > surf->extents[1])
- continue;
-
- VectorCopy(decalorg, decalbestorg);
- decalbestent = decalent;
- decalbestsurf = surf;
- decalbestdist = dist;
- }
-
- if (node->children[0]->contents >= 0)
- {
- if (node->children[1]->contents >= 0)
- {
- CL_RecursiveDecalSurface (node->children[0]);
- node = node->children[1];
- goto loc0;
- }
- else
- {
- node = node->children[0];
- goto loc0;
- }
- }
- else if (node->children[1]->contents >= 0)
- {
- node = node->children[1];
- goto loc0;
- }
-}
-
-void CL_Decal(vec3_t origin, int tex, float scale, float red, float green, float blue, float alpha)
-{
- int i;
- decal_t *decal;
-
- if (alpha < (1.0f / 255.0f))
- return;
-
- // find the best surface to place the decal on
- decalbestent = NULL;
- decalbestsurf = NULL;
- decalbestdist = 16;
-
- decalent = NULL;
- decalmodel = cl.worldmodel;
- Mod_CheckLoaded(decalmodel);
- VectorCopy(origin, decalorg);
- CL_RecursiveDecalSurface (decalmodel->nodes);
-
- for (i = 1;i < MAX_EDICTS;i++)
- {
- decalent = &cl_entities[i].render;
- decalmodel = decalent->model;
- if (decalmodel && decalmodel->name[0])
- {
- Mod_CheckLoaded(decalmodel);
- if (decalmodel->type == mod_brush)
- {
- softwaretransformforentity(decalent);
- softwareuntransform(origin, decalorg);
- CL_RecursiveDecalSurface (decalmodel->nodes + decalmodel->hulls[0].firstclipnode);
- }
- }
- }
-
- // abort if no suitable surface was found
- if (decalbestsurf == NULL)
- return;
-
- // grab a decal from the array and advance to the next decal to replace, wrapping to replace an old decal if necessary
- decal = &cl_decals[cl_currentdecal++];
- if (cl_currentdecal >= MAX_DECALS)
- cl_currentdecal = 0;
- memset(decal, 0, sizeof(*decal));
-
- decal->ent = decalbestent;
- if (decal->ent)
- decal->model = decal->ent->model;
- else
- decal->model = cl.worldmodel;
-
- decal->tex = tex + 1; // our texture numbers are +1 to make 0 mean invisible
- VectorNegate(decalbestsurf->plane->normal, decal->dir);
- if (decalbestsurf->flags & SURF_PLANEBACK)
- VectorNegate(decal->dir, decal->dir);
- // 0.25 to push it off the surface a bit
- decalbestdist -= 0.25f;
- decal->org[0] = decalbestorg[0] + decal->dir[0] * decalbestdist;
- decal->org[1] = decalbestorg[1] + decal->dir[1] * decalbestdist;
- decal->org[2] = decalbestorg[2] + decal->dir[2] * decalbestdist;
- decal->scale = scale * 0.5f;
- // store the color
- decal->color[0] = red;
- decal->color[1] = green;
- decal->color[2] = blue;
- decal->color[3] = alpha;
- // store the surface information
- decal->surface = decalbestsurf - decal->model->surfaces;
-}
-
-void CL_UpdateDecals (void)
-{
- int i;
- decal_t *p;
- renderdecal_t *r;
-
- for (i = 0, p = cl_decals, r = r_refdef.decals;i < MAX_DECALS;i++, p++)
- {
- if (p->tex == 0)
- continue;
-
- if (p->ent && p->ent->visframe == r_framecount && (p->ent->model != p->model || p->ent->model->type != mod_brush))
- {
- p->tex = 0;
- continue;
- }
-
- r->ent = p->ent;
- r->tex = p->tex - 1; // our texture numbers are +1 to make 0 mean invisible
- r->surface = p->surface;
- r->scale = p->scale;
- VectorCopy(p->org, r->org);
- VectorCopy(p->dir, r->dir);
- VectorCopy4(p->color, r->color);
- r++;
- }
- r_refdef.numdecals = r - r_refdef.decals;
-}
-
memset(cl_effect, 0, sizeof(cl_effect));
CL_Screen_NewMap();
CL_Particles_Clear();
- CL_Decals_Clear();
// LordHavoc: have to set up the baseline info for alpha and other stuff
for (i = 0;i < MAX_EDICTS;i++)
{
TraceLine_ScanForBModels();
CL_RelinkEffects();
CL_MoveParticles();
- CL_UpdateDecals();
CL_UpdateTEnts();
}
CL_Parse_Init();
CL_Particles_Init();
- CL_Decals_Init();
CL_Screen_Init();
CL_CGVM_Init();
}
// these must match r_part.c's textures
static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
-static const int tex_bullethole[8] = {8, 9, 10, 11, 12, 13, 14, 15};
-static const int tex_rainsplash[16] = {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31};
-static const int tex_particle = 32;
-static const int tex_rain = 33;
-static const int tex_bubble = 34;
-static const int tex_rocketglow = 35;
+static const int tex_rainsplash[16] = {8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23};
+static const int tex_particle = 24;
+static const int tex_rain = 25;
+static const int tex_bubble = 26;
+static const int tex_rocketglow = 27;
static int cl_maxparticles;
static int cl_numparticles;
if (!cl_particles.integer) return;
R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
- CL_Decal(org, tex_bullethole[rand()&7], 16 * cl_particles_size.value, 0, 0, 0, 1);
// smoke puff
if (cl_particles_smoke.integer)
VectorSubtract(end, start, dir);
VectorNormalize(dir);
- if (type == 0 && host_frametime != 0) // rocket glow
- particle(pt_oneframe, PARTICLE_BILLBOARD, 0xFFFFFF, tex_rocketglow, false, true, 24, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+ //if (type == 0 && host_frametime != 0) // rocket glow
+ // particle(pt_oneframe, PARTICLE_BILLBOARD, 0xFFFFFF, tex_rocketglow, false, true, 24, 24, 255, 9999, 0, end[0] - 12 * dir[0], end[1] - 12 * dir[1], end[2] - 12 * dir[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
t = ent->persistent.trail_time;
if (t >= cl.time)
{
// assume it's blood (lame, but...)
R_Stain(v, 48, 64, 24, 24, 48, 192, 48, 48, 48);
- CL_Decal(v, p->tex, p->scalex * cl_particles_size.value, p->color[0] * (1.0f / 255.0f), p->color[1] * (1.0f / 255.0f), p->color[2] * (1.0f / 255.0f), p->alpha * (1.0f / 255.0f));
p->die = -1;
freeparticles[j++] = p;
continue;
void CL_LavaSplash (vec3_t org);
void CL_TeleportSplash (vec3_t org);
void CL_MoveParticles(void);
-void CL_UpdateDecals(void);
void R_MoveExplosions(void);
void R_NewExplosion(vec3_t org);
-//
-// cl_decal
-//
-
-typedef struct renderdecal_s
-{
- entity_render_t *ent;
- int tex;
- int surface;
- float scale;
- vec3_t org;
- vec3_t dir;
- float color[4];
-}
-renderdecal_t;
-
-void CL_Decals_Clear(void);
-void CL_Decals_Init(void);
-void CL_Decal(vec3_t origin, int tex, float scale, float red, float green, float blue, float alpha);
-
// if contents is not zero, it will impact on content changes
// (leafs matching contents are considered empty, others are solid)
extern int traceline_endcontents; // set by TraceLine
// weapon model
entity_render_t viewent;
- int numdecals;
- renderdecal_t *decals;
-
int numentities;
entity_render_t **entities;
R_Light_Init();
R_Particles_Init();
R_Explosion_Init();
- R_Decals_Init();
ui_init();
R_Modules_Start();
}
R_MarkWorldLights();
R_TimeReport("marklights");
- if (skyrendermasked && R_DrawBModelSky())
+ if (skyrendermasked)
{
- R_TimeReport("bmodelsky");
+ if (R_DrawBModelSky())
+ R_TimeReport("bmodelsky");
+ }
+ else
+ {
+ R_DrawViewModel();
+ R_TimeReport("viewmodel");
}
-
- R_DrawViewModel();
- R_TimeReport("viewmodel");
R_SetupForWorldRendering();
R_PrepareSurfaces();
R_TimeReport("surfprep");
- R_DrawSurfacesAll();
+ R_DrawSurfaces(SHADERSTAGE_SKY);
+ R_DrawSurfaces(SHADERSTAGE_NORMAL);
+ R_DrawSurfaces(SHADERSTAGE_FOG);
R_TimeReport("surfdraw");
if (r_drawportals.integer)
if (!intimerefresh && !r_speeds.integer)
S_ExtraUpdate ();
+ if (skyrendermasked)
+ {
+ R_DrawViewModel();
+ R_TimeReport("viewmodel");
+ }
+
R_DrawModels();
R_TimeReport("models");
- R_DrawDecals();
- R_TimeReport("decals");
-
R_DrawParticles();
R_TimeReport("particles");
}
}
-void R_DrawSurfacesAll (void)
-{
- R_DrawSurfaces(SHADERSTAGE_SKY);
- R_DrawSurfaces(SHADERSTAGE_NORMAL);
- R_DrawSurfaces(SHADERSTAGE_FOG);
-}
-
static float portalpointbuffer[256][3];
void R_DrawPortals(void)
#SND=snd_oss.o
#SOUNDLIB=
-OBJECTS= builddate.o cd_linux.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o gl_screen.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_udp.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_particles.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o $(SND) sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o sys_linux.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o r_decals.o protocol.o quakeio.o r_clip.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_decals.o cl_screen.o cgamevm.o cgame.o
+OBJECTS= builddate.o cd_linux.o chase.o cl_demo.o cl_input.o cl_main.o cl_parse.o cl_tent.o cmd.o common.o console.o crc.o cvar.o fractalnoise.o gl_draw.o r_sky.o gl_rmain.o gl_rsurf.o gl_screen.o host.o host_cmd.o image.o keys.o mathlib.o menu.o model_alias.o model_brush.o model_shared.o model_sprite.o net_bsd.o net_udp.o net_dgrm.o net_loop.o net_main.o pr_cmds.o pr_edict.o pr_exec.o r_light.o r_particles.o r_explosion.o sbar.o snd_dma.o snd_mem.o snd_mix.o $(SND) sv_main.o sv_move.o sv_phys.o sv_user.o sv_light.o sys_linux.o transform.o view.o wad.o world.o zone.o vid_shared.o palette.o r_crosshairs.o gl_textures.o gl_models.o r_sprites.o r_modules.o r_explosion.o r_lerpanim.o protocol.o quakeio.o r_clip.o ui.o portals.o sys_shared.o cl_light.o gl_backend.o cl_particles.o cl_screen.o cgamevm.o cgame.o
#K6/athlon optimizations
CPUOPTIMIZATIONS=-march=k6
+++ /dev/null
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-
-#include "quakedef.h"
-
-cvar_t r_drawdecals = {0, "r_drawdecals", "1"};
-
-static void r_decals_start(void)
-{
-}
-
-static void r_decals_shutdown(void)
-{
-}
-
-static void r_decals_newmap(void)
-{
-}
-
-void R_Decals_Init(void)
-{
- Cvar_RegisterVariable (&r_drawdecals);
-
- R_RegisterModule("R_Decals", r_decals_start, r_decals_shutdown, r_decals_newmap);
-}
-
-/*
-static int decalindexarray[2*3] =
-{
- 0, 1, 2,
- 0, 2, 3,
-};
-*/
-
-void R_DrawDecals (void)
-{
- renderdecal_t *r;
- int i, j, lightmapstep, ds, dt;
- float fscale, fr, fg, fb, dist, f, fog, ifog, fogvec[3], impact[3], v[3], org[3], dir[3], right[3], up[3], tvxyz[4][4], tvst[4][2];
- particletexture_t *tex, *texfog;
- byte *lightmap;
- msurface_t *surf;
- rdlight_t *rd;
- rmeshinfo_t m;
-
- if (!r_drawdecals.integer)
- return;
-
- fog = 0;
- ifog = 1;
-
- Mod_CheckLoaded(cl.worldmodel);
-
- // LordHavoc: this meshinfo must match up with R_Mesh_DrawDecal
- // LordHavoc: the commented out lines are hardwired behavior in R_Mesh_DrawDecal
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- //m.numtriangles = 2;
- //m.numverts = 4;
- //m.index = decalindexarray;
- m.vertex = &tvxyz[0][0];
- //m.vertexstep = sizeof(float[4]);
- m.tex[0] = R_GetTexture(particlefonttexture);
- m.texcoords[0] = &tvst[0][0];
- //m.texcoordstep[0] = sizeof(float[2]);
-
- for (i = 0, r = r_refdef.decals;i < r_refdef.numdecals;i++, r++)
- {
- if (r->ent)
- {
- if (r->ent->visframe != r_framecount)
- continue;
-
- Mod_CheckLoaded(r->ent->model);
- if (r->ent->model->type != mod_brush)
- continue;
-
- surf = r->ent->model->surfaces + r->surface;
-
- // skip decals on surfaces that aren't visible in this frame
- if (surf->visframe != r_framecount)
- continue;
-
- softwaretransformforentity(r->ent);
- softwaretransform(r->org, org);
- softwaretransformdirection(r->dir, dir);
-
- // do not render if the view origin is behind the decal
- VectorSubtract(org, r_origin, fogvec);
- if (DotProduct(dir, fogvec) < 0)
- continue;
- }
- else
- {
- surf = cl.worldmodel->surfaces + r->surface;
-
- // skip decals on surfaces that aren't visible in this frame
- if (surf->visframe != r_framecount)
- continue;
-
- // do not render if the view origin is behind the decal
- VectorSubtract(r->org, r_origin, fogvec);
- if (DotProduct(r->dir, fogvec) < 0)
- continue;
-
- VectorCopy(r->org, org);
- VectorCopy(r->dir, dir);
- }
-
- dist = -PlaneDiff(r->org, surf->plane);
- VectorMA(r->org, dist, surf->plane->normal, impact);
-
- ds = (int) (DotProduct(impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
- dt = (int) (DotProduct(impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
-
- if (ds < 0 || dt < 0 || ds > surf->extents[0] || dt > surf->extents[1])
- {
- // this should never happen
- continue;
- }
-
- tex = &particletexture[r->tex][0];
- VectorVectors(dir, right, up);
- VectorScale(right, r->scale, right);
- VectorScale(up, r->scale, up);
- tvxyz[0][0] = org[0] - right[0] - up[0];
- tvxyz[0][1] = org[1] - right[1] - up[1];
- tvxyz[0][2] = org[2] - right[2] - up[2];
- tvxyz[1][0] = org[0] - right[0] + up[0];
- tvxyz[1][1] = org[1] - right[1] + up[1];
- tvxyz[1][2] = org[2] - right[2] + up[2];
- tvxyz[2][0] = org[0] + right[0] + up[0];
- tvxyz[2][1] = org[1] + right[1] + up[1];
- tvxyz[2][2] = org[2] + right[2] + up[2];
- tvxyz[3][0] = org[0] + right[0] - up[0];
- tvxyz[3][1] = org[1] + right[1] - up[1];
- tvxyz[3][2] = org[2] + right[2] - up[2];
- tvst[0][0] = tex->s1;
- tvst[0][1] = tex->t1;
- tvst[1][0] = tex->s1;
- tvst[1][1] = tex->t2;
- tvst[2][0] = tex->s2;
- tvst[2][1] = tex->t2;
- tvst[3][0] = tex->s2;
- tvst[3][1] = tex->t1;
-
- // lighting
- fr = fg = fb = 0.0f;
-
- if ((lightmap = surf->samples))
- {
- if (surf->styles[0] != 255)
- {
- lightmap += ((dt >> 4) * ((surf->extents[0] >> 4) + 1) + (ds >> 4)) * 3;
- fscale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- if (surf->styles[1] != 255)
- {
- lightmapstep = (((surf->extents[0] >> 4) + 1) * ((surf->extents[1] >> 4) + 1)) * 3;
- lightmap += lightmapstep;
- fscale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- if (surf->styles[2] != 255)
- {
- lightmap += lightmapstep;
- fscale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- if (surf->styles[3] != 255)
- {
- lightmap += lightmapstep;
- fscale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- }
- }
- }
- }
- }
-
- if (surf->dlightframe == r_framecount)
- {
- for (j = 0;j < r_numdlights;j++)
- {
- if (surf->dlightbits[j >> 5] & (1 << (j & 31)))
- {
- rd = &r_dlight[j];
- VectorSubtract(r->org, rd->origin, v);
- dist = DotProduct(v, v) + LIGHTOFFSET;
- if (dist < rd->cullradius2)
- {
- f = (1.0f / dist) - rd->lightsubtract;
- if (f > 0)
- {
- fr += f * rd->light[0];
- fg += f * rd->light[1];
- fb += f * rd->light[2];
- }
- }
- }
- }
- }
-
- // if the surface is transparent, render as transparent
- m.transparent = !(surf->flags & SURF_CLIPSOLID);
- m.cr = r->color[0] * fr;
- m.cg = r->color[1] * fg;
- m.cb = r->color[2] * fb;
- m.ca = r->color[3];
-
- if (fogenabled)
- {
- fog = exp(fogdensity/DotProduct(fogvec,fogvec));
- texfog = &particletexture[r->tex][1];
- if (fog >= (1.0f / 64.0f))
- {
- if (fog >= (1.0f - (1.0f / 64.0f)))
- {
- // fully fogged, just use the fog texture and render as alpha
- m.cr = fogcolor[0];
- m.cg = fogcolor[1];
- m.cb = fogcolor[2];
- m.ca = r->color[3];
- tvst[0][0] = texfog->s1;
- tvst[0][1] = texfog->t1;
- tvst[1][0] = texfog->s1;
- tvst[1][1] = texfog->t2;
- tvst[2][0] = texfog->s2;
- tvst[2][1] = texfog->t2;
- tvst[3][0] = texfog->s2;
- tvst[3][1] = texfog->t1;
- R_Mesh_DrawDecal(&m);
- }
- else
- {
- // partially fogged, darken the first pass
- ifog = 1 - fog;
- m.cr *= ifog;
- m.cg *= ifog;
- m.cb *= ifog;
- if (tex->s1 == texfog->s1 && tex->t1 == texfog->t1)
- {
- // fog texture is the same as the base, just change the color
- m.cr += fogcolor[0] * fog;
- m.cg += fogcolor[1] * fog;
- m.cb += fogcolor[2] * fog;
- R_Mesh_DrawDecal(&m);
- }
- else
- {
- // render the first pass (alpha), then do additive fog
- R_Mesh_DrawDecal(&m);
- m.blendfunc2 = GL_ONE;
- m.cr = fogcolor[0];
- m.cg = fogcolor[1];
- m.cb = fogcolor[2];
- m.ca = r->color[3] * fog;
- tvst[0][0] = texfog->s1;
- tvst[0][1] = texfog->t1;
- tvst[1][0] = texfog->s1;
- tvst[1][1] = texfog->t2;
- tvst[2][0] = texfog->s2;
- tvst[2][1] = texfog->t2;
- tvst[3][0] = texfog->s2;
- tvst[3][1] = texfog->t1;
- R_Mesh_DrawDecal(&m);
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- }
- }
- }
- else
- R_Mesh_DrawDecal(&m);
- }
- else
- R_Mesh_DrawDecal(&m);
- }
-}
-
-/*
-void R_DrawDecals (void)
-{
- renderdecal_t *r;
- int i, j, lightmapstep, ds, dt;
- float fscale, fr, fg, fb, dist, f, fog, ifog, impact[3], v[3], org[3], dir[3], right[3], up[3], tv[4][5];
- particletexture_t *tex;
- byte *lightmap;
- msurface_t *surf;
- rdlight_t *rd;
- rmeshinfo_t m;
-
- if (!r_drawdecals.integer)
- return;
-
- ifog = 1;
-
- Mod_CheckLoaded(cl.worldmodel);
-
- memset(&m, 0, sizeof(m));
- m.blendfunc1 = GL_SRC_ALPHA;
- m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.numtriangles = 2;
- m.numverts = 4;
- m.index = decalindexarray;
- m.vertex = &tv[0][0];
- m.vertexstep = sizeof(float[5]);
- m.tex[0] = R_GetTexture(particlefonttexture);
- m.texcoords[0] = &tv[0][3];
- m.texcoordstep[0] = sizeof(float[5]);
-
- for (i = 0, r = r_refdef.decals;i < r_refdef.numdecals;i++, r++)
- {
- if (r->ent)
- {
- if (r->ent->visframe != r_framecount)
- continue;
-
- Mod_CheckLoaded(r->ent->model);
- if (r->ent->model->type != mod_brush)
- continue;
-
- surf = r->ent->model->surfaces + r->surface;
-
- // skip decals on surfaces that aren't visible in this frame
- if (surf->visframe != r_framecount)
- continue;
-
- softwaretransformforentity(r->ent);
- softwaretransform(r->org, org);
- softwaretransformdirection(r->dir, dir);
-
- // do not render if the view origin is behind the decal
- VectorSubtract(org, r_origin, v);
- if (DotProduct(dir, v) < 0)
- continue;
- }
- else
- {
- surf = cl.worldmodel->surfaces + r->surface;
-
- // skip decals on surfaces that aren't visible in this frame
- if (surf->visframe != r_framecount)
- continue;
-
- // do not render if the view origin is behind the decal
- VectorSubtract(r->org, r_origin, v);
- if (DotProduct(r->dir, v) < 0)
- continue;
-
- VectorCopy(r->org, org);
- VectorCopy(r->dir, dir);
- }
-
- dist = -PlaneDiff(r->org, surf->plane);
- VectorMA(r->org, dist, surf->plane->normal, impact);
-
- ds = (int) (DotProduct(impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
- dt = (int) (DotProduct(impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
-
- if (ds < 0 || dt < 0 || ds > surf->extents[0] || dt > surf->extents[1])
- {
- // this should never happen
- continue;
- }
-
- if (fogenabled)
- {
- ifog = 1 - exp(fogdensity/DotProduct(v,v));
- ifog = bound(0, ifog, 1);
- }
-
- tex = &particletexture[r->tex][0];
- VectorVectors(dir, right, up);
- VectorScale(right, r->scale, right);
- VectorScale(up, r->scale, up);
- tv[0][0] = org[0] - right[0] - up[0];
- tv[0][1] = org[1] - right[1] - up[1];
- tv[0][2] = org[2] - right[2] - up[2];
- tv[0][3] = tex->s1;
- tv[0][4] = tex->t1;
- tv[1][0] = org[0] - right[0] + up[0];
- tv[1][1] = org[1] - right[1] + up[1];
- tv[1][2] = org[2] - right[2] + up[2];
- tv[1][3] = tex->s1;
- tv[1][4] = tex->t2;
- tv[2][0] = org[0] + right[0] + up[0];
- tv[2][1] = org[1] + right[1] + up[1];
- tv[2][2] = org[2] + right[2] + up[2];
- tv[2][3] = tex->s2;
- tv[2][4] = tex->t2;
- tv[3][0] = org[0] + right[0] - up[0];
- tv[3][1] = org[1] + right[1] - up[1];
- tv[3][2] = org[2] + right[2] - up[2];
- tv[3][3] = tex->s2;
- tv[3][4] = tex->t1;
-
- // lighting
- fr = fg = fb = 0.0f;
-
- if ((lightmap = surf->samples))
- {
- if (surf->styles[0] != 255)
- {
- lightmap += ((dt >> 4) * ((surf->extents[0] >> 4) + 1) + (ds >> 4)) * 3;
- fscale = d_lightstylevalue[surf->styles[0]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- if (surf->styles[1] != 255)
- {
- lightmapstep = (((surf->extents[0] >> 4) + 1) * ((surf->extents[1] >> 4) + 1)) * 3;
- lightmap += lightmapstep;
- fscale = d_lightstylevalue[surf->styles[1]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- if (surf->styles[2] != 255)
- {
- lightmap += lightmapstep;
- fscale = d_lightstylevalue[surf->styles[2]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- if (surf->styles[3] != 255)
- {
- lightmap += lightmapstep;
- fscale = d_lightstylevalue[surf->styles[3]] * (1.0f / 32768.0f);
- fr += lightmap[0] * fscale;
- fg += lightmap[1] * fscale;
- fb += lightmap[2] * fscale;
- }
- }
- }
- }
- }
-
- if (surf->dlightframe == r_framecount)
- {
- for (j = 0;j < r_numdlights;j++)
- {
- if (surf->dlightbits[j >> 5] & (1 << (j & 31)))
- {
- rd = &r_dlight[j];
- VectorSubtract(r->org, rd->origin, v);
- dist = DotProduct(v, v) + LIGHTOFFSET;
- if (dist < rd->cullradius2)
- {
- f = (1.0f / dist) - rd->lightsubtract;
- if (f > 0)
- {
- fr += f * rd->light[0];
- fg += f * rd->light[1];
- fb += f * rd->light[2];
- }
- }
- }
- }
- }
-
- // if the surface is transparent, render as transparent
- m.transparent = !(surf->flags & SURF_CLIPSOLID);
- m.cr = r->color[0] * fr;
- m.cg = r->color[1] * fg;
- m.cb = r->color[2] * fb;
- m.ca = r->color[3];
-
- if (fogenabled)
- {
- m.cr *= ifog;
- m.cg *= ifog;
- m.cb *= ifog;
- }
-
- R_Mesh_DrawDecal(&m);
- }
-
- if (!fogenabled)
- return;
-
- m.blendfunc2 = GL_ONE;
- m.cr = fogcolor[0];
- m.cg = fogcolor[1];
- m.cb = fogcolor[2];
-
- for (i = 0, r = r_refdef.decals;i < r_refdef.numdecals;i++, r++)
- {
- if (r->ent)
- {
- if (r->ent->visframe != r_framecount)
- continue;
-
- Mod_CheckLoaded(r->ent->model);
-
- surf = r->ent->model->surfaces + r->surface;
-
- // skip decals on surfaces that aren't visible in this frame
- if (surf->visframe != r_framecount)
- continue;
-
- softwaretransformforentity(r->ent);
- softwaretransform(r->org, org);
- softwaretransformdirection(r->dir, dir);
-
- // do not render if the view origin is behind the decal
- VectorSubtract(org, r_origin, v);
- if (DotProduct(dir, v) < 0)
- continue;
- }
- else
- {
- surf = cl.worldmodel->surfaces + r->surface;
-
- // skip decals on surfaces that aren't visible in this frame
- if (surf->visframe != r_framecount)
- continue;
-
- // do not render if the view origin is behind the decal
- VectorSubtract(r->org, r_origin, v);
- if (DotProduct(r->dir, v) < 0)
- continue;
-
- VectorCopy(r->org, org);
- VectorCopy(r->dir, dir);
- }
-
- fog = exp(fogdensity/DotProduct(v,v));
- fog = bound(0, fog, 1);
- m.ca = r->color[3] * fog;
-
- if (m.ca >= 0.01f)
- {
- dist = -PlaneDiff(r->org, surf->plane);
- VectorMA(r->org, dist, surf->plane->normal, impact);
-
- ds = (int) (DotProduct(impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]) - surf->texturemins[0];
- dt = (int) (DotProduct(impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]) - surf->texturemins[1];
-
- if (ds < 0 || dt < 0 || ds > surf->extents[0] || dt > surf->extents[1])
- {
- // this should never happen
- continue;
- }
-
- tex = &particletexture[r->tex][1];
- VectorVectors(dir, right, up);
- VectorScale(right, r->scale, right);
- VectorScale(up, r->scale, up);
- tv[0][0] = org[0] - right[0] - up[0];
- tv[0][1] = org[1] - right[1] - up[1];
- tv[0][2] = org[2] - right[2] - up[2];
- tv[0][3] = tex->s1;
- tv[0][4] = tex->t1;
- tv[1][0] = org[0] - right[0] + up[0];
- tv[1][1] = org[1] - right[1] + up[1];
- tv[1][2] = org[2] - right[2] + up[2];
- tv[1][3] = tex->s1;
- tv[1][4] = tex->t2;
- tv[2][0] = org[0] + right[0] + up[0];
- tv[2][1] = org[1] + right[1] + up[1];
- tv[2][2] = org[2] + right[2] + up[2];
- tv[2][3] = tex->s2;
- tv[2][4] = tex->t2;
- tv[3][0] = org[0] + right[0] - up[0];
- tv[3][1] = org[1] + right[1] - up[1];
- tv[3][2] = org[2] + right[2] - up[2];
- tv[3][3] = tex->s2;
- tv[3][4] = tex->t1;
-
- // if the surface is transparent, render as transparent
- m.transparent = !(surf->flags & SURF_CLIPSOLID);
- R_Mesh_DrawDecal(&m);
- }
- }
-}
-*/
static rtexturepool_t *particletexturepool;
-// these are used by the decal system so they can't be static
-rtexture_t *particlefonttexture;
+static rtexture_t *particlefonttexture;
// [0] is normal, [1] is fog, they may be the same
-particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
+static particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
static cvar_t r_particles_lighting = {0, "r_particles_lighting", "1"};
setuptex(i + 0, 1, i + 8, &data[0][0][0], particletexturedata);
}
- // bullet hole
- for (i = 0;i < 8;i++)
- {
- float p[32][32];
- fractalnoise(&noise1[0][0], 64, 8);
- for (y = 0;y < 32;y++)
- for (x = 0;x < 32;x++)
- p[y][x] = (noise1[y][x] / 8.0f) - 64.0f;
- for (m = 0;m < 32;m++)
- {
- int j;
- float fx, fy, f;
- fx = lhrandom(14, 18);
- fy = lhrandom(14, 18);
- do
- {
- dx = lhrandom(-1, 1);
- dy = lhrandom(-1, 1);
- f = (dx * dx + dy * dy);
- }
- while(f < 0.125f || f > 1.0f);
- f = (m + 1) / 40.0f; //lhrandom(0.0f, 1.0);
- dx *= 1.0f / 32.0f;
- dy *= 1.0f / 32.0f;
- for (j = 0;f > 0 && j < (32 * 14);j++)
- {
- y = fy;
- x = fx;
- fx += dx;
- fy += dy;
- if (x < 1 || y < 1 || x >= 31 || y >= 31)
- break;
- p[y - 1][x - 1] += f * 0.125f;
- p[y - 1][x ] += f * 0.25f;
- p[y - 1][x + 1] += f * 0.125f;
- p[y ][x - 1] += f * 0.25f;
- p[y ][x ] += f;
- p[y ][x + 1] += f * 0.25f;
- p[y + 1][x - 1] += f * 0.125f;
- p[y + 1][x ] += f * 0.25f;
- p[y + 1][x + 1] += f * 0.125f;
-// f -= (0.5f / (32 * 16));
- }
- }
- for (y = 0;y < 32;y++)
- {
- for (x = 0;x < 32;x++)
- {
- m = p[y][x];
- data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
- data[y][x][3] = (byte) bound(0, m, 255);
- }
- }
-
- setuptex(i + 8, 0, i + 16, &data[0][0][0], particletexturedata);
- setuptex(i + 8, 1, i + 16, &data[0][0][0], particletexturedata);
- }
-
// rain splash
for (i = 0;i < 16;i++)
{
data[y][x][3] = (int) f;
}
}
- setuptex(i + 16, 0, i + 24, &data[0][0][0], particletexturedata);
- setuptex(i + 16, 1, i + 24, &data[0][0][0], particletexturedata);
+ setuptex(i + 8, 0, i + 16, &data[0][0][0], particletexturedata);
+ setuptex(i + 8, 1, i + 16, &data[0][0][0], particletexturedata);
}
// normal particle
data[y][x][3] = (byte) d;
}
}
- setuptex(32, 0, 40, &data[0][0][0], particletexturedata);
- setuptex(32, 1, 40, &data[0][0][0], particletexturedata);
+ setuptex(24, 0, 32, &data[0][0][0], particletexturedata);
+ setuptex(24, 1, 32, &data[0][0][0], particletexturedata);
// rain
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
}
}
- setuptex(33, 0, 41, &data[0][0][0], particletexturedata);
- setuptex(33, 1, 41, &data[0][0][0], particletexturedata);
+ setuptex(25, 0, 33, &data[0][0][0], particletexturedata);
+ setuptex(25, 1, 33, &data[0][0][0], particletexturedata);
// bubble
light[0] = 1;light[1] = 1;light[2] = 1;
data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
}
}
- setuptex(34, 0, 42, &data[0][0][0], particletexturedata);
- setuptex(34, 1, 42, &data[0][0][0], particletexturedata);
+ setuptex(26, 0, 34, &data[0][0][0], particletexturedata);
+ setuptex(26, 1, 34, &data[0][0][0], particletexturedata);
// rocket flare
for (y = 0;y < 32;y++)
data[y][x][3] = bound(0, d * 1.0f, 255);
}
}
- setuptex(35, 0, 43, &data[0][0][0], particletexturedata);
+ setuptex(27, 0, 35, &data[0][0][0], particletexturedata);
for (y = 0;y < 32;y++)
for (x = 0;x < 32;x++)
data[y][x][0] = data[y][x][1] = data[y][x][2] = 255;
- setuptex(35, 1, 44, &data[0][0][0], particletexturedata);
+ setuptex(28, 1, 36, &data[0][0][0], particletexturedata);
particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
}
void R_NewMap (void);
-void R_Decals_Init(void);
-void R_DrawDecals(void);
-
void R_DrawWorld(void);
void R_SetupForWorldRendering(void);
void R_MarkWorldLights(void);
void R_PrepareSurfaces(void);
-void R_DrawSurfacesAll(void);
+void R_DrawSurfaces(int type);
void R_DrawPortals(void);
void R_DrawParticles(void);
void R_DrawExplosions(void);