{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_ROUND_OVER);
FOREACH_CLIENT(IS_PLAYER(it), { nades_Clear(it); });
allowed_to_spawn = false;
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, APP_TEAM_NUM(winner_team, ANNCE_SCORES));
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, APP_TEAM_NUM(winner_team, ANNCE_ROUND_TEAM_WIN));
TeamScore_AddToTeam(winner_team, ST_CA_ROUNDS, +1);
}
else if(winner_team == -1)
{
Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, NULL, MSG_ANNCE, ANNCE_ROUND_TIED);
}
allowed_to_spawn = false;
if (!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted())
{
entity pl = ca_LastPlayerForTeam(this);
- if (pl)
+ if (pl) {
Send_Notification(NOTIF_ONE, pl, MSG_CENTER, CENTER_ALONE);
+ Send_Notification(NOTIF_ONE, pl, MSG_ANNCE, ANNCE_ALONE);
+ }
}
}
MSG_ANNCE_NOTIF(LEAD_LOST, N__ALWAYS, "leadlost", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
MSG_ANNCE_NOTIF(LEAD_TIED, N__ALWAYS, "leadtied", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(SCORES_RED, N__ALWAYS, "scoresred", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(SCORES_BLUE, N__ALWAYS, "scoresblue", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(SCORES_YELLOW, N__ALWAYS, "scoresyellow", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(SCORES_PINK, N__ALWAYS, "scorespink", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ROUND_TEAM_WIN_RED, N__ALWAYS, "round_win_red", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ROUND_TEAM_WIN_BLUE, N__ALWAYS, "round_win_blue", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ROUND_TEAM_WIN_YELLOW,N__ALWAYS, "round_win_yellow", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ROUND_TEAM_WIN_PINK, N__ALWAYS, "round_win_pink", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ROUND_OVER, N__ALWAYS, "round_over", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ROUND_TIED, N__ALWAYS, "round_tied", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ANNCE_ALONE, N__ALWAYS, "alone", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
#undef N___NEVER
#undef N_GNTLOFF