ATTRIB(XonoticModelDialog, title, string, _("Model settings"))
ATTRIB(XonoticModelDialog, color, vector, SKINCOLOR_DIALOG_MODEL)
ATTRIB(XonoticModelDialog, intendedWidth, float, 0.5)
- ATTRIB(XonoticModelDialog, rows, float, 12)
+ ATTRIB(XonoticModelDialog, rows, float, 8)
ATTRIB(XonoticModelDialog, columns, float, 3)
ENDCLASS(XonoticModelDialog)
#endif
{
entity e;
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Body fading:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 2, 0.2, "cl_deathglow"));
me.TR(me);
me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Gibs:")));
me.TD(me, 1, 2, e = makeXonoticTextSlider("cl_nogibs"));
e.addValue(e, ZCTX(_("GIBS^Lots")), "0");
e.configureXonoticTextSliderValues(e);
setDependent(e, "cl_gentle", 0, 0);
+ me.TR(me);
+ me.TD(me, 1, 1, e = makeXonoticTextLabel(0, _("Playermodel LOD:")));
+ me.TD(me, 1, 2, e = makeXonoticSlider(0, 10, 1, "cl_playerdetailreduction"));
me.TR(me);
me.TR(me);
me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_forceplayermodels", _("Force player models to mine")));
me.TR(me);
me.TD(me, 1, 1.5, e = makeXonoticCheckBox(0, "cl_forceplayercolors", _("Force player colors to mine")));
-
+ me.TR(me);
me.gotoRC(me, me.rows - 1, 0);
me.TD(me, 1, me.columns, e = makeXonoticButton(_("OK"), '0 0 0'));