{
QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")))
QUICKMENU_ENTRY(CTX(_("QMCMD^1st person")), "chase_active 0; -use")
- QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person free")), "chase_active 1; +use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person around player")), "chase_active 1; +use")
QUICKMENU_ENTRY(CTX(_("QMCMD^3rd person behind")), "chase_active 1; -use")
QUICKMENU_SMENU(CTX(_("QMCMD^Spectator camera")))
}
QUICKMENU_SMENU(CTX(_("QMCMD^Observer camera")))
QUICKMENU_ENTRY(CTX(_("QMCMD^Increase speed")), "weapnext")
QUICKMENU_ENTRY(CTX(_("QMCMD^Decrease speed")), "weapprev")
- QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision off")), "-use")
- QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision on")), "+use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision off")), "+use")
+ QUICKMENU_ENTRY(CTX(_("QMCMD^Wall collision on")), "-use")
QUICKMENU_SMENU(CTX(_("QMCMD^Observer camera")))
}