#include "dialog.qh"
CLASS(XonoticSingleplayerDialog, XonoticDialog)
METHOD(XonoticSingleplayerDialog, fill, void(entity));
- ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer / Guide"));
+ ATTRIB(XonoticSingleplayerDialog, title, string, _("Singleplayer"));
ATTRIB(XonoticSingleplayerDialog, tooltip, string, _("Play the singleplayer campaign or instant action matches against bots, or read the guide"));
ATTRIB(XonoticSingleplayerDialog, color, vector, SKINCOLOR_DIALOG_SINGLEPLAYER);
ATTRIB(XonoticSingleplayerDialog, intendedWidth, float, 0.80);