int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags, float fspeed);
qbool S_LocalSound (const char *s);
-qbool S_LocalSound2 (const char *sound, int chnl, float vlume)
+qbool S_LocalSound2 (const char *sound, int chnl, float vlume);
void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
void S_StopSound (int entnum, int entchannel);