cl_bobfallcycle 3 "speed of the bobfall swing"\r
cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"\r
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1\r
-cl_rollangle 0 // amount of view tilt when strafing, default is 2.0\r
+cl_rollangle 2 // amount of view tilt when strafing, default is 2.0\r
v_kicktime 0.5 // how long damage kicks of the view last, default is 0 seconds\r
gl_polyblend 0.5 // whether to use screen tints, default is 1\r
r_motionblur 0 // motion blur value, default is 0\r