r_damageblur 0 // motion blur when damaged, default is 0 (disabled in voretournament)\r
\r
r_bloom_blur 8\r
-r_bloom_brighten 3.5\r
+r_bloom_brighten 4\r
r_bloom_colorexponent 1\r
-r_bloom_colorscale 1\r
+r_bloom_colorscale 0.75\r
r_bloom_colorsubtract 0.25\r
r_bloom_resolution 320\r
r_hdr_range 4\r
r_drawparticles_nearclip_min 8\r
r_drawparticles_nearclip_max 16\r
\r
-// exact gloss looks better, e.g. on g-23\r
+// exact gloss looks better\r
r_shadow_glossexact 1\r
+r_shadow_glossintensity 2.5\r
\r
// use fake light if map has no lightmaps\r
r_fakelight 1\r
me.TR(me);\r
me.TDempty(me, 0.2);\r
me.TD(me, 1, 1, e = makeVoretTextLabel(0, "Intensity:"));\r
- me.TD(me, 1, 2, e = makeVoretSlider(2, 4, 0.1, "r_bloom_brighten"));\r
+ me.TD(me, 1, 2, e = makeVoretSlider(2, 6, 0.1, "r_bloom_brighten"));\r
setDependentOR(e, "r_bloom", 1, 1, "r_hdr", 1, 1);\r
me.TR(me);\r
me.TD(me, 1, 1, e = makeVoretCheckBox(0, "r_hdr_irisadaptation", "Iris adaptation"));\r